Little big adventure 2 problem
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OK so i start all over
I copy all the data on the lba2.pc from the gog folder (all the data but not the dosbox folder with dosbox.exe, dosbox.0.74.tar.gz, GOGDOSconfig.exe, SDL.dll, SDL_net.dll and stdout.txt)
i found 3 conf file
dosboxLBA2.conf# Lines starting with a # are commentlines. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen -- Start dosbox directly in fullscreen. # fulldouble -- Use double buffering in fullscreen. # fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # windowresolution -- Scale the window to this size IF the output device supports hardware scaling. # output -- What to use for output: surface,overlay,opengl,openglnb,ddraw. # autolock -- Mouse will automatically lock, if you click on the screen. # sensitiviy -- Mouse sensitivity. # waitonerror -- Wait before closing the console if dosbox has an error. # priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed). # Second entry behind the comma is for when dosbox is not focused/minimized. # mapperfile -- File used to load/save the key/event mappings from. # usescancodes -- Avoid usage of symkeys, might not work on all operating systems. fullscreen=true fulldouble=false fullresolution=original windowresolution=original output=overlay autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper.txt usescancodes=true [dosbox] # language -- Select another language file. # memsize -- Amount of memory DOSBox has in megabytes. # machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga. # captures -- Directory where things like wave,midi,screenshot get captured. language= machine=svga_s3 captures=capture memsize=30 [render] # frameskip -- How many frames DOSBox skips before drawing one. # aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler -- Scaler used to enlarge/enhance low resolution modes. # Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x, # 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x, # tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x. # If forced is appended (like scaler=hq2x forced), the scaler will be used # even if the result might not be desired. frameskip=0 aspect=false scaler=normal2x [cpu] # core -- CPU Core used in emulation: normal,simple,dynamic,auto. # auto switches from normal to dynamic if appropriate. # cycles -- Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # You can also let DOSBox guess the correct value by setting it to max. # The default setting (auto) switches to max if appropriate. # cycleup -- Amount of cycles to increase/decrease with keycombo. # cycledown Setting it lower than 100 will be a percentage. core=auto cputype=auto cycles=max cycleup=5000 cycledown=5000 [mixer] # nosound -- Enable silent mode, sound is still emulated though. # rate -- Mixer sample rate, setting any devices higher than this will # probably lower their sound quality. # blocksize -- Mixer block size, larger blocks might help sound stuttering # but sound will also be more lagged. # prebuffer -- How many milliseconds of data to keep on top of the blocksize. nosound=false rate=22050 blocksize=2048 prebuffer=80 [midi] # mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent. # device -- Device that will receive the MIDI data from MPU-401. # This can be default,alsa,oss,win32,coreaudio,none. # config -- Special configuration options for the device. In Windows put # the id of the device you want to use. See README for details. mpu401=intelligent device=default config= [sblaster] # sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. # sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster. # mixer -- Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. # On auto the mode is determined by sblaster type. # All OPL modes are 'Adlib', except for CMS. # oplrate -- Sample rate of OPL music emulation. type=sb16 base=220 irq=5 dma=1 hdma=5 mixer=true oplmode=auto oplrate=22050 [gus] # gus -- Enable the Gravis Ultrasound emulation. # gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the # Gravis Ultrasound. (Same IRQ's and DMA's are OK.) # gusrate -- Sample rate of Ultrasound emulation. # ultradir -- Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false [speaker] # pcspeaker -- Enable PC-Speaker emulation. # pcrate -- Sample rate of the PC-Speaker sound generation. # tandy -- Enable Tandy Sound System emulation (off,on,auto). # For auto Tandysound emulation is present only if machine is set to tandy. # tandyrate -- Sample rate of the Tandy 3-Voice generation. # disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible. pcspeaker=true pcrate=22050 tandy=auto tandyrate=22050 disney=true [joystick] # joysticktype -- Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks, # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # timed -- enable timed intervals for axis. (false is old style behaviour). # autofire -- continuously fires as long as you keep the button pressed. # swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap -- enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=true [serial] # serial1-4 -- set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq. # for directserial: realport (required), rxdelay (optional). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms -- Enable XMS support. # ems -- Enable EMS support. # umb -- Enable UMB support. # keyboardlayout -- Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=none the second one is **dosboxLBA2_settings.conf** [IPX] Enable=0 Connection=0 ipx=false [autoexec] # Lines in this section will be run at startup. @echo off mount C .. imgmount d "..\LBA2.DAT" -t iso c: cls setup.EXE exit and the third one is **dosboxLBA2_single.conf** [IPX] Enable=0 Connection=0 ipx=false [autoexec] # Lines in this section will be run at startup. @echo off mount C .. imgmount d "..\LBA2.DAT" -t iso c: cls lba2.EXE exit
the path are wrong on the 2 last files? but what path do i write... im using a usb drive to put my rom on it
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@espegael (moderator note) I've edited your post to be more readable, but large text files should be uploaded to somewhere like pastebin.com, they're too large for a topic.
