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    OpenBOR finally working fine on RETROPIE with ES

    Scheduled Pinned Locked Moved Ideas and Development
    openbortrick
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    • BiZzAr721B
      BiZzAr721
      last edited by

      I'm the midst of all this exciting news I have a question (or 3).

      Is .Pak the way it looks like we're going, moving forward?

      Would that make emulation station boot up faster by not having to scan all those files in .bor directory?

      Is there sacrafice for using .pak? (loading times - RAM issues)

      1 Reply Last reply Reply Quote 0
      • cyperghostC
        cyperghost @zanac
        last edited by

        @zanac found the patch you made

        You forced videomode to case 0
        Can you recompile with use case 255 instead? I think this will work, too and you change just one setting ;)

        1 Reply Last reply Reply Quote 0
        • darkniorD
          darknior @cyperghost
          last edited by

          @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

          I think about using diff and patch tool so the git will be openbor main branch and patches are provided from here.

          It's the BEST solution for sure :)
          And the diff patch can be add to the Retropie Setup ;)

          Life is game, just play it !

          cyperghostC 1 Reply Last reply Reply Quote 1
          • cyperghostC
            cyperghost @darknior
            last edited by cyperghost

            @darknior yes I think so. I just compared the changes from openbor C code. It is really a small patch. The second change was done to SDL section which I haven't checked so far.

            So we will provide patches and do likely use archived openbor versions. But for the sake of using the main openbor branch I think it is worth to act like this. Advantage we can patch other things like CLI fir ex in those files.

            darkniorD O 2 Replies Last reply Reply Quote 1
            • darkniorD
              darknior @cyperghost
              last edited by

              @cyperghost Yes that's it :)
              I love the idea
              And the last version permit to recover Gamepads when they shut down, it is fantastic and will change our life lol
              Like on RetroArch :p

              Life is game, just play it !

              1 Reply Last reply Reply Quote 1
              • O
                oilusionista @cyperghost
                last edited by

                @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                The second change was done to SDL section which I haven't checked so far.

                Can you explain what was done with SDL? I remember there was something wrong in some versions, I can't remember.

                cyperghostC 2 Replies Last reply Reply Quote 0
                • Z
                  zerojay
                  last edited by

                  Are all these changes going to be available in source code form as well? I would like to have these running on my Odroid for instance.

                  cyperghostC 1 Reply Last reply Reply Quote 0
                  • cyperghostC
                    cyperghost @oilusionista
                    last edited by

                    @oilusionista as far ASD I checked there are hardcoded values for resolution. I did not check all the files but it seems just little modification.

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                    • cyperghostC
                      cyperghost @zerojay
                      last edited by

                      @zerojay they are already available check the postings from @zanac

                      Z 1 Reply Last reply Reply Quote 0
                      • Z
                        zanac @cyperghost
                        last edited by zanac

                        These days i cannot try make new patch suggested but my poc is public even source, just try all you want

                        @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                        @zerojay they are already available check the postings from @zanac

                        cyperghostC 1 Reply Last reply Reply Quote 1
                        • cyperghostC
                          cyperghost @zanac
                          last edited by

                          @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                          These days i cannot try make new patch suggested but my poc is public even source, just try all you want

                          +1 for this

                          Take your time I will step in the next days

                          1 Reply Last reply Reply Quote 0
                          • cyperghostC
                            cyperghost
                            last edited by cyperghost

                            So here is a small How To to compile a bare OpenBOR v3.0 rev 6412
                            Tested with current RetroPie image v 4.4 (md5sum: 56988addb60361a2257a61c69d9fceac) on RPi 3B 1.2

                            We need following dependencies before
                            enter sudo apt install libsdl2-gfx-dev libvorbisidec-dev libvpx-dev

                            1. Download archive @zanac with wget http://raw.githubusercontent.com/zanac/OpenPB4/master/openbor/openbor-engine-gl.tar.gz
                            2. Extract it with tar -xvzf openbor-engine-gl.tar.gz
                            3. EnterFile directory with cd engine-gl
                            4. Now compile the whole thing make BUILD_PANDORA=1

                            To play:
                            Just put one PAK file into Paks folder. This will automatically start the single title. If you insert more PAKs into this, the selection menu will be displayed

                            Todo:

                            • Raise resolution
                            • Raise colordepth
                            • Make optionmenu according to RPi possibilites
                            • Debounce Joypad (can someone confirm?)
                            • Make sound louder
                            • ....

