OpenBOR 6xxx OpenBeta Testphase
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@BiZzAr721 Thank you for the advice. I will check the game naming conventions. I will let you know if I have any success.
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OpenBeta , does anyone knows where the photos saving going to ? or the high score ? or the cfg after i load the game ? :
looked in the folder of the opbenbor_openbeta or the old one (also in the config) nothing there....Found it -
Home/Pi/Saves or / ScreenShots -
Updated OpenBOR for Raspberry to OpenBOR v6510
Old Branch is 6315 and can be downloaded via GITHUB -
Sweet! I hope I can find time to try it out - been unbelievably busy the past few weeks and no signs of slowing down!
@cyperghost I also noticed you submitted your scripts to be merged! Good deal! -
@BiZzAr721 said in OpenBOR 6xxx OpenBeta Testphase:
I also noticed you submitted your scripts to be merged! Good deal!
This needs some tuning, so I asked for help inside the PR.
It is because I don't know how to compile two binaries within one single module.
We need OpenBOR and the libGL ... until now we compile OpenBOR and use a precompiled libary.
So I think chances for a quick merge a very low for 6xxx branch.
For 3400 branch with PAK support I see no problems.
All branches can reside together in one config file but it is up to BuZz to decide. -
@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
3400 & v6510 or 6315
i have the games on *.pak
everything is working beautiful with all the options for the video and saves and so.why do i need them ?
is it helpful ? -
@shavecat The 3400 is needed for some older modules. The 3400 is based on SDL1 and is less resource intensive (so a good choice for RPI1/0, too)
The difference between 6315 and 6510 are just minor. Some bug fixes, some improvements. All in all it does not matter... The 6315 is the first version that was ported to Raspberry. I think I will update the source code all 3-6 month.
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@cyperghost
Thanks for the answer ,
will love the update think everyone will love it.
Take your time everything is working for now anyway :)) -
Sorry but I'm havign problems trying to update the retropie setup script and while trying it sais something about openbor having a conflict about it, I'm not in my home by now but just mentioning about it, did someone else has this same issue at some point?
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@mahcneto Yes. Setup script will not update when a file has been manually altered. SSH into your pi & go to
/home/pi/RetroPie-Setup/scriptmodules/ports/
folder and just delete the script (backup if you'd like to put it back). When you update it will replace the files with the one from the RetroPie repository. -
Ok man thanks a lot!
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@BiZzAr721 @darknior @zanac
There seems to be a bit of stagnation into the Source Code development in OpenBOR. They are still working on version 6510. We have an older 6510-dev branch active in RetroPie. I think I will wait for the next releases until we have a finshed codebase ;) -
Hi everyone, and especially @cyperghost
Sorry for what I guess is a stupid question, but I would like to try to port your OpenBor version to Recalbox, or at least start preliminary work on it (I have never done such work yet), so I wanted to start from a binary, and go from there before going through the compilation process.
I saw the link for binaries in first post but they just seem to link to further posts in the thread, themselves leading to first post in the thread ?
I am missing something and how to get binaries ?Thank you for you help
EDIT : Hmm ok I suppose it's there : https://github.com/crcerror/RetroPie-OpenBOR-scripts/tree/master/binary
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@Voljega yes that is the binary archive but it works only for Jessie and Stretch builds of Raspbian. You need additional libraries to get OpenBOR working. The possibilities of installing additional software is very limited on Recalbox and Bactocera builds.
I asked for help on RB and BC forums - no response ... So I would be glad if you can make some effort in porting this engine to other OSes.
Good luck -
@cyperghost Been a while! I just received an 8bitDo SN30Pro controller as a gift, so I decided to make some more joypad configs as well as update the older since
[gamename].bor.cfg
configurations weren't compatible with the latest OpenBOR.8bitDo has different modes so I created profiles for them all (wired & Bluetooth)
- 8bitDo (Switch Pro Controller BT).cfg
- 8bitDo (android wired).cfg
- 8bitDo (android BT).cfg
- 8bitDo (macOS wired).cfg
- 8bitDo (X-input wired & BT).cfg
- PS3 (Wired).cfg
- PS3 (Wireless).cfg
- SNES Clone (tata).cfg
By the way, your OpenBOR-3400 failed to compile. I didn't spend any time looking into it, but here is the log I snagged in case your curious.
I'll keep those configs up for a while for whoever could use them. Standard config, w/ keyboard set to Player 2.
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@BiZzAr721 Thx for the control set. I will include them
About the scriptmodule - I removed the tools packages. This caused the errors. Maybe you can reinstall und report? -
I tried with your updated script and still did not complete. The error when it exits back to RetroPie-Setup is:
Could not successfully build openbor-3400 - OpenBOR - Beat 'em Up Game Engine v3400 (unsupported!) (/home/pi/RetroPie-Setup/tmp/build/openbor-3400/OpenBOR not found)
Here is the log
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@BiZzAr721 It seems to be a failure in compiling. Can not look at it now but you can try to download ready compiled binary from here
The error causes this isMakefile:240: recipe for target 'openbor.o' failed
Missing dependencies?
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No worries. My main intent on re installing it was to check if the new controller configs work with the updated 3400.
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@cyperghost
I got this error but creates a working binary... Compiled on Stretch
Linux 4.14.79-v7+ armv7l GNU/Linux
Raspbian GNU/Linux 9.6 (stretch)"
patch -p0 -i latest_build.diff
patching file sdl/opengl.c
Hunk #1 succeeded at 223 (offset -2 lines).
Hunk #2 succeeded at 234 (offset -2 lines).
patching file sdl/sdlport.c
patching file Makefile
Hunk #4 FAILED at 572.
1 out of 4 hunks FAILED -- saving rejects to file Makefile.rej
"And the Makefile.rej
--- Makefile Fri Aug 10 10:15:18 2018
+++ Makefile Thu Sep 27 17:16:22 2018
@@ -572,7 +578,7 @@
ifeq ($(findstring DGE, $(SDKPATH)), DGE)
LIBS += -lSDL -lSDL_gfx -lts
else
-LIBS += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx
+LIBS += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx -lGL
endif
endif
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