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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • carlhungus74C
      carlhungus74 @hhromic
      last edited by

      @hhromic said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      @cacrlhungus74 no problem. Unfortunately you will have to manually clean the artwork directories created by accident in your rom directories :(

      Build again this morning. Still no change. Perhaps I've got to do something else ? at least the warning is still there..

      thanks

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      • H
        hhromic @carlhungus74
        last edited by

        @carlhungus74 the PR I merged was to fix wrong directory creation for artwork. It has nothing to do with the sound samples issue you are seeing. However, @grant2258 indicated that your issue is being handled, so you must be patient and wait for updates from the core maintainers.

        @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

        @cacrlhungus74 dont worrt about this error for ost samples.
        Its because we added flac supposrt and dynamic loading for systems with too little memory and the ost samples are prettybig im sure mark will fix this up was just an oversight feel free to ignore that error on ost custom soundtrack if you have the samples.

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          grant2258 Banned
          last edited by

          check here for updates https://github.com/RetroPie/RetroPie-Setup/pull/2566

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          • G
            grant2258 Banned @grant2258
            last edited by grant2258

            @hhromic thats nothing to do with the install script it the the sample warnings he was asking about earlier custom ost is setting it off.

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              hhromic @grant2258
              last edited by

              @grant2258 yes I know, hence I clarified to him that the PR won't change his issue :)

              carlhungus74C 1 Reply Last reply Reply Quote 0
              • carlhungus74C
                carlhungus74 @hhromic
                last edited by

                @hhromic said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                @grant2258 yes I know, hence I clarified to him that the PR won't change his issue :)

                Sorry, it's a misunderstanding. Several subjects on the same thread could be hard to follow for non-english speakers :)
                Of course there is no urgency... I thought it was fixed, that's why I tried. But no problem, I will wait for the real fix (if any).
                thanks

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                  grant2258 Banned
                  last edited by

                  @carlhungus74 what do you need to get fixed the install script or the samples. If its the install script all you have to do is update your setup script.

                  carlhungus74C 1 Reply Last reply Reply Quote 0
                  • carlhungus74C
                    carlhungus74 @grant2258
                    last edited by

                    @grant2258 The samples. but no hurry.

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                      grant2258 Banned
                      last edited by

                      ive posted an issue in github for mark im sure he will get round to fixing it

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                      • markwkiddM
                        markwkidd
                        last edited by

                        Is the samples bug simply that the warning should not be displayed for the alternate OST samples? Or is there a functional problem with the samples being used?

                        I'm working from a phone for the next day or so, I apologize that I didn't understand this from the previous posts.

                        carlhungus74C 1 Reply Last reply Reply Quote 0
                        • carlhungus74C
                          carlhungus74 @markwkidd
                          last edited by

                          @markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          Is the samples bug simply that the warning should not be displayed for the alternate OST samples? Or is there a functional problem with the samples being used?

                          I'm working from a phone for the next day or so, I apologize that I didn't understand this from the previous posts.

                          My apologies. It seems everything is functional. Don't know what I do yesterday, but it seems to me that the music was the synthetized one, and with the additional warning message, I thought there is an issue.
                          But it's not. The OST samples are working. There is a warning message, but no problem with that.
                          No big deal. Sorry again for my mistake.

                          markwkiddM 1 Reply Last reply Reply Quote 0
                          • markwkiddM
                            markwkidd @UDb23
                            last edited by markwkidd

                            @UDb23 it's generally very easy to get retroarch set up on a desktop with this core if you're interested. The total installation is a few hundred megabytes and it stays self contained in one folder. No worries, just wanted to say. arcadez, for example, doesn't even use retroarch at all; to each their own.

                            UDb23U 1 Reply Last reply Reply Quote 0
                            • markwkiddM
                              markwkidd @carlhungus74
                              last edited by

                              @carlhungus74 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                              But it's not. The OST samples are working. There is a warning message, but no problem with that.
                              No big deal. Sorry again for my mistake.

                              No problem especially because this is still a bug in my new code. Do you mind opening a GitHub issue about it so that I can make as fix next time I'm coding?

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                              • UDb23U
                                UDb23 @markwkidd
                                last edited by UDb23

                                @markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                No worries, just wanted to say.

