lr-mame compile in raspberry pi3b+
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@jlopezvl
Thank you thank you
I am trying it right away, but I need to replace the 0.186 rom that I used -
@dukeforest said in lr-mame compile in raspberry pi3b+:
@jlopezvl
Thank you thank you
I am trying it right away, but I need to replace the 0.186 rom that I usedViewing it Works well, now im compiling last v206 … it Will cost aproximately 36 hours to compile .. Left only 8 now ….
But you can test the v205 libretro that Works … my first compiled in the pi3b+.
IF you wants i tell you how modify the sh compile file to let compile use 64 bits and fastcompily wih -j5 .. :)
But first test it and check it Works …. -
So how would someone install this so File? I happen to have the .205 rom set and I would love to give this a go....
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@jlopezvl
I want to compile by my Pi3B+ -
@Cyborgbob said in lr-mame compile in raspberry pi3b+:
So how would someone install this so File? I happen to have the .205 rom set and I would love to give this a go....
There is a experimental emulator in retropie named lr-mame ... This makes the compile and the install in retropie after the compile ... I only have modified this file a little to let pi3b+ to compile lr-mame ....
Little changes made was for let fastbuild and use quadcore in the compile and not clean source and object files created if the compile was stopped an restarted later ... -
@jlopezvl Having latest mame on your rpi is nice and all, but what about performances ? What are the systems playable full speed ? Especially, what are the systems that weren't playable full speed previously with latest romsets through fbalpha ? What about support for features involving savestates (netplay, rewind, input read ahead, ...) in latest mame ?
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@barbudreadmon said in lr-mame compile in raspberry pi3b+:
@jlopezvl Having latest mame on your rpi is nice and all, but what about performances ? What are the systems playable full speed ? Especially, what are the systems that weren't playable full speed previously with latest romsets through fbalpha ? What about support for features involving savestates (netplay, rewind, input read ahead, ...) in latest mame ?
Sorry, I have tested only a few games and i cannot answer you about speeds and compares ... Only note that this compile is for lr-mame (libreto) and in my test (five-ten games) speeds was 100% with no frame skip ... But i have not time yet to test other games ... Games tested was "tokio scramble formation" , battle garega, metal slug ....
Some months ago i compile mame for linux (not libreto) and speed was slow in this games ... But with libretro speeds are good compare to mame without libretro that i tried some months ago (was mame .199)Now im compiling v206 and after this i will do more test with different systems and roms ...
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@jlopezvl said in lr-mame compile in raspberry pi3b+:
Games tested was "tokio scramble formation" , battle garega, metal slug ....
All games already playable with latest romsets through fbalpha. What about input lag and the features i mentioned ? If input lag is higher and/or you can't use those features in mame, i don't see the point of using mame over fbalpha to play those games, with read ahead all those games are playable at 0 input lag with fbalpha, and it's already at roof level without it. It is just my (probably biased) opinion though.
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@barbudreadmon said in lr-mame compile in raspberry pi3b+:
@jlopezvl said in lr-mame compile in raspberry pi3b+:
Games tested was "tokio scramble formation" , battle garega, metal slug ....
All games already playable with latest romsets through fbalpha. What about input lag and the features i mentioned ? If input lag is higher and/or you can't use those features in mame, i don't see the point of using mame over fbalpha to play those games, with read ahead all those games are playable at 0 input lag with fbalpha, and it's already at roof level without it. It is just my (probably biased) opinion though.
My only desire was to compile lr-mame, not to compare with great fbalpha ….. Im not a game tester but i trust you opinión ….
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@jlopezvl said in lr-mame compile in raspberry pi3b+:
@barbudreadmon said in lr-mame compile in raspberry pi3b+:
@jlopezvl said in lr-mame compile in raspberry pi3b+:
Games tested was "tokio scramble formation" , battle garega, metal slug ....
