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    OpenBOR 6xxx OpenBeta Testphase

    Scheduled Pinned Locked Moved Ideas and Development
    betaopenbor
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    • B
      backstander @cyperghost
      last edited by backstander

      @cyperghost
      When I do the patch -p0 -i latest_build.diff I get this error:

      patching file sdl/opengl.c
      Hunk #1 succeeded at 223 (offset -2 lines).
      Hunk #2 succeeded at 234 (offset -2 lines).
      patching file sdl/sdlport.c
      patching file Makefile
      Hunk #4 FAILED at 572.
      1 out of 4 hunks FAILED -- saving rejects to file Makefile.rej
      

      And here is what's in my Makefile.rej:

      --- Makefile    Fri Aug 10 10:15:18 2018
      +++ Makefile    Thu Sep 27 17:16:22 2018
      @@ -572,7 +578,7 @@
       ifeq ($(findstring DGE, $(SDKPATH)), DGE)
       LIBS           += -lSDL -lSDL_gfx -lts
       else
      -LIBS           += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx
      +LIBS           += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx -lGL
       endif
       endif
      
      cyperghostC 1 Reply Last reply Reply Quote 1
      • cyperghostC
        cyperghost @Winklepicker
        last edited by cyperghost

        @Winklepicker The way to install is all written in first topic. I don't know what is the BEST verison for you. But I can assure you that all version beyond the RetroPie standard version is always better ....

        v3400 (RetroPie) is an old decrapted version you need to unpack the addon files (I don't recommend this)
        v3400 in this thread is also old and unsupported but uses PAK files for input
        v6315 was the first verions build with patched files
        The newest branch is dev-6510 if you compile on yourself

        @backstander Can you post please Makefile.rej there seems an error with compile flag settings but all in all you can build and compile OpenBOR.
        Nice to see you back in action ;)

        Located the error
        Please use nano and edit the patchfile and remove

        -= -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx
        += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx -lGL
        
        exchange to
        
        
        -= -Wl,-rpath,$(LIBRARIES) -lSDL2
        += -Wl,-rpath,$(LIBRARIES) -lSDL2  -lGL
        

        Anyway it should run with the resulted binary.
        The OpenBOR devs seem to have changed the makefile. Thanks for feedback...
        It's line 100+ in patchfile ;) Thanks for reporting....

        Can you please give a feedback if the newest version will run on your system?

        B 1 Reply Last reply Reply Quote 2
        • B
          backstander @cyperghost
          last edited by backstander

          @cyperghost
          Thanks for looking into this!

          BTW: I just redownloaded the OpenBOR source to make sure I've got a fresh copy before patching again.

          I made the changes on line 100 and 101 in latest_build.diff but I think I'm getting the same error:

          $ patch -p0 -i latest_build.diff

           patching file sdl/opengl.c
          Hunk #1 succeeded at 223 (offset -2 lines).
          Hunk #2 succeeded at 234 (offset -2 lines).
          patching file sdl/sdlport.c
          patching file Makefile
          Hunk #4 FAILED at 572.
          1 out of 4 hunks FAILED -- saving rejects to file Makefile.rej
          

          Makefile.rej

          --- Makefile    Fri Aug 10 10:15:18 2018
          +++ Makefile    Thu Sep 27 17:16:22 2018
          @@ -572,7 +578,7 @@
           ifeq ($(findstring DGE, $(SDKPATH)), DGE)
           LIBS           += -lSDL -lSDL_gfx -lts
           else
          -LIBS           -= -Wl,-rpath,$(LIBRARIES) -lSDL2
          +LIBS           += -Wl,-rpath,$(LIBRARIES) -lSDL2  -lGL
           endif
           endif
          
          1 Reply Last reply Reply Quote 0
          • B
            backstander
            last edited by

            Oh, I should note that this is off of my older RetroPie running Raspbian Jessie. I've been working on building a new 3B+ with Stretch but haven't got everything up and running like I want yet ;)

            cyperghostC 1 Reply Last reply Reply Quote 0
            • cyperghostC
              cyperghost @backstander
              last edited by cyperghost

              @backstander yes saw annother error
              Plesse change line LIBS += -lSDL -lSDL_gfx -lts by removing lSDL_gfx

              I am also still in on Jessie
              Edit: thankfully I can say I am not a native speaker

              B 1 Reply Last reply Reply Quote 1
              • B
                backstander @cyperghost
                last edited by

                @cyperghost

                I am also still in on Jessie
                Edit: thankfully I can say I am not a native speaker

                Personally I think either would work but you wouldn't want to upset the Grammar "Autocratics".

