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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Do RetroPie emulators make use of the GPU hardware directly, or is rendering mainly in-software?

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    • R
      RetroResolution
      last edited by

      Hi,

      I'm currently investigating what appears to be an overclock instability on a Pi 3 that has been pretty bulletproof since March 1st when I first got it. I had the GPU (core_freq) set to 500, but have now dropped it back to the default (400mhz) whilst soak-testing.

      I'm wondering if GPU overclocking is actually beneficial anyway - I tried to find a useful stress-test for the GPU some months ago, but never found anything that actually pushed it hard.

      I know that the PlayStation pcsx_rearmed emulator uses Exophase's Arm Neon Gpu code for hardware rendering; do other emulators have similar features?

      Thanks in advance for any insights.

      If a post has helped you, please encourage the author by up-voting via the ^ icon located in the bottom-right corner.

      RetroResolution.com - Adventures in retro gaming on original hardware and via emulation with RetroPie on the Raspberry Pi.

      davejD 1 Reply Last reply Reply Quote 0
      • davejD
        davej @RetroResolution
        last edited by

        @RetroResolution said in Do RetroPie emulators make use of the GPU hardware directly, or is rendering mainly in-software?:

        Hi,

        I'm currently investigating what appears to be an overclock instability on a Pi 3 that has been pretty bulletproof since March 1st when I first got it. I had the GPU (core_freq) set to 500, but have now dropped it back to the default (400mhz) whilst soak-testing.

        I'm wondering if GPU overclocking is actually beneficial anyway - I tried to find a useful stress-test for the GPU some months ago, but never found anything that actually pushed it hard.

        Try running a game with a performance heavy shader. You could use crt-pi with curvature and shaper enabled at as high a resolution as you can. Change the screen settings so it completely fills the screen rather than a 4:3 box in the middle if you're using a wide screen display.

        I know that the PlayStation pcsx_rearmed emulator uses Exophase's Arm Neon Gpu code for hardware rendering; do other emulators have similar features?

        Exophase's code is a software simulation of the PlayStation's GPU using the ARM NEON instruction set - it doesn't use a hardware GPU to do it's processing.

        R 1 Reply Last reply Reply Quote 1
        • R
          RetroResolution @davej
          last edited by

          @davej thanks for the advice and insights; I was unsure if exophase's code drove the GPU directly, it sounded like it did from descriptions, but benchmarks didn't confirm.
          I do use the barrel distortion shader at times, but not often. Still soak-testing the Pi with the GPU overclock removed.

          If a post has helped you, please encourage the author by up-voting via the ^ icon located in the bottom-right corner.

          RetroResolution.com - Adventures in retro gaming on original hardware and via emulation with RetroPie on the Raspberry Pi.

          1 Reply Last reply Reply Quote 0
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