Versatile C++ game scraper: Skyscraper
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Skyscraper 3.1.1 released: https://github.com/muldjord/skyscraper
- Worked around a bug in the 'screenscraper' xml output improving stability
- Added limiter to media getter functions for 'screenscraper' which should improve stability
I've been working to improve the stability of the
screenscraper
module. The fixes included in this release seem to have made quite a difference, so please update. -
Quick question guys - if I am trying to update a set of roms, do I have to delete the game list, rescrape the roms, and generate the new game list, or just rescrape and generate?
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@chubsta said in Versatile C++ game scraper: Skyscraper:
Quick question guys - if I am trying to update a set of roms, do I have to delete the game list, rescrape the roms, and generate the new game list, or just rescrape and generate?
Depends on what you mean by "update a set of roms". If you mean you want to update the data from the sources, then you need to regather the data first using the "--refresh" option and then regenerate the game list afterwards. But if you mean "update a set or roms" after you've just changed some artwork configuration or other local Skyscraper setting, then you just need to regenerate the game list. No need to regather the data as it is already cached and ready for use.
EDIT: This page explains it: https://github.com/muldjord/skyscraper/blob/master/docs/USECASE.md
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@muldjord thanks for the fast reply - I have removed a load of roms from one of my Mame sets, and added some more. I don't have any cached info as I clear the cache once I have scraped, my concern was that when writing a new game list it would add the new info to the old and I would end up with both duplicate games and also games in the list that are no longer in the folder.
I guess in this case it is simple enough to just delete the old one and rescrape to give myself a fresh game list.
Great scraper BTW, works so much better than anything else I have tried!
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@muldjord said in Versatile C++ game scraper: Skyscraper:
Windows probably has the worst command prompt
And OS ever. I'll leave this here..lol.
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Hey,
Moonlight scriptmodule has now been merged into RetroPie-Setup. Hence, this is the correct time for me to summarize a request to add support for streaming media, like I did in my PR a while ago.
What I propose is:
- Make
.ml
a valid extension for all platforms, like.zip .7z
is at the moment. Technically you can stream anything from your PC, so there is no reason not to allow it everywhere. - Add
steam
platform support. Should have same aliases as PC platforms, maybe with PC platform also getting aSteam
alias. - Add
ps2
platform support. Even though there is no PS2 emulator on Pi, you can obviously stream it and technically RetroPie supports it. Most EmulationStation themes already support this platform, too.
Those are the changes I made in my local copy, and I think they should be sufficient. Technically, you could argue that
ps3
(because of RPCS3) andx360
(because of Xenia) platforms also make sense, but I don't know if there are themes supporting that.Thanks in advance!
- Make
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When scraping a game that won't be able to be found by it's checksum, Screenscraper will attempt to match by exact rom name from what I understand. However if there is more than one game with that exact title it will fail to scrape. I have a number of .sh and .conf files that cannot be found by checksum but fail based on ROM name because there are many versions of the game in screenscraper's database (quake II for example). Is there anyway to work around this?
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@quicksilver said in Versatile C++ game scraper: Skyscraper:
When scraping a game that won't be able to be found by it's checksum, Screenscraper will attempt to match by exact rom name from what I understand. However if there is more than one game with that exact title it will fail to scrape. I have a number of .sh and .conf files that cannot be found by checksum but fail based on ROM name because there are many versions of the game in screenscraper's database (quake II for example). Is there anyway to work around this?
Not that I know of. This is a small limitation in how their database handles things. I do believe it only searches on the platform in question though, so this shouldn't happen too often as the platform id is also send in the requests.
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@Silent Awesome, I'll look into it and include it in the next release. Thanks.
EDIT:
- Only
igdb
has a platform for Steam related platform calledsteamos
. I have added that topc
andsteam
but it is only relevant when scraping withigdb
steam
platform added with all relevant aliases includingsteamos
ps2
platform added with all relevant aliases*.ml
added for all platforms
I'll leave out ps3 and x360 for now. I don't want to spam platforms all over the place just for the sake of it.
- Only
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@muldjord strangely the built in scraper in emulation station will find the same titles using screenscraper as the source, unless of course it searches for ROM name differently. Either way, I was able to scrape those problematic games using different sources. Again, thank you for your help. I have been promoting skyscraper every chance I get!
