What is your favorite Shoot-em-up?
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@quicksilver well, let me confirm this tomorrow. It might certainly be the source ROM I got to compress into CHD that's faulty. I'll report back.
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@quicksilver might have been a false alarm. It also happens in the source GDI ROM, so I'm thinking it's a faulty dump here. I'll look further into it.
It's ready to check with the audio sync behavior. This is how it should be like, and you should be able to play this video at the same time as your game, with both the audio and the gameplay being in sync with the emulation. My CDI version does so. The others have the audio in sync but gameplay stays behind. See just the sync in the intro sequence for chapter 1.
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@pjft said in What is your favorite Shoot-em-up?:
did any of you per chance test it?
I let a friend borrow my Dreamcast collection after Christmas to test out a hardware mod. However, I'll likely get it back this weekend. I look forward to trying it out.
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I loved Raptor on DOS, and Raiden Trad on Genesis, but my unpopular favorite is an arcade game "19XX"
maybe it is because I played this in my Barrack while in the Navy, but I genuinely love it. -
@ultrakev9 agreed. I actually own a RaidenDX cabinet, though it was a conversion from Mercs, and the monitor has burnin. i converted it to a jamma mame cabinet and still go to my garage to play RaidenDX on it once in a while.
@ultrakev9 said in What is your favorite Shoot-em-up?:
@sp I second this. Raiden DX is perfect in nearly every way.
No other game in this genre has ever allowed the player to do such catastrophic damage to the environment and no other schmup that I've ever played has allowed you to shoot down flying enemies and have them crash in to the ground and land on and destroy ground-based enemies. The attention to detail, design, sound, everything has never been matched, even by Raiden 3, 4 or 5. -
@pjft Just got around to trying this out. Unfortunately it just dumps me back to ES with each game I tested. It looks like the BIOS files were in a different directory with your version of reicast but even once I moved them to the right directory it still didnt work.
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Capcom's 1942 on arcade and Thunderforce IV on sega megadrive.
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@quicksilver oh, oh my! You’re absolutely right. The BIOS files in this case should be in RetroPie/BIOS directly, instead of in RetroPie/BIOS/dc/ . This is the new path - in the version I had they were still there.
dc_flash.bin and dc_boot.bin , I believe.
There should be absolutely no other change other than that. What error does runcommand.log show?
EDIT: sorry, just noted the original path I mentioned isn’t the right one.
It should be
/opt/retropie/emulators/reicast/bin
To confirm, it’s executable (sudo chmod +x reicast) and is it the right MD5 on the pi after copying it there?
MD5(/opt/retropie/emulators/reicast/bin/reicast)= 94a76466e3cfd63581c3b99981537268
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@pjft I confirmed it has the proper permissions. Not sure how to check the MD5. Here is the runcommand.log:
Parameters: Executing: /opt/retropie/emulators/reicast/bin/reicast.sh omx "/home/pi/RetroPie/roms/dreamcast/Ikaruga (Japan).chd" /opt/retropie/emulators/reicast/bin/reicast: /usr/lib/arm-linux-gnueabihf/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by /opt/retropie/emulators/reicast/bin/reicast)
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@quicksilver What version of RetroPie are you running ? Looks like a mismatch of binary versions.
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@mitu Ah! should have thought of that. I believe Im still on 4.3. Havent taken the time yet to migrate to 4.4.
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@quicksilver Try updating from source, this should eliminate any issues with binary compatibility.
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@mitu Wouldnt that overwrite /opt/retropie/emulators/reicast/bin? I have reicast working, I just couldnt get it to work with pjft's version.
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@quicksilver I see. So you actually copied the other version - which was probably compiled for Raspbian Stretch - that's why the error occurs. If your original version doesn't work with this ROM , then there's no point in re-compiling (although it wouldn't hurt to get the last version).
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@mitu Yea Im still on Jessie. Reicast works fine I just cant get anything to load using the older version of reicast that pjft linked to. If its a binary mismatch then I will just have start working on getting retropie 4.4 setup on my spare SD card.
Would updating from source actually improve anything? I had thought that reicast was basically dead as far as development goes. Or that the branch that retropie uses is?
Anyway thank you for your help. As always you are a gentleman and a scholar!
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@quicksilver said in What is your favorite Shoot-em-up?:
Would updating from source actually improve anything? I had thought that reicast was basically dead as far as development goes. Or that the branch that retropie uses is?
It's not really dead, but their requirements have gone up (AFAIR) and the developments seem to happen first on the associated Libtretro core (not the standalone emulator).
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Ah, you’re on Jessie. Sorry about that then - I didn’t think about that!
My bad. Can you recover your old binary at least then? If not, I will help you recompile it and recover it.
I can also try to find out, from the Reicast RetroPie repository, what version would be the one I have, and I can then share instructions to compile it yourself. That would probably have been a wiser decision from the get go, just a bit more time consuming.
Sorry about that.
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@pjft Its no problem! I backed up my old binary first so everything is back to the way it was. Ive been needing to update to retropie 4.4 so maybe this is the motivation I needed to start on that.
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@quicksilver Well, if you'd be going for 4.4 altogether, I imagine this is the binary that comes with the 4.4 image.
But if you have a proper working setup, I am not sure I'd risk messing things up :)
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@quicksilver Well, just to update, I've been at it for a few hours now but I'm struggling to compile older version of Reicast on Stretch, which kind of makes sense as the last commit updates the library names to be compatible with stretch and SDL 2, so that's as far as I can go without a lot of trial and error.
I imagine that, if you're feeling lucky and you're comfortable with the Linux shell and Git, you could compile Reicast yourself, reverting some commits until you get to a version that actually works.
Just a thought. I'm happy to share commands for that to get you started, but hey, if you're considering moving to Stretch, that can also help :)
Sorry about that.
EDIT: Also, to be very pragmatic and, in all honesty, publicly puzzled, I don't have an idea about why this binary works, or how do I have it/where does it come from, if the last commit from the RetroPie repository is in 2017, but RetroPie 4.4 was launched in Apr 14, 2018, which would kind of suggest that the binary I have cannot be different from the one we'd get when compiling from source.
Just putting that out there, as it makes very little sense to me. If only I could find a version/build date for this binary, it'd make me a lot more comfortable, but there seems to be no command-line option to get that either. At this stage I don't even know if somehow I got it from compiling the official reicast repository (unlikely), or if there was a time when the reicast setup scripts were pointing to other branches.
So that's that, really, very honestly speaking. I'm sorry I can't be much more help - it'd also make me somewhat more comfortable if someone actually managed to run this version and confirm whether it does fix things for them or not.
Just to reassure myself that I'm not going crazy. :)
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