                            It's far away from complete but with enough manpower this thing will work.
                            Need some time for code review ;)


                            tagline
                            @BiZzAr721 @darknior @zerojay @oilusionista

                            1 Reply Last reply Reply Quote 2
                            • BiZzAr721B
                              BiZzAr721
                              last edited by BiZzAr721

                              I probably will not be able to test until tomorrow evening, but I will as soon as possible!

                              EDIT
                              It failed on make with error:

                              Linking PANDORA Port: OpenBOR.elf...
                              /usr/bin/ld: /usr/lib/gcc/arm-linux-gnueabihf/6/../../../arm-linux-gnueabihf/libSDL2.a(SDL_rpimouse.o): undefined reference to symbol 'vc_dispmanx_element_remove'
                              //usr/lib/arm-linux-gnueabihf/libSDL2-2.0.so.0: error adding symbols: DSO missing from command line
                              collect2: error: ld returned 1 exit status
                              Makefile:661: recipe for target 'OpenBOR.elf' failed
                              make: *** [OpenBOR.elf] Error 1
                              

                              I was using the image I was testing on - I uninstalled OpenBOR through RetroPie Menu then restarted before running commands. Sorry, I did not get a chance to retry. I also realized I wasn't logged in with root.

                              Tried again, this time with root and had an issue with dependencies. Tried apt --fix-broken install like it said and then when I ran sudo apt install libsdl2-gfx-dev libvorbisidec-dev libvpx-dev again I received

                              The following packages have unmet dependencies:
                               libsdl2-gfx-dev : Depends: libsdl2-dev but it is not going to be installed
                              E: Unable to correct problems, you have held broken packages.
                              

                              Maybe I need to start from 100% clean image again

                              cyperghostC 1 Reply Last reply Reply Quote 1
                              • cyperghostC
                                cyperghost @BiZzAr721
                                last edited by cyperghost

                                @bizzar721 I think you have used the libvpx file from @zanac opengl archive and put it to location libvpx.so.1 => /usr/lib/arm-linux-gnueabihf/vfp/neon/libvpx.so.1

                                please delete or rename that file and directory structure.
                                This lib is the last step before creating ELF file to binary.

                                Z 1 Reply Last reply Reply Quote 0
                                • Z
                                  zanac @cyperghost
                                  last edited by

                                  One little problem that i encoutered on allwinner is that the GPU used is compatible only to GLES-2.0, and therefore openbor use OpenGL, this means that if i try to use hardware filters with GL it crash :(

                                  With my solution openbor run in SDL and software filters and run very well... if in a future developers will implement a layer that wrap GL function to more then a backend (GL or GLES-2.0) we will be able to use also gpu hardware for bilinear filter!

                                  cyperghostC 1 Reply Last reply Reply Quote 1
                                  • cyperghostC
                                    cyperghost @zanac
                                    last edited by cyperghost

                                    @zanac Okay prepared a patch in unified format. There developers see your changes. Thank you for preparing this one. I hope that this will be the kick-off for new development.

                                    This is Patchversion 1: Codename Анна

                                    --- sdl/menu.c	Fri Aug 10 10:15:18 2018
                                    +++ sdl/menu.c	Fri Aug 31 08:10:54 2018
                                    @@ -696,6 +696,7 @@
                                     {
                                         int i;
                                         int delay = 500;
                                    +    return;
                                     
                                         if(savedata.logo) return;
                                     
                                    --- sdl/video.c	Fri Aug 10 10:15:18 2018
                                    +++ sdl/video.c	Fri Aug 31 08:10:02 2018
                                    @@ -68,12 +68,13 @@
                                     #endif
                                     
                                     	SDL_GetCurrentDisplayMode(0, &video_info);
                                    -	nativeWidth = video_info.w;
                                    -	nativeHeight = video_info.h;
                                    +	nativeWidth = 384;
                                    +	nativeHeight = 224;
                                     	printf("debug:nativeWidth, nativeHeight, bpp, Hz  %d, %d, %d, %d\n", nativeWidth, nativeHeight, SDL_BITSPERPIXEL(video_info.format), video_info.refresh_rate);
                                     
