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    [Theme] gameOS for Pegasus

    Scheduled Pinned Locked Moved Projects and Themes
    cleangameospegasusthemetvos
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    • PlayingKarrdeP
      PlayingKarrde @5schatten
      last edited by PlayingKarrde

      @5schatten said in [Theme] gameOS for Pegasus:

      Your theme runs fine too beside the fact that it only shows text as the name of the game and shows no preview image although it plays the video in the backgroud once you've selected it and also shows the screeshot in the details page. Just the "grid view" is an empty field on dark boxes with game names ;-)

      Just before I totally give up on this, would you be able to post some screen shots? The logos missing is likely due to what I said in my last post but the screenshots missing in the grid view when they show in the details view is most bizarre.

      Also if you could post your lastrun.log that would also be helpful.

      1 Reply Last reply Reply Quote 0
      • fluffypillowF
        fluffypillow
        last edited by

        UXS is relatively fine for downloading things, just that the files themselves might need some renaming or moving around to fit for a particular frontend -- in this case renaming wheel/marquee/etc. to logo if one wants to use them as logos.

        @PlayingKarrde I think this is where you select the logo to display, right? You can add assets.marqueeas an additional fallback if you wish, though I'm not sure how that would look. marquee is not the clear logo after all.

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        • 5schatten5
          5schatten
          last edited by 5schatten

          @PlayingKarrde
          Have a look at these pictures https://imgur.com/a/Q7fc8Tn

          In the first you can see how ES & theme Carbon handles the fanart. It shows a video preview (ignore the swapped red/blue colors that's because a somewhat faulty RPi MMAL patch for VLC ) & the marquee on top. The second picture shows the standard Pegasus theme Grid and this shows the image art as preview. In your theme the preview image so either marquee or "image" is missing but once you hover over a game the preview video is still shown. If you select a certain game the image preview is shown too.

          So basically all your theme has to do is pick up the marquee or image if no clear logo is available and show it in the grid view as Pegasus Grid does. :-)

          PlayingKarrdeP 1 Reply Last reply Reply Quote 0
          • PlayingKarrdeP
            PlayingKarrde @5schatten
            last edited by PlayingKarrde

            @5schatten ah ok thanks for the photos. That cleared it up. Your mix art is set as boxart which is why it shows up where it does in gameOS. It appears your have your boxart marked as marquee in this scenario and you have no screenshots or game logo. That would account for it all.

            I attempted to include marquee as a fallback but it seems to break things so I need to look into why before being able to push that change. I'm not convinced it will still look good though as the grid items aren't designed to fit box art (and by default marquees aren't boxart so for most other people it might look very bad). Still, I'll do some tests and see if I can get it going.

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            • 5schatten5
              5schatten
              last edited by 5schatten

              @PlayingKarrde
              I've checked the marquees and basically all of them have 547(or 544)x400 pixels so somewhat a 4:3 ratio. I guess you use "Wheel" as logo so the Zelda logo for example? https://www.screenscraper.fr/gameinfos.php?gameid=2138&action=onglet&zone=gameinfosmedias So your wheel files are mostly 2:1 if it comes to ratio? Anyway I don't care if the fallback means the logos are a bit smaller / zoomed out to fit your box if some art is shown at all ;-)

              PlayingKarrdeP 1 Reply Last reply Reply Quote 0
              • PlayingKarrdeP
                PlayingKarrde @5schatten
                last edited by

                @5schatten I think there's still some confusion over what a marquee is by default. If you look here https://www.screenscraper.fr/gameinfos.php?plateforme=8&gameid=37424 this is what is considered a marquee. In your setup you have boxart set to marquee since UXS lets you change the type of art for each designation but this causes issues since I can't account for every possible combination.

                What I think you are asking for is to have boxart be the art for the grid. You are correct that the boxart for SNES is close to 4:3 but it's actually rare for this to be the case. Most boxart is vertical (including japanese SNES) and there would be a lot of cropping going on here.

                Anyway I'll try it and see if I can get it working first. Default marquees may actually not look too bad (but will only show for arcade I think) and would cover your case also.

                5schatten5 2 Replies Last reply Reply Quote 0
                • 5schatten5
                  5schatten @PlayingKarrde
                  last edited by

                  @PlayingKarrde
                  If you can push some stuff to a test branch I would pull & report how it fit's for my actual usecase. Anyway from my understanding Pegaus should be able to resize the boxes in your grid depending of the actual image size? Or does it resize the images so they fit within the grid box borders?

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                  • hooperreH
                    hooperre
                    last edited by hooperre

                    [deleted]

                    4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

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                    • 5schatten5
                      5schatten @PlayingKarrde
                      last edited by

                      @PlayingKarrde
                      Well I thinkered a bit and added https://github.com/muldjord/skyscraper to my builds but still there is no wheel included. It downloads them and you can use them to merge wheels to a preview but the standard artwork output still lacks wheel file. So is it possible that https://www.skraper.net/ downloads and provides a quite non-standard set?

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                      • D
                        demetriosp
                        last edited by

                        @PlayingKarrde
                        would you have gameOS v0.4 to download? because v0.5 does not work in pegasus 10 and I can't open the newer version of pegasus, it says that it is missing the dll libssl-1_1 and libcrypto-1_1.