All games already playable with latest romsets through fbalpha. What about input lag and the features i mentioned ? If input lag is higher and/or you can't use those features in mame, i don't see the point of using mame over fbalpha to play those games, with read ahead all those games are playable at 0 input lag with fbalpha, and it's already at roof level without it. It is just my (probably biased) opinion though.
My only desire was to compile lr-mame, not to compare with great fbalpha ….. Im not a game tester but i trust you opinión ….
Also I havent the answer to your lag question … Maybe if you can test it and answer me ..
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lr-mame compiled to last v206
https://mega.nz/#!yYVkQQ6Q!eOpzm2Sq4rSvrtgd5l9KdYgpF4Ft1ohQhKpmYmWq_UU -
@jlopezvl thank you for your kindness
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@jlopezvl said in lr-mame compile in raspberry pi3b+:
Also I havent the answer to your lag question … Maybe if you can test it and answer me ..
Apparently lr-mame is 1 frame behing standalone mame for input lag, while lr-fbalpha is the same as standalone fbalpha. Otherwise the 2 standalone emulators generally have the same input lag for a game, which means lr-mame must be 1 frame behing lr-fbalpha on average. Savestate support is partial in mame, while all games in fbalpha have savestate support to my knowledge, furthermore savestates in fbalpha were optimized for the libretro features i mentioned.
To sum it up, fbalpha is better integrated with libretro than latest mame, so it gives a lead in terms of features, it's also lighter in memory and overall faster. I wouldn't recommend using lr-mame for a game supported by either lr-fbalpha or lr-mame2003-plus (which has the best libretro integration of all the mame cores). -
@barbudreadmon said in lr-mame compile in raspberry pi3b+:
@jlopezvl said in lr-mame compile in raspberry pi3b+:
Also I havent the answer to your lag question … Maybe if you can test it and answer me ..
Apparently lr-mame is 1 frame behing standalone mame for input lag, while lr-fbalpha is the same as standalone fbalpha. Otherwise the 2 standalone emulators generally have the same input lag for a game, which means lr-mame must be 1 frame behing lr-fbalpha on average. Savestate support is partial in mame, while all games in fbalpha have savestate support to my knowledge, furthermore savestates in fbalpha were optimized for the libretro features i mentioned.
To sum it up, fbalpha is better integrated with libretro than latest mame, so it gives a lead in terms of features, it's also lighter in memory and overall faster. I wouldn't recommend using lr-mame for a game supported by either lr-fbalpha or lr-mame2003-plus (which has the best libretro integration of all the mame cores).Id prefer when its possible fbalpha, but also i wanna to get lrmame206 runnig for games that can run on mame at good speed and not run on fbalpha. Only its for have more chances to run games ....
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My experience in trying .206 wasn't positive. It was crashing when loading any game until I deleted my retroarch.cfg and auto generated a new one. I enabled threaded video since it was off by default from this newly generated cfg. Metal Slug 5 ~50fps. Battle Garegga ~50fps as well. Any cps1 or cps2 game freezes the pi with a "loading machine 99%" or similar screen. I really wanted something that could run system32 games properly and fullspeed. ~20fps in spiderman. Mame2003/plus is fullspeed but it has those shadow graphic bugs.
Pi3b+ at 1450mhz. -
@Darksavior said in lr-mame compile in raspberry pi3b+:
My experience in trying .206 wasn't positive. It was crashing when loading any game until I deleted my retroarch.cfg and auto generated a new one. I enabled threaded video since it was off by default from this newly generated cfg. Metal Slug 5 ~50fps. Battle Garegga ~50fps as well. Any cps1 or cps2 game freezes the pi with a "loading machine 99%" or similar screen. I really wanted something that could run system32 games properly and fullspeed. ~20fps in spiderman. Mame2003/plus is fullspeed but it has those shadow graphic bugs.
Pi3b+ at 1450mhz.Its Good to know it … Because of it also its avaiable fbalpha … I only compile lrmame to test it ...
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@Darksavior That's more or less the results i expected in terms of performance for lr-mame on a rpi3.
Sadly, sega system 32 is not available in fbalpha, but maybe someday.
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