                                     	SDL_initFramerate(&framerate_manager);
                                     	SDL_setFramerate(&framerate_manager, 200);
                                    +	printf("debug:nativeWidth, nativeHeight, bpp, Hz  %d, %d, %d, %d\n", nativeWidth, nativeHeight, SDL_BITSPERPIXEL(video_info.format), video_info.refresh_rate);
                                     }
                                     
                                     void video_set_window_title(const char* title)
                                    @@ -86,10 +87,12 @@
                                     
                                     int SetVideoMode(int w, int h, int bpp, bool gl)
                                     {
                                    +        w = 384;
                                    +        h = 224;
                                     	int flags = SDL_WINDOW_SHOWN | SDL_WINDOW_INPUT_FOCUS;
                                     	static bool last_gl = false;
                                    -	static int last_x = SDL_WINDOWPOS_UNDEFINED;
                                    -	static int last_y = SDL_WINDOWPOS_UNDEFINED;
                                    +	static int last_x = 0;//SDL_WINDOWPOS_UNDEFINED;
                                    +	static int last_y = 0;//SDL_WINDOWPOS_UNDEFINED;
                                     
                                     	if(gl) flags |= SDL_WINDOW_OPENGL;
                                     	if(savedata.fullscreen) flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
                                    @@ -232,9 +235,7 @@
                                     	SDL_UpdateTexture(texture, NULL, surface->data, surface->pitch);
                                     	blit();
                                     
                                    -#if WIN || LINUX
                                     	SDL_framerateDelay(&framerate_manager);
                                    -#endif
                                     
                                     	return 1;
                                     }
                                    --- source/scriptlib/ScriptVariant.c	Fri Aug 10 10:15:18 2018
                                    +++ source/scriptlib/ScriptVariant.c	Wed Aug 22 12:53:24 2018
                                    @@ -926,6 +926,7 @@
                                         {
                                         case VT_DECIMAL:
                                             svar->dblVal = -(svar->dblVal);
                                    +		break;
                                         case VT_INTEGER:
                                             svar->lVal = -(svar->lVal);
                                         default:
                                    --- Makefile	Fri Aug 10 10:15:18 2018
                                    +++ Makefile	Fri Aug 31 08:11:36 2018
                                    @@ -22,6 +22,7 @@
                                     # Defines
                                     #----------------------------------------------------------------------------------------------------
                                     
                                    +#define BUILD_PANDORA
                                     
                                     ifdef BUILD_PSP
                                     TARGET          = $(VERSION_NAME)
                                    @@ -135,16 +136,20 @@
                                     
                                     ifdef BUILD_PANDORA
                                     TARGET 	        = $(VERSION_NAME).elf
                                    -TARGET_FINAL    = $(VERSION_NAME)
                                    +TARGET_FINAL    = $(VERSION_NAME)-gl
                                     TARGET_PLATFORM = PANDORA
                                     BUILD_LINUX     = 1
                                     BUILD_SDL       = 1
                                    +BUILD_GLES      = 1
                                    +BUILD_OPENGL    = 1
                                    +BUILD_LOADGL    = 1
                                    +BUILD_WEBM      = 1
                                     BUILD_GFX       = 1
                                     BUILD_PTHREAD   = 1
                                     BUILD_SDL_IO    = 1
                                     BUILD_TREMOR    = 1
                                     BUILDING        = 1
                                    -CC  	        = $(PNDDEV)/bin/arm-none-linux-gnueabi-gcc
                                    +CC  	        = gcc
                                     INCLUDES        = $(PNDDEV)/include \
                                                       $(PNDDEV)/include/SDL
                                     OBJTYPE         = elf
                                    @@ -199,7 +204,7 @@
                                     STRIP           = $(PREFIX)strip $(TARGET) -o $(TARGET_FINAL)
                                     endif
                                     ifdef BUILD_PANDORA
                                    -STRIP 	        = $(PNDDEV)/bin/arm-none-linux-gnueabi-strip $(TARGET) -o $(TARGET_FINAL)
                                    +STRIP 	        = strip $(TARGET) -o $(TARGET_FINAL)
                                     endif
                                     ifdef BUILD_WII
                                     STRIP           = elf2dol $< $@
                                    @@ -444,6 +449,7 @@
                                     