                                Thanks. When I'm travelling I use my macbook air (2011) so actually I could install RA 64 bit for OsX + lr-mame2003 plus.
                                At home I typically work on Retropie on my Pi3 B+, using my i7 win desktop for image editing.

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                                  grant2258 Banned
                                  last edited by grant2258

                                  well 64 bit was broke i had to fix the code up to stop the crashing but ill hook you up if your ok with compiling it my good man

                                  UDb23U 1 Reply Last reply Reply Quote 0
                                  • UDb23U
                                    UDb23 @grant2258
                                    last edited by UDb23

                                    @grant2258 Very kind of you but don't worry, thanks.
                                    X-mas holidays coming so I can use both my win desktop and my Pi.
                                    Here's the plan:
                                    Goal 1: understand the .ART artwork positioning system and make the backdrops display correctly.
                                    Goal 2: find, adapt & implement Hi res artwork for those games that use backdrops.
                                    Goal 3: try to find out best artwork setup in terms of performance. E.g. as it seems not only backdrops are now implemented but the whole 'old" mame artwork system, is it better to use it just for backdrops while using RA overlays/bezels or should RA overlays be switched off and ALL artwork made inside Mame ? Of course RA overlays work with other cores too, Mame 'old' artwork would work only in lr-mame2003 plus.
                                    Goal 4: Check if "LED"s are also supported by mame artwork in lr-mame2003 plus. E.g. Skydiver "backdrop" make use of LEDs emulating the actual leds of the cabinet.

                                    ClydeC 1 Reply Last reply Reply Quote 0
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                                      grant2258 Banned
                                      last edited by

                                      nah i fix the 64 bit issues already its done i dont like testing on the pie its easier on the pc. If you need the update let me know isint a problem. I did slip hires backdrops in the standard invaders file works fine as long as you make it a 3:4 aspect ratio the rotate it right after your done and save it. I think you made your backdrops 16:9 so thats why they swashed up like that. Anyhow all this can wait till after the xmas season! the led must work mark showed a artwork that used it earlier in the thread

                                      UDb23U 1 Reply Last reply Reply Quote 0
                                      • UDb23U
                                        UDb23 @grant2258
                                        last edited by

                                        @grant2258 If it's no issue for you, yes please let me know how to compile 64bit for Mac.
                                        Yes I made the backdrops 16:9; I wonder why it should not work as the .ART coordinates system doesn't seem to have any 4:3 limit. Still if 4:3 backdrop is a requirement I think there could be a workaround: make a 4:3 backdrop with 0,0 ,1,1 coords (means covers just the game area) and create everything else of the 1080p screen with RA overlays.
                                        For Space Invaders it means the backdrop just have a portion of the moon while the rest of the moon and bezel are part of the RA overlay. In theory this should make it work.

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                                        • RiverstormR
                                          Riverstorm
                                          last edited by

                                          @UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          Goal 4: Check if "LED"s are also supported by mame artwork in lr-mame2003 plus. E.g. Skydiver "backdrop" make use of LEDs emulating the actual leds of the cabinet.

                                          That would be super snazzy!

                                          Still if 4:3 backdrop is a requirement I think there could be a workaround: make a 4:3 backdrop with 0,0 ,1,1 coords (means covers just the game area) and create everything else of the 1080p screen with RA overlays.

                                          Wouldn't that workaround limit backdrops to a single resolution? I know it would be similar to overlays but backdrops are like restoring a piece of the game that has been missing from the cores. With LED support wouldn't that being the icing. Hopefully the scaling works then any monitor or TV, regardless of resolution, will be able to take advantage of them, up to max resolution you choose.

                                          UDb23U 1 Reply Last reply Reply Quote 0
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                                            grant2258 Banned
                                            last edited by

                                            well this artwork for space invaders has to be 3:4 not 4:3 here is the invaders.zip i made this is the standard sitv form my do with a replacment jpg.

                                            https://github.com/libretro/mame2003-plus-libretro/files/2700212/invaders.zip

                                            picture is here

                                            https://github.com/libretro/mame2003-plus-libretro/issues/551

                                            UDb23U 1 Reply Last reply Reply Quote 0
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