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    Possible to port GridWars 2

    Scheduled Pinned Locked Moved General Discussion and Gaming
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    • cyperghostC
      cyperghost @herb_fargus
      last edited by cyperghost

      @herb_fargus
      Your effords sounds good. If the compiler is starting, then there is a real chance, that all needed libaries are included. Maybe it's really just an api change. The game is from 2006 (??) and the blitzmax was ported 2013.

      Maybe Mr. Incitti used some special or unusual commands in his game.
      Please keep up the good work :)

      1 Reply Last reply Reply Quote 0
      • cyperghostC
        cyperghost @herb_fargus
        last edited by

        @herb_fargus
        Wow I See effords in this project. I am looking to your second thread in blitzbasic forum. Thank you for taking your time to deal with that

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        • herb_fargusH
          herb_fargus administrators
          last edited by

          source for the game is here: https://github.com/mmatyas/GridWars and it compiles but has some runtime errors. but the game does start and load.

          If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

          Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

          1 Reply Last reply Reply Quote 1
          • cyperghostC
            cyperghost
            last edited by cyperghost

            Wow :) You rock! Thank you so much....
            Can you please provide the compiled game?
            There is a lot of thing to do for compiling this game :(

            Is the gameplay nice and enjoyable on a Pi?

            herb_fargusH 1 Reply Last reply Reply Quote 0
            • herb_fargusH
              herb_fargus administrators @cyperghost
              last edited by

              @cyperghost I don't know. It's still developmental and not in a playable state. Read through the readme and give it a go if you want to try it out and debug. I don't have the time to mess with code all that much so feel free to brush up on your BASIC coding skills.

              If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

              Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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              • fluffypillowF
                fluffypillow
                last edited by

                I was playing around a bit on a Pi 3, but currently the game is way too broken:

                • setting are not saved properly on exit (but you can edit them manually)
                • changing screen resolution ingame produces black screen (you have to manually kill the process)
                • screen resolution setting doesn't work properly, just makes the "content" bigger of smaller in the upper left corner
                • windowed mode setting doesn't work and it's always fullscreen
                • it seems the mouse input also controls the desktop behind the game; if you accidentally bring up a right-click menu or a logout/shutdown dialog, the system may freeze
                • it seems the game engine uses software rendering, and so even the intro screen can be slow on big resolutions
                • if you start a new game after playing already, the game freezes
                • moving the mouse can cause graphical glitches
                • there's no sound

                If you want to try it, here's the binary: https://github.com/mmatyas/GridWars/releases

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                • herb_fargusH
                  herb_fargus administrators
                  last edited by

                  Also full disclosure @fluffypillow is the genius that got things sorted. I just bugged him about it and he got it to compile so I take no responsibility for any progress on my account ;)

                  If you run RetroPie on a pc gridwars works fine that way. The code just isn't super happy wirh opengles on the pi without some more work on the code.

                  If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                  Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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                  • S
                    spud11
                    last edited by

                    Sorry to bump a very old thread, but it appears better to do that than start a new one to give some consistency. I was just wondering how you got this to work @fluffypillow. I understand that it definitely won't work perfectly.

                    Do you just download the binary from https://github.com/mmatyas/GridWars/releases and execute it or did you also need to compile the source code too? If you needed to do the latter, did you place the binary in the same directory/folder as the compiled source code and run it?

                    I'm on a rpi 3B but still using jessie.

                    RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                    herb_fargusH fluffypillowF 2 Replies Last reply Reply Quote 0
                    • herb_fargusH
                      herb_fargus administrators @spud11
                      last edited by

                      @spud11 at least in my experience with it it would start to run and then quickly crash. I wouldn't consider it playable on its current state on the pi

                      If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                      Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                      1 Reply Last reply Reply Quote 0
                      • fluffypillowF
                        fluffypillow @spud11
                        last edited by

                        @spud11 If I remember correctly, you have to clone/download the git repo ("Source code" on the releases page is fine too), as that contains the game assets. Then download the binary, place it into this directory and run. Shouldn't need to compile anything, the binary on that page is already compiled for you. But I can take a look tomorrow if it still fails.

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                        • S
                          spud11 @fluffypillow
                          last edited by

                          @fluffypillow @herb_fargus Thanks for your replies, guys. Must admit I haven't even been able to get it to run at all. I've copied the gridwars-armhf-rel file into a folder together with all of the source files. The binary is executable. I've run the binary straight from commandline using sudo /bin/bash gridwars-armhf-rel with the result gridwars-armhf-rel: gridwars-armhf-rel: cannot execute binary file.

                          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                          mituM cyperghostC 2 Replies Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @spud11
                            last edited by

                            @spud11 Which folder have you copied into ? Looks like an error related to the filesystem mount options, usually you get this when the filesystem is mounted with the noexec option.

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                            • S
                              spud11 @mitu
                              last edited by

                              @mitu Seems a bit strange because I haven't used noexec option anywhere. All files appear in the /home/pi/RetroPie/roms/gridwars2 folder that I have created and I'm just trying to start the file from commandline.

                              RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @spud11
                                last edited by

                                @spud11 Have you made the file executable (chmod +x gridwards-armhf-rel) ? Note that you should run it via ./gridwars-armhf-rel, not with sudo bash ....

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                                • S
                                  spud11 @mitu
                                  last edited by

                                  @mitu said in Possible to port GridWars 2:

                                  ./gridwars-armhf-rel

                                  Hi mitu. Happy New Year! Yes, I have given it the correct permissions and for good measure used the command you gave. I have also tried ./gridwars-armhf-rel, but get permission denied.

                                  RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                                  mituM 1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow
                                    last edited by

                                    Just tried the binary on an up-to-date RetroPie, and it launches fine for me, without sudo or anything. Your errors seem to show filesystem issues as @mitu said; are you trying to run the game from USB or Samba share perhaps? Have you tried a different SD card?

                                    As for the game, due to the GLES lib name changes on Stretch, it hangs on startup with an initialization error, then eventually crashes (patching the binary is not enough). Likely a bug in the engine itself.

                                    1 Reply Last reply Reply Quote 2
                                    • mituM
                                      mitu Global Moderator @spud11
                                      last edited by

                                      @spud11 I got the same behavior as @fluffypillow - the program starts, but it's not fully compatible and crashes. But it's not the same error as yours, for sure.

                                      1 Reply Last reply Reply Quote 1
                                      • cyperghostC
                                        cyperghost
                                        last edited by

                                        If someone is interested for Windows version.
                                        This link seems to be the only woking one

                                        You will find download link directly under first picture ;)

                                        T 1 Reply Last reply Reply Quote 0
                                        • T
                                          toto2000 @cyperghost
                                          last edited by

                                          Up ! Can someone sum up where we are?
                                          Which version did you use ?
                                          I can certainly help going forward with this quest (having GW run on the pi), I'm a CS engineer...

                                          fluffypillowF S 2 Replies Last reply Reply Quote 1
                                          • fluffypillowF
                                            fluffypillow @toto2000
                                            last edited by

                                            @toto2000 great! So at the moment on Debian Stretch the game doesn't start up properly, however it used to work (as in, launched) on Jessie (Wheezy?). There are quite a few issues with the engine causing crashes, you may want to run through the code with the debugger to catch them all.

                                            You can get the code and my patches here, and also some build instructions. A prebuilt binary is here, the one that used to launch originally.

                                            T 3 Replies Last reply Reply Quote 1
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