                                     CFLAGS 	       += $(addprefix -I", $(addsuffix ", $(INCS))) $(ARCHFLAGS) -D$(TARGET_PLATFORM)
                                     CFLAGS 	       += -g -Wall -Werror -fsigned-char -std=gnu99
                                    +CFLAGS         += -marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=hard  -fomit-frame-pointer -ffast-math -O3
                                     
                                     
                                     ifndef BUILD_DARWIN
                                    --- openbor.c	Fri Aug 10 10:15:18 2018
                                    +++ openbor.c	Thu Aug 23 14:10:26 2018
                                    @@ -36635,22 +36635,22 @@
                                     #endif
                                     
                                     VIDEOMODES:
                                    -    videomodes.mode    = videoMode;
                                    +    videomodes.mode    = 0;//videoMode;
                                         videomodes.filter  = savedata.swfilter;
                                         switch (videoMode)
                                         {
                                             // 320x240 - All Platforms
                                         case 0:
                                    -        videomodes.hRes    = 320;
                                    -        videomodes.vRes    = 240;
                                    +        videomodes.hRes    = 384;
                                    +        videomodes.vRes    = 224;
                                             videomodes.hScale  = 1;
                                             videomodes.vScale  = 1;
                                             videomodes.hShift  = 0;
                                             videomodes.vShift  = 0;
                                    -        videomodes.dOffset = 231;
                                    -        PLAYER_MIN_Z       = 160;
                                    -        PLAYER_MAX_Z       = 232;
                                    -        BGHEIGHT           = 160;
                                    +        videomodes.dOffset = 220;
                                    +        PLAYER_MIN_Z       = 140;
                                    +        PLAYER_MAX_Z       = 220;
                                    +        BGHEIGHT           = 140;
                                             break;
                                     
                                             // 480x272 - All Platforms
                                    
                                    Z 1 Reply Last reply Reply Quote 2
                                    • Z
                                      zanac @cyperghost
                                      last edited by

                                      @cyperghost i tweaked the source again, today with gl4es lib and some small change i was able to make a version that run fullscreen with GL filters at full fps speed! Tomorrow i will try to share gl4es binary, openbor binary and a new source patched.. In My allwinner run much better dont know on rasbperry but i think that that Board is much similar.

                                      cyperghostC 3 Replies Last reply Reply Quote 3
                                      • cyperghostC
                                        cyperghost @zanac
                                        last edited by cyperghost

                                        @zanac I was able to compile old OpenBOR-3400 with full PAK and full load/save feature from the source you've provided I've also patched @darknior CLI patch in. So we have a full running OpenBOR maschine with working Video Menu, PAK support, load/save feature, highscore.
                                        Maybe you can help out. All userdata is stored to homedirectory. Do you know a patch to locate those files next to binary? Working!! Watch out user rights!

                                        You can download binary from my github account: https://github.com/crcerror/RetroPie-OpenBOR-scripts/tree/master/binary

                                        • PAK support
                                        • Highscore support
                                        • load/save feature working

                                        Everything is working!

                                        ATTENTION UNSUPPORTED!!
                                        Tagging @BiZzAr721 @darknior
                                        Thx @zanac

                                        1 Reply Last reply Reply Quote 2
                                        • cyperghostC
                                          cyperghost @zanac
                                          last edited by

                                          @zanac I would be glad to test if you are ready.

                                          1 Reply Last reply Reply Quote 0
                                          • cyperghostC
                                            cyperghost @oilusionista
                                            last edited by cyperghost

                                            @oilusionista said in OpenBOR finally working fine on RETROPIE with ES:

                                            @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                                            The second change was done to SDL section which I haven't checked so far.

                                            Can you explain what was done with SDL? I remember there was something wrong in some versions, I can't remember.

                                            You can see the changes done to video.c in sdl directory ;) It is a hardcoded resolution posted here

                                            1 Reply Last reply Reply Quote 0
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