If you have an USB to run the ROMs from it, its path will be
/home/pi/RetroPie/roms
. So if you copied the game in theretropie-mount/roms/pc/lba2
folder on the USB drive, the last lines (in the[autoexec]
section) should be[autoexec] # Lines in this section will be run at startup. @echo off mount c /home/pi/RetroPie/roms/pc/lba2 imgmount d "/home/pi/RetroPie/roms/pc/lba2/LBA2.DAT" -t iso c: cls lba2.EXE exit
I hope this gives you an idea of how this should work. Basically
retropie-mount
on the USB will be replaced by/home/pi/RetroPie/roms
in the file. -
@mitu ok thanks for moderate me it was unreadable even for me
so i had 3 conf files
dosboxLBA2.conf
dosboxLBA2_settings.conf
dosboxLBA2_single.confyou don't see that on my post because the first one is very long but i have these 3 conf files
in witch file i have to copy the path?
i have auto exec on the dosboxlba2setting and th dosboxlba2single -
@espegael Use the 1st one and add the section with
[autoexec]
to it at the end. -
ok i'll try it tomorrow, just a last question before leaving. Do i have to copied and renamed the conf file like you said at the begining or do i have to modify this one adding the auto exec part at the end?
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@espegael Copy the file first on the USB, then open it there and add the lines with the
[autoexec]
section. -
Ok i tried it and it disnt work... maybe i dont know with file i have to exzcute on retropie to have the game
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@espegael You should be 'executing' the
.conf
file you created. Do you get any errors ? -
@mitu i see the artictle online but i dont understand all..
http://dosonthepi.blogspot.com/2015/01/run-dos-games-in-retropie_15.html?m=1#add-dosgames
It says to create a script to aut mount the exe
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@espegael You don't need to follow that page, it should work with the
.conf
file from the GOG installation. In the interest of science, I've experimented with it and got it to start,but asks for the CD. Here's what I've done- Copied the game folder (from the GOG installation) in
~/RetroPie/roms/pc-data/lba2/lba2
. For some reason LBA doesn't like to start from *C:* directly. - Added a
lba2.conf
file at~/RetroPie/roms/pc/lba2.conf
, copying the Dosbox configuration file from the GOG installation and modifying the[autoexec]
section to read
[autoexec] @echo off mount c /home/pi/RetroPie/roms/pc-data/lba2 imgmount d "/home/pi/RetroPie/roms/pc-data/lba2/lba2/LBA2.DAT" -t iso c: cls cd \LBA2 LBA2.EXE exit
A link to the complete
.conf
file is here.I start the game from the PC system, running the
LBA2
entry that corresponds to the.conf
file I created. It gets to the game menu, but since I don't have a keyboard, I can't say how it runs. - Copied the game folder (from the GOG installation) in
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Ok thanks a lot! I do exactly what ypu said and it worked
I tried to play but the keypad is going wrong.. the down button is enter
2 is to go up
7 is f1
Well any idea to fix it?
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I tried to play another msdos game and it worked pefectly with my jey pad so it s not my keypad the problem
Another think im french and im using my keypad on azerty mode not qwerty
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@espegael said in Little big adventure 2 problem:
Well any idea to fix it?
Can't say I have, I don't play any dos games with the gamepad. Maybe you can start the DOSBOX mapper and re-map the keyboard for the game.
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@mitu cant because i have to do CTRL F1 but i dont know where is the CTRL buttons
O dont know what to do.. on recalbox it was working i just add mapperfile=lba2.map
I try to do this on retrpie but it doesnot work
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@espegael said in Little big adventure 2 problem:
O dont know what to do.. on recalbox it was working i just add mapperfile=lba2.map
This works if you have that file available, which I assume is not the case on RetroPie. Maybe it's generated automatically by Recalbox or by auto-configured based on something else, but here you need to use the Mapper, re-map the keyboard and save the file, which you can then reference in the
.conf
withmapperfile=<save_file>
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@mitu ok right it finally works. I found the CTRL and F1buttonns and configure the keymap
It works on everythink except on the number pad.. i think there is a problem with the NUM bouton. I see that the NUM led dont light when i push it.. i test on another key and its the same... my configuration configures the page up bouton and not the 8 bouton i think
The same problme appears with CAPS bouton, does raspberry support the changing of CAPS and NUM
it ligh on my computer but not in the raspberry
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