                I think I edit that correctly but still getting error Hunk #4 FAILED at 572.

                --- Makefile    Fri Aug 10 10:15:18 2018
                +++ Makefile    Thu Sep 27 17:16:22 2018
                @@ -572,7 +578,7 @@
                 ifeq ($(findstring DGE, $(SDKPATH)), DGE)
                 LIBS           += -lSDL -lts
                 else
                -LIBS           -= -Wl,-rpath,$(LIBRARIES) -lSDL2
                +LIBS           += -Wl,-rpath,$(LIBRARIES) -lSDL2  -lGL
                 endif
                 endif
                
                cyperghostC 1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost @backstander
                  last edited by

                  @backstander arghh well I have no PC to go deeper into that issue - Just tablet. So Iwould add just the -lGL switch to line 572 in makefile and compile the whole thing. Please add dependencies according to script module or the openbeta script before compiling

                  B 1 Reply Last reply Reply Quote 1
                  • B
                    backstander @cyperghost
                    last edited by

                    @cyperghost

                    Please add dependencies according to script module or the openbeta script before compiling

                    Oh that could be an issue. I hadn't gotten that far because I was still stuck on the patching haha

                    1 Reply Last reply Reply Quote 1
                    • OliBO
                      OliB
                      last edited by

                      Hi@all,

                      how can I stop background music from emulationstation as soon as openbor beta is running and get back to it after stopping obenbor?

                      mituM 1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @OliB
                        last edited by

                        @OliB If you're using the Python script for the background music, make sure you add the OpenBor executable filename to the list of emulators, so the script knows when it's started.

                        OliBO 2 Replies Last reply Reply Quote 1
                        • OliBO
                          OliB @mitu
                          last edited by

                          @mitu THX ! Yes, using the phyton script - will try it now....

                          1 Reply Last reply Reply Quote 0
                          • OliBO
                            OliB @mitu
                            last edited by

                            @mitu Sorry, I'm still "learning" Can you tell me where I have to do the changes in this script?

                            import os
                            import time
                            import random
                            #import pygame # if you don't have pygame: sudo apt-get install python-pygame
                            #also that line is commented out as we import the mixer specifically a bit further down.

                            #CONFIG SECTION
                            startdelay = 5 # Value (in seconds) to delay audio start. If you have a splash screen with audio and the script is playing music over the top of it, increase this value to delay the script from starting.
                            musicdir = '/home/pi/RetroPie/roms/music'
                            maxvolume = 0.50
                            volumefadespeed = 0.02
                            restart = True # If true, this will cause the script to fade the music out and -stop- the song rather than pause it.
                            startsong = "heymf.mp3" # if this is not blank, this is the EXACT, CaSeSeNsAtIvE filename of the song you always want to play first on boot.

                            #local variables
                            bgm = [mp3 for mp3 in os.listdir(musicdir) if mp3[-4:] == ".mp3" or mp3[-4:] == ".ogg"] # Find everything that's .mp3 or .ogg
                            lastsong = -1
                            currentsong = -1
                            from pygame import mixer # import PyGame's music mixer
                            mixer.init() # Prep that bad boy up.
                            random.seed()
                            volume = maxvolume # Store this for later use to handle fading out.

