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    OpenBOR finally working fine on RETROPIE with ES

    Scheduled Pinned Locked Moved Ideas and Development
    openbortrick
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    • BiZzAr721B
      BiZzAr721
      last edited by BiZzAr721

      @darknior I downloaded Bare Knuckle 6 v6.02 (Final version will not load) I am having the same problem as you with the force close. Shame, looks to be a good game.

      @cyperghost I tried out your ULTIMATE joypad config. Spot on with the options. Did a lot of deleting/creating configs. After removing master.bor.cfg, I get a 404 error trying to d/l the default (I see it's not on your git, so that makes sense). When trying to d/l the sliced file it gives a box letting me know the file is 0 bytes.

      I manually copied the sliced file, but unfortunately it didn't work too well. On a cheap SNES controller L1 was up, I believe Y /X were attack/start. (no down) That is still workable, but once you have to overwrite a temporary directional button your at a standstill. It could be done, but it will have to be well thought out to save the d-pad first, SAVE, then edit the rest. Unfortunately, I don't think it makes it simple enough for the average user.

      It would be nice if the keyboard worked as a fail-safe. (At least ESCAPE worked) I didn't try it yet, but I wonder if mapping the keyboard as player 2 would allow menu selection.

      Another option I can think of is having default controller profiles
      Example
      Select contoller config

      • Xbox 360 default mapping
      • PS3 default mapping
      • SNES clone (tata) default mapping
      • SNES clone (buffalo) default mapping
      • 8BitDo default mapping

      EDIT: Mapping a keyboard as player 2 will work as a failsafe

      cyperghostC 1 Reply Last reply Reply Quote 1
      • cyperghostC
        cyperghost @BiZzAr721
        last edited by cyperghost

        @bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:

        Another option I can think of is having default controller profiles
        Example
        Select contoller config

        Xbox 360 default mapping
        PS3 default mapping
        SNES clone (tata) default mapping
        SNES clone (buffalo) default mapping
        8BitDo default mapping

        Done!

        I openend a new topic with this

        1 Reply Last reply Reply Quote 1
        • C
          CathyCatheter
          last edited by CathyCatheter

          @darknior I'm very grateful to you for making this OpenBOR tutorial.

          I just wish somebody would make video tutorial on how to do this. I'm still new to Retropie.

          BiZzAr721B 1 Reply Last reply Reply Quote 0
          • BiZzAr721B
            BiZzAr721 @CathyCatheter
            last edited by

            @cathycatheter Using the written tutorial is always going to be the most up to date. (that's where they learn the information to make the video)

            I agree, a video can be VERY helpfull - especially if you don't know what your reading is what you're doing .

            Eg: car repairs

            Right now, openBor is advancing at such a rapid pace that even if there is a video, it's still best to use it as a guide line then reference back here for the most up to date links.

            1 Reply Last reply Reply Quote 0
            • Z
              zanac @darknior
              last edited by

              @darknior

              @darknior said in OpenBOR finally working fine on RETROPIE with ES:

              @cyperghost I have change the path for me and it works fine. Thanks

              Now the 3 problems we must solve to play fine BOR games on PI are :

              1. OpenBOR not saving Hi-score and game progression :( The most important!

              about this problem...
              in openbor.c i see that it save in the wrong path! I just try to make this patch, not tested yet....
              Actually i was able to port on ARM also latest version of openbor, but it run very slow, old version seems better for our use!

              <code>

              void saveGameFile(void) {
              //char tmpname[256] = { "" };
              //getSaveFileName(tmpname, ST_SAVE);

                  char path[256] = { "" };
                  char tmpname[256] = { "" };
                  getBasePath(path, "Saves", 0);
                  getSaveFileName(tmpname, ST_SAVE);
                  strcat(path, tmpname);
              
              
              
              
                  //save(tmpname, (char*) &savelevel, sizeof(s_savelevel) * MAX_DIFFICULTIES);
                  save(path, (char*) &savelevel, sizeof(s_savelevel) * MAX_DIFFICULTIES);
              

              }

              void saveHighScoreFile(void) {
              //char tmpname[256] = { "" };
              //getSaveFileName(tmpname, ST_HISCORE);

                  char path[256] = { "" };
                  char tmpname[256] = { "" };
                  getBasePath(path, "Saves", 0);
                  getSaveFileName(tmpname, ST_HISCORE);
                  strcat(path, tmpname);
              
                  //save(tmpname, (char*) &savescore, sizeof(s_savescore));
                  save(path, (char*) &savescore, sizeof(s_savescore));
              

              }
              </code>

              cyperghostC darkniorD 2 Replies Last reply Reply Quote 2
              • cyperghostC
                cyperghost @zanac
                last edited by

                @zanac i believe there is more todo. The load dialog seems to fail to find ANY files. About the speed ... Does unpacking the files speeds up OpenBOR? I do not believe in but just a try

                1 Reply Last reply Reply Quote 0
                • darkniorD
                  darknior @zanac
                  last edited by darknior

                  Thanks @zanac to try to solve this big problem, for the moment i have so many work and i can't work on it :(

                  @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                  Actually i was able to port on ARM also latest version of openbor, but it run very slow, old version seems better for our use!

                  WOAW excellent, create a git please, maybe there are some trick you take from the old version to use in the new one :)
                  The last version is very important for us to play all the last GREAT mods, and because they finally add a great feature :
                  Now when your game pad shut down, OpenBOR can find it again if you turn it on again :)
                  So excellent because with Bluetooth gamepads it is a recurrent problem ...

                  @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                  Does unpacking the files speeds up OpenBOR?

                  I think it can help, it's why we must unpack them on the old version too ....
                  The PI3 is powerful to do it, but maybe the code is not really optimized for ARM ?