                        fluffypillowF 1 Reply Last reply Reply Quote 0
                        • fluffypillowF
                          fluffypillow @demetriosp
                          last edited by

                          @demetriosp that's a bug on my side, will try to fix it tomorrow!

                          1 Reply Last reply Reply Quote 2
                          • fluffypillowF
                            fluffypillow
                            last edited by

                            Update: Build fixed!

                            D 2 Replies Last reply Reply Quote 2
                            • D
                              demetriosp @fluffypillow
                              last edited by

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • D
                                demetriosp @fluffypillow
                                last edited by

                                @fluffypillow I tested the new version and the gameOS is working, but now it is not reading the metadata file, I tested it with version 10 and it normally reads the file, what could be the problem?

                                I will make available in this link to download the file that I am using.

                                And thanks for the great work you've been doing, good luck.

                                fluffypillowF 1 Reply Last reply Reply Quote 0
                                • fluffypillowF
                                  fluffypillow @demetriosp
                                  last edited by

                                  @demetriosp Yes, there have been several breaking changes since Alpha 10. I'm working on an update guide, but in the meanwhile you can see a summary here.

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                                  • 5schatten5
                                    5schatten
                                    last edited by

                                    @PlayingKarrde
                                    I've tested your recent changes & just wanted to let you know it works fine now with a media scraped for ES. Good job! :-)

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                                    • B
                                      bedgo
                                      last edited by

                                      Hi guys,
                                      recently, I have made couple of commits to the GitHub/gameOS theme project for Pegasus front-end, most of them about keyboard & mouse navigation (for those who use PC, or have physical/bluetooth keyboard attached to your RaspberryPI).
                                      Btw., excelent work fluffypillow and playingKarrde!

                                      I would like to know what you think about the latest proposal (it's been tested, though not yet merged), which is about quick search tool by holding Alt-key and typing a text. I know there already is an api.jumpToLetter feature, therefore it's alright if my proposal is declined. But before any judgement, let's review its functionality:

                                      By holding Alt-key and typing a text, the tool at first searches for game titles starting-with typed text. If there is no match, it continues searching for any text combination. The functionality includes jump-to-letter navigation of course. When the Alt-key is relased, another search is possible. What is still missing is displaying a typed text overlay somewhere in the middle (or the top) of the screen. By releasing the Alt-key the overlay would be dismissed.

                                      Note that the tool is not a filtering! It's just a quick search navigation tool, where the list of games stays intact. Let me know what you think.

                                      PlayingKarrdeP 1 Reply Last reply Reply Quote 2
                                      • PlayingKarrdeP
                                        PlayingKarrde @bedgo
                                        last edited by

                                        @bedgo First off thanks for your updates! I haven't had time to look at this lately so it's been awesome that you're making these fixes.

                                        I didn't merge your latest addition yet as I haven't had a chance to test it as well as also plans I have on implementing search myself.

                                        However as I write that I currently have no idea when that will be so I'll probably integrate it for now and see how it goes.

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                                        • B
                                          blackshadow
                                          last edited by

                                          @PlayingKarrde finally got the chance to whip this onto my pi3 b+ yesterday whilst i was fiddling with it and have to say this theme is coming along nicely youve done some good work with this was planning something liek this myself a while back but never reall got quite enough time to sit down and learn the ins and outs of qml

                                          truth be told only real hiccup ive noticed so far would be the menu seems to lag a little bit though only on the larger gameslist eg my scummVM gamelist is perfect which only has like 13 games but my Snes has a bit of lag introduced into it also causes the video playbacks audio to be 'almost' out of synch.....again this only seems to be on the larger games list....all in all im damn impressed so far so good work

                                          as far as feature requests go one thing i would like to know would be how feasable a retroachievements viewer for a game would be so you dont have to boot up a game to see your progress though i suspect such a feature would be better directed @fluffypillow as if memory serves the webapi for retroachievements is purely php based so would require web intergration written into pegasus though i recall some other guy doing a project a while back using a python script to achieve a similer result not a essential feature to add in but certanly somthing for the future backburner to consider

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                                          • B
                                            bedgo
                                            last edited by

                                            @PlayingKarrde I see you already merged the changes. No problem if you replace it for something better in the future. One more remark to using Alt-key combination for quick-search. I would strongly recommend to use Ctrl-key instead. The Alt-key is commonly used in Windows/Linux to focus window menus and invoke shortcuts - learned the hard way... I can change the Alt for Ctrl (or F3-key) if you wish, just let me know.

                                            Another issue: Quitting Pegasus front-end on desktop PC, while running FULL-screen, is quite a challenge until you learn how: The platform menu must be displayed, then a game-pad "Start" button pressed to invoke a system menu of Pegasus. If you wouldn't mind, I'd suggest the following:

                                            When Esc-key (api.cancel) button is pressed repeatedly
                                            Current behavior: Games-grid -> Platform-menu -> Games-grid,
                                            Suggested change: Games-grid -> Platform-menu -> System-menu - > Platform-menu -> Games-grid

                                            So if you keep pressing the Esc-key, you always return to the game-grid list (similar to current state). I have it tested locally, and it's ready for commit to GitHub. If you like it, just give me a go.

                                            PlayingKarrdeP 1 Reply Last reply Reply Quote 0
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