                            #TODO: Fill in all of the current RetroPie Emulator process names in this list.
                            emulatornames = ["retroarch","ags","uae4all2","uae4arm","capricerpi","linapple","hatari","stella","atari800","xroar","vice","daphne.bin","reicast","pifba","osmose","gpsp","jzintv","basiliskll","mame","advmame","dgen","openmsx","mupen64plus","gngeo","dosbox","ppsspp","simcoupe","scummvm","lr-scummvm","snes9x","pisnes","frotz","fbzx","fuse","gemrb","cgenesis","zdoom","eduke32","lincity","love","kodi","alephone","micropolis","openbor","openttd","opentyrian","cannonball","tyrquake","ioquake3","lr-tyrquake","lr-prboom","residualvm","xrick","sdlpop","uqm","stratagus","wolf4sdl","solarus","drastic","ports","smw","quake","doom","wolf3d","wolf4sdl-sw-v14","coolcv","lr-blueMSX","lr-freeintv","amiberry","pcsx-rearmed"]

                            #test: Ran into some issues with script crashing on a cold boot, so we're camping for emulationstation (if ES can start, so can we!)
                            esStarted = False
                            while not esStarted:
                            time.sleep(1)
                            pids = [pid for pid in os.listdir('/proc') if pid.isdigit()]
                            for pid in pids:
                            try:
                            procname = open(os.path.join('/proc',pid,'comm'),'rb').read()
                            if procname[:-1] == "emulationstatio": # Emulation Station's actual process name is apparently short 1 letter.
                            esStarted=True
                            except IOError:
                            continue

                            #ES Should be going, see if we need to delay our start

                            if startdelay > 0:
                            time.sleep(startdelay) # Delay audio start per config option above

                            #Look for OMXplayer - if it's running, someone's got a splash screen going!
                            pids = [pid for pid in os.listdir('/proc') if pid.isdigit()]
                            for pid in pids:
                            try:
                            procname = open(os.path.join('/proc',pid,'comm'),'rb').read()
                            if procname[:-1] == "omxplayer" or procname[:-1] == "omxplayer.bin": # Looking for a splash screen!
                            while os.path.exists('/proc/'+pid):
                            time.sleep(1) #OMXPlayer is running, sleep 1 to prevent the need for a splash.
                            except IOError:
                            continue

                            #Check for a starting song
                            if not startsong == "":
                            try:
                            currentsong = bgm.index(startsong) #Set the currentsong to the index in BGM that is our startingsong.
                            except:
                            currentsong = -1 #If this triggers, you probably screwed up the filename, because our startsong wasn't found in the list.

                            #This is where the magic happens.
                            while True:
                            while not esStarted: #New check (4/23/16) - Make sure EmulationStation is actually started. There is code further down that, as part of the emulator loop, makes sure eS is running.
                            if mixer.music.get_busy():
                            mixer.music.stop(); #halt the music, emulationStation is not running!
                            time.sleep(10)
                            pids = [pid for pid in os.listdir('/proc') if pid.isdigit()]
                            for pid in pids:
                            try:
                            procname = open(os.path.join('/proc',pid,'comm'),'rb').read()
                            if procname[:-1] == "emulationstatio": # Emulation Station's actual process name is apparently short 1 letter.
                            esStarted=True # Will cause us to break out of the loop because ES is now running.
                            except IOError:
                            continue

                            #Check to see if the DisableMusic file exists; if it does, stop doing everything!
                            if os.path.exists('/home/pi/PyScripts/DisableMusic'):
                            	print "DisableMusic found!"
                            	if mixer.music.get_busy():
                            		mixer.music.stop();
                            	while (os.path.exists('/home/pi/PyScripts/DisableMusic')):
                            		time.sleep(15)
                            	print "DisableMusic gone!"
                            
                            if not mixer.music.get_busy(): # We aren't currently playing any music
                            	while currentsong == lastsong and len(bgm) > 1:	#If we have more than one BGM, choose a new one until we get one that isn't what we just played.
                            		currentsong = random.randint(0,len(bgm)-1)
                            	song = os.path.join(musicdir,bgm[currentsong])
                            	mixer.music.load(song)
                            	lastsong=currentsong
                            	mixer.music.set_volume(maxvolume) # Pygame sets this to 1.0 on new song; in case max volume -isnt- 1, set it to max volume.
                            	mixer.music.play()
                            	print "BGM Now Playing: " + song
                            	
                            #Emulator check
                            pids = [pid for pid in os.listdir('/proc') if pid.isdigit()] 
                            emulator = -1;
                            esStarted=False #New check 4-23-16 - set this to False (assume ES is no longer running until proven otherwise)
                            for pid in pids:
                            	try:
                            		procname = open(os.path.join('/proc',pid,'comm'),'rb').read()
                            		if procname[:-1] == "emulationstatio": # Killing 2 birds with one stone, while we look for emulators, make sure EmulationStation is still running.
                            				esStarted=True # And turn it back to True, because it wasn't done running.  This will prevent the loop above from stopping the music.
                            		