                  Life is game, just play it !

                  Z 1 Reply Last reply Reply Quote 0
                  • Z
                    zanac @darknior
                    last edited by

                    @darknior
                    An italian friend that is hacking like me on Pandora Jamma Box [*] has made a bad patch for enable saving! Keep the source patched here:
                    https://drive.google.com/open?id=1ktoFqLj2Do6RHyeEdqffKsQOunb7c2Wz

                    [*] Actually we are not using RPI but a different chipset but that has ARMHF, anyway it's not difficult to make compile latest version of openbor, but it is very slow trust me! :( What kind of problems did you have compiling? I think that is much better use this very old version but at least it is fast!

                    Z 1 Reply Last reply Reply Quote 2
                    • Z
                      zanac @zanac
                      last edited by

                      Here you can find a version that seems better, it use pak...

                      https://github.com/rofl0r/openbor/releases/tag/compatible-official-3400%2B

                      For compile it just remove Werror from Makefile (i remove also BUILD_OPENGL and BUILD_LOADGL on pandora actually), it seems support also save game!

                      darkniorD Z 2 Replies Last reply Reply Quote 3
                      • darkniorD
                        darknior @zanac
                        last edited by

                        @zanac Thanks a lot for this fix, i wish some one will add it to my git with issues system.
                        For the moment i can't do it myself :(

                        I understand the last version is slow, but it is strange because it's the same engine. Nothing more than new script functions.
                        And the last mods use them ... and are fantastic for sure !!!
                        I wish one day it will be possible to use the last version on pi :D

                        Life is game, just play it !

                        cyperghostC 1 Reply Last reply Reply Quote 1
                        • cyperghostC
                          cyperghost @darknior
                          last edited by cyperghost

                          @darknior @zanac I am in journey. Can't do anything at the moment. But I think there are great leaps made

                          1 Reply Last reply Reply Quote 1
                          • Z
                            zanac @zanac
                            last edited by

                            I think that new version is slow for SDL2.0 usage.... I compiled the new one using:
                            make BUILD_PANDORA=1 -j 3

                            I don't know if it's slow also on rpi, as i said i use allwinner chipset that for rendering use a mali-mp400, maybe the video card of rpi work better!
                            Just try to compile by yourself using that command... and of course install sdl-2.0-dev headers: trust me it compile fine and run!

                            1 Reply Last reply Reply Quote 2
                            • cyperghostC
                              cyperghost
                              last edited by cyperghost

                              @zanac Thank you. Can you share the binary? I think this would speedup progress.

                              AFAIK the GPU of the Pie is not very powerful ... Sorry I can not test yet

                              For speeding up SDL2

                              https://choccyhobnob.com/raspberry-pi/sdl2-2-0-8-on-raspberry-pi/

                              Z 1 Reply Last reply Reply Quote 1
                              • Z
                                zanac @cyperghost
                                last edited by

                                here you are two binary, but i compiled with cortex-a9 (for allwinner), if it don't run i must recompile for generic arm... let me know! The first one is without GL, the second with GL, try both!

                                https://drive.google.com/open?id=1w1g2twe294LnhZHue69xGOliRs4-R_zM
                                https://drive.google.com/open?id=1FuJ7PJNQ3fCnk4Rx_tqdWG2uwpMsxno_

                                @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                                @zanac Thank you. Can you share the binary? I think this would speedup progress.

                                1 Reply Last reply Reply Quote 1
                                • cyperghostC
                                  cyperghost
                                  last edited by

                                  @zanac Thank you
                                  Here are some SDL2 prebuilds with stripped down dependencies. This should speedup

                                  https://github.com/dotsha747/libsdl2-rpifb

                                  Z 1 Reply Last reply Reply Quote 1
                                  • Z
                                    zanac @cyperghost
                                    last edited by

                                    @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                                    @zanac Thank you
                                    Here are some SDL2 prebuilds with stripped down dependencies. This should speedup

                                    https://github.com/dotsha747/libsdl2-rpifb

                                    Sorry, i cannot use sdl prebuilds for rpi, i must use patched version of libsdl2 for mali... ;)
                                    i already patched sdl2 with this patch https://github.com/recalbox/recalbox-buildroot/blob/master/board/recalbox/xu4/patches/sdl2/sdl2-0003-mali.patch

                                    but this is another story, i don't use rpi as i said ;)

                                    cyperghostC 1 Reply Last reply Reply Quote 0
                                    • cyperghostC
                                      cyperghost @zanac
                                      last edited by

                                      @zanac I think RetroPie is installed by default with SDL2 maybe some admin @mediamogul can confirm?

                                      So indeed if someone will rebuild OpenBOR chances are high for a good speedup

                                      Z 1 Reply Last reply Reply Quote 0
                                      • Z
                                        zanac @cyperghost
                                        last edited by

                                        @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                                        @zanac I think RetroPie is installed by default with SDL2 maybe some admin @mediamogul can confirm?

                                        So indeed if someone will rebuild OpenBOR chances are high for a good speedup

                                        Yes but if you are Lucky bin that i linked work also in Your rasb! Just try

                                        1 Reply Last reply Reply Quote 0
                                        • Z
                                          zanac
                                          last edited by

                                          I can officialy confirm that GL version using SDL-2 patched is very fast!!!
                                          So you can just use a GL version on RPI and you will enjoy a new version of openbor also o RPI!!!

                                          cyperghostC 1 Reply Last reply Reply Quote 2
                                          • cyperghostC
                                            cyperghost @zanac
                                            last edited by

                                            @zanac you made my day. How did you patch SDL? And which rev number is the openbor engine now?

                                            Z 1 Reply Last reply Reply Quote 1
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