How Do I get Passed The GamePad Config Screen, with Keyboard ?
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@turbine it's in the main install instructions which should be read when installing.
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@buzz
I'm a senior tech in support and even I don't read the instructions half of the time. You know nobody does. And yes, from support we berate them for it.... but that stuff should be included in the GUI, come on! A text line saying "if your controller does not have a button just long-press a key". I mean, is it that hard? will god kill kittens if that text is in the GUI?I understand your point, but just making stuff unintuitive for laughs... that's cruel ;-)
meh. anyway, people will hit this article by googling it (it is at the top of results) so my answer will solve a couple of queries right off the bat. Not ideal, but it works. -
@turbine said in How Do I get Passed The GamePad Config Screen, with Keyboard ?:
KEEP A BUTTON PRESSED TO SKIP ANY BUTTON THAT YOUR CONTROLLER DOES NOT HAVE
It's literally written on the input configuration screen just before you start mapping the button, besides being mentioned in the docs.
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well, there we go, Mr senior tech cannot even Read LOL...
Now let me look at what on earth my retropi is diplaying...
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yup, there it is. Well, I just managed to make a huge ass out of myself BWAHAHHAAAA!!
Hats off, I'll go to the opticians later.The temptation to edit my stupidity out of the thread is strong ;-) (But I'll leave it in there in the interest of fairness)
Thanks to all. -
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@turbine said in How Do I get Passed The GamePad Config Screen, with Keyboard ?:
OH WAIT !! I'm less of an ass than I at first thought.
That's a relief.
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@mitu Best laugh I had all week... 🤣🤣
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I agree with @turbine on the message for hold-to-skip disappearing - it should not be present only at the beginning, but should also be present while mapping the buttons.
Looking at the source, it was intended that the info text would be hidden/shown depending on the button currently pending configuration. Certain buttons would be skippable [1] (and the message would be displayed for them) or not ( and the hold-to-skip message was hidden while mapping). It seems though as this currently doesn't work and the hold-to-skip message is always hidden after the input mapping begins. We'll see how we can fix this.[1] - https://github.com/RetroPie/EmulationStation/blob/master/es-core/src/guis/GuiInputConfig.cpp#L168
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@classicgmr Glad to oblige ;-) I was also quite relieved to find out I'd only made a partial ass out of myself, instead of a complete one.
@mitu Thanks man, I knew that -somehow- I was not completely crazy. (phewwww!) -
@turbine
I absolutely agree with this text!
It tooks me the half day.
I always pressed F4, because I thought I could skip the Gamepad process.
I generali want to play games without keypad. I don't have and don't need gamepads! -
Since this is the first Google result for the question, and it didn't fully answer it:
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Press and hold any button to skip a button configuration. This is in the instructions and (sometimes) in the GUI.
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When you get to 'OK', you must press the button you've configured as the 'A' button in order to continue. This is also in the instructions but not in the GUI. Most of the interface assumes you are using a controller and controller-like inputs.
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