                            		if procname[:-1] in emulatornames: #If the process name is in our list of known emulators
                            			emulator = pid;
                            			#Turn down the music
                            			print "Emulator found! " + procname[:-1] + " Muting the music..."
                            			while volume > 0:
                            				volume = volume - volumefadespeed
                            				if volume < 0:
                            					volume=0
                            				mixer.music.set_volume(volume);
                            				time.sleep(0.05)			
                            			if restart:
                            				mixer.music.stop() #we aren't going to resume the audio, so stop it outright.
                            			else:
                            				mixer.music.pause() #we are going to resume, so pause it.
                            			print("Muted.  Monitoring emulator.")
                            			while os.path.exists("/proc/" + pid):
                            				time.sleep(1); # Delay 1 second and check again.
                            			#Turn up the music
                            			print "Emulator finished, resuming audio..."
                            			if not restart:
                            				mixer.music.unpause() #resume
                            				while volume < maxvolume: 
                            					volume = volume + volumefadespeed;
                            					if volume > maxvolume:
                            						volume=maxvolume
                            					mixer.music.set_volume(volume);
                            					time.sleep(0.05)				
                            			print "Restored."
                            			volume=maxvolume # ensures that the volume is manually set (if restart is True, volume would be at zero)
                            
                            	except IOError: #proc has already terminated, ignore.
                            		continue
                            
                            time.sleep(1);
                            #end of the main while loop
                            

                            print "An error has occurred that has stopped Test1.py from executing." #theoretically you should never get this far.

                            1 Reply Last reply Reply Quote 0
                            • OliBO
                              OliB
                              last edited by

                              I guess I must do it at this section:

                              #TODO: Fill in all of the current RetroPie Emulator process names in this list.
                              emulatornames =

                              But, what is the correct name of openbor beta? Is it "OpenBOR OPENBETA" Same as the .sh file is named?

                              THX

                              1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator
                                last edited by

                                I think it's openbor or openbor-beta ?

                                OliBO cyperghostC 2 Replies Last reply Reply Quote 0
                                • OliBO
                                  OliB @mitu
                                  last edited by

                                  @mitu openbor is already there. Try it with openebor-beta now
                                  But did you think the section in the script is the right one?

                                  mituM 1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @OliB
                                    last edited by

                                    @OliB said in OpenBOR 6xxx OpenBeta Testphase:

                                    But did you think the section in the script is the right one?

                                    Yes, there should be just one section with the emulator names.

                                    1 Reply Last reply Reply Quote 1
                                    • cyperghostC
                                      cyperghost @mitu
                                      last edited by cyperghost

                                      @mitu @OliB No... it's OpenBOR
                                      For that reason I don't like the python-script, every call has to be checked twice. Hence there will be a BGM Player inside ES I prefer and recommend the mpg123 method ;)

                                      OliBO 2 Replies Last reply Reply Quote 2
                                      • OliBO
                                        OliB @cyperghost
                                        last edited by

                                        @cyperghost THX Try it now....

                                        1 Reply Last reply Reply Quote 0
                                        • OliBO
                                          OliB @cyperghost
                                          last edited by

                                          @cyperghost said in OpenBOR 6xxx OpenBeta Testphase:

                                          OpenBOR

                                          YES !!! It Works THX to ALL

                                          cyperghostC 1 Reply Last reply Reply Quote 0
                                          • cyperghostC
                                            cyperghost @OliB
                                            last edited by

                                            @OliB You're welcome
                                            It would be better if the py script would check for a file like mutebgm
                                            This file is created by runcommand-onstart.sh and will be removed by runcommand-onend
                                            But I do not use that script so my interest in improve this script is very low. Maybe if I find some time.

                                            OliBO 1 Reply Last reply Reply Quote 1
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