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@quicksilver said in Versatile C++ game scraper: Skyscraper:
@muldjord strangely the built in scraper in emulation station will find the same titles using screenscraper as the source, unless of course it searches for ROM name differently. Either way, I was able to scrape those problematic games using different sources. Again, thank you for your help. I have been promoting skyscraper every chance I get!
Can you give me an exact file name and platform for a game it doesn't find that the built-in scraper does find when using screenscraper as source? I would like to test this.
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@muldjord "Oregon Trail II". It's a .conf file in my PC folder. Built in scraper will find it with screenscraper as the source but skyscraper will not. There were a couple others, but Im away from my pi and can't remember off the top of my head. But I'll check when next I'm home.
Edit: "Myst" is another one.
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@muldjord said in Versatile C++ game scraper: Skyscraper:
pc and ports have the exact same aliases
I wondering if the built in scraper doesn't have multiple aliases for PC and that's why it's able to find them.
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@quicksilver said in Versatile C++ game scraper: Skyscraper:
I wondering if the built in scraper doesn't have multiple aliases for PC and that's why it's able to find them.
Nope - the internal scraper (when using ScreenScraper) only knows about
pc
, forports
it ignores the platform and queries by name only.EDIT: either that or the
Ports
system is considered aspc
by Emulationstation. -
@mitu thanks for the confirmation. I would assume that's where the difference is then.
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@mitu said in Versatile C++ game scraper: Skyscraper:
Nope - the internal scraper (when using ScreenScraper) only knows about
pc
, forports
it ignores the platform and queries by name only.Oh, that's right. It uses the new search query instead of the jeuInfos, right? Then that's the difference. I might look into using the search query one at one point.
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@muldjord said in Versatile C++ game scraper: Skyscraper:
Oh, that's right. It uses the new search query instead of the jeuInfos, right? Then that's the difference. I might look into using the search query one at one point.
No, it's still using the game info endpoint (v2 WebApi). I've looked over using the search endpoint - see my post on their forum about the search returning to many unrelated results. However, the search is slower then the game info endpoint and I think it's not worth (at the moment) the effort to switch to it - considering their server(s) are already busy. Improving the search over the regular game info endpoint is a better investment at this point (checksum, search-by-name, search-by-id).
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Skyscraper 3.1.2 released: https://github.com/muldjord/skyscraper
- Added support for Moonlight '*.ml' extension for all platforms
- Added 'ps2' platform for use with Moonlight and all other supported Ps2 extensions
- Added 'steam' platform for use with Moonlight '*.ml' files
- Fixed minor bug in CRC checksum calculator for 'screenscraper'
- Improved workarounds for ScreenScraper XML errors
Yet again I fixed some errors in the screenscraper module. My CRC checksum calculator sometimes returned 7 char strings. This caused issues with the replies from screenscraper, so I've made sure I check the length and prepend a "0" when this happens. I also improved some of the workaround for the XML errors screenscraper sometimes send out.
Lastly you should now be able to scrape moonlight files with all platforms as requested by @Silent. Pretty untested though, so let me know how this works for you. -
@muldjord I quickly tested scraping a few "roms" from screenscraper/thegamesdb/igdb and I can confirm it seems to work fine :) Thanks a lot!
EDIT:
Quick observation: I tried to scrape this game off MobyGames:
https://www.mobygames.com/game/spintires-mudrunnerMobyGames name is "Spintires: MudRunner", whereas my .ml file is named "Spintires MudRunner". If you try to search for it like this on the website, you get normal results:
https://www.mobygames.com/search/quick?q=Spintires+MudrunnerYet, Skyscraper couldn't find it unless I leveraged
aliasMap.csv
to add:
to the name. API's fault or Skyscraper not filtering results well enough? -
Another note: I can't find absolutely nothing for
steam
platform fromthegamesdb
scraper. My cache has entries for those, which means I used to be able to find things smoothly, but now I can't.EDIT:
Also, looks like NVidia Gamestream added support for Forza Horizon 4:
https://www.mobygames.com/game/forza-horizon-4Platform there shows as "Windows Apps", and looks like Skyscraper can't find it because of that either.
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