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    Installation of Mamedev MAME

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    mamemamedev
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    • mituM
      mitu Global Moderator @meyers980
      last edited by mitu

      @meyers980 said in Installation of Mamedev MAME:

      I thought MESS stopped being developed a while back when it was rolled into MAME.

      I'm not sure about naming, but Mess is now part of MAME - the lr-mess target is built from the same repository as MAME, including all the non-arcade targets. So yes, it's up to date - https://github.com/libretro/mame - with the current Libretro MAME core. You can check to which MAME version the Libretro core is synchronized.

      M markwkiddM 2 Replies Last reply Reply Quote 0
      • M
        meyers980 @mitu
        last edited by

        @mitu That's very interesting! I'm definitely going to be testing that soon then. Thanks for the info.

        1 Reply Last reply Reply Quote 0
        • G
          George
          last edited by

          Some updates:

          • I encountered linking errors with MAME on the Raspberry Pi 0, and when I attempted to resolve them, it restarted the compilation process. Sigh. For the time being, I've disabled Pi 0/ARM V6 (by adding !armv6 into the module flags).
          • The script will now detect when being built on a PC and set the Swap space to be larger.
          • Also when building for 64 bit, it will move the binary from mame64 to mame, so that it is still recognized by the script.
          • Updated for MAME v0207

          Feel free to have a look. I'm currently testing it out. https://github.com/GeorgeMcMullen/RetroPie-Setup/blob/master/scriptmodules/emulators/mame.sh

          - George

          mituM 1 Reply Last reply Reply Quote 0
          • markwkiddM
            markwkidd @mitu
            last edited by markwkidd

            @mitu said in Installation of Mamedev MAME:

            @meyers980 said in Installation of Mamedev MAME:

            I thought MESS stopped being developed a while back when it was rolled into MAME.

            I'm not sure about naming, but Mess is now part of MAME - the lr-mess target is built from the same repository as MAME, including all the non-arcade targets. So yes, it's up to date - https://github.com/libretro/mame - with the current Libretro MAME core. You can check to which MAME version the Libretro core is synchronized.

            I have just created a guide to compiling libretro-mame (including the MESS target: https://docs.libretro.com/development/cores/core-specific/mame/

            If there is anything that folks discover would be useful to add for rpi and other RetroPie users, please feel free to either edit that doc directly or you can submit updates via a github issue in the docs repository http://github.com/libretro/docs

            1 Reply Last reply Reply Quote 1
            • mituM
              mitu Global Moderator @George
              last edited by

              @George said in Installation of Mamedev MAME:

              Feel free to have a look. I'm currently testing it out. https://github.com/GeorgeMcMullen/RetroPie-Setup/blob/master/scriptmodules/emulators/mame.sh

              Just a couple of comments

              • you don't need to rename the binary, I'd leave it as is and have a separate function (_mame_get_binary_name) that will return different values depending on the target platform. Use that function in the subsequent routines where the binary name is expected. Just a suggestion.

              • due to the way ES works, you'll not be able to have arcade/mame as a (sub)system. arcade is already an existing system and its configuration will override any sub-folders' configs.

              1 Reply Last reply Reply Quote 0
              • G
                George
                last edited by

                Thanks @mitu,

                My most recent Pi 3 build was successful with my changes and v0207. So things are looking good.

                @mitu said in Installation of Mamedev MAME:

                • you don't need to rename the binary, I'd leave it as is and have a separate function (_mame_get_binary_name) that will return different values depending on the target platform. Use that function in the subsequent routines where the binary name is expected. Just a suggestion.

                I'll look into adding a function like _mame_get_binary_name. I think that will help keep it clean.

                • due to the way ES works, you'll not be able to have arcade/mame as a (sub)system. arcade is already an existing system and its configuration will override any sub-folders' configs.

                I was using the scriptmodules for mame4all and advmame as a reference while doing the script. That's why I included the addSystem "arcade" lines (though I also include the optional arguments for description and file extension). Are you saying I should remove the addSystem line for arcade or remove the optional arguments?

                In other news, I've found that the Pi can get very hot during compilation. I did not experience this before, but I recently put my Pi in a new mini-arcade case (reusing a case from an old broken Coleco tabletop arcade) and have the Adafruit LCD Kippah on it. All this adds up to very little ventilation. I noticed that certain files were taking an inordinate amount of time to compile. Did a little research and found this post:

                https://raspberrypi.stackexchange.com/questions/83184/raspberry-pi-thermal-throttle

                Sure enough, when running the commands:

                vcgencmd measure_clock arm && vcgencmd measure_temp && vcgencmd get_throttled
                

                My temperature was around 81C and the CPU clock was getting throttled. This may also explain why my Pi 0 was taking so long to compile, but that will require more research for another time.

                So, heat sinks and ventilation are a must when trying to compile MAME (probably most versions). @markwkidd would that be useful info for your compilation guide?

                - George

                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @George
                  last edited by

                  @George said in Installation of Mamedev MAME:

                  I was using the scriptmodules for mame4all and advmame as a reference while doing the script. That's why I included the addSystem "arcade" lines (though I also include the optional arguments for description and file extension). Are you saying I should remove the addSystem line for arcade or remove the optional arguments?

                  • Advmane is using arcade and mame-advmame as ROM folders - see here.
                  • Mame4All is using arcade and mame as ROMs folders - see here.

                  They're not configuring any sub-folders. So you can probably use arcade and mame (similar to Mame4ALL).

                  In other news, I've found that the Pi can get very hot during compilation. [...]

                  Did you hear about cross-compiling :) ?
                  https://retropie.org.uk/forum/topic/19854/install-and-configure-precompiled-emulator-binaries/5

                  G 1 Reply Last reply Reply Quote 0
                  • G
                    George @mitu
                    last edited by

                    @mitu said in Installation of Mamedev MAME:

                    • Advmane is using arcade and mame-advmame as ROM folders - see here.
                    • Mame4All is using arcade and mame as ROMs folders - see here.

                    I see that advmame is creating a sub-directory here, but it's not actually being referenced in the configuration file. In fact, I don't reference the arcade/mame subfolder either, so I could probably take out:

                    mkRomDir "arcade/$system"
                    

                    as well as:

                    ln -sf "$romdir/$system/$mame_sub_dir" "$romdir/arcade/$system"
                    # fix for older broken symlink generation
                    rm -f "$romdir/$system/$mame_sub_dir/$mame_sub_dir"
                    

                    Would that be it?

                    Did you hear about cross-compiling :) ?
                    https://retropie.org.uk/forum/topic/19854/install-and-configure-precompiled-emulator-binaries/5

                    8-O!!! I did not know about cross-compiling for RetroPie. I will have to check it out! Though, it's probably still good to do a compile test on the actual device.

                    - George

                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @George
                      last edited by

                      @George said in Installation of Mamedev MAME:

                      I see that advmame is creating a sub-directory here, but it's not actually being referenced in the configuration file. In fact, I don't reference the arcade/mame subfolder either, so I could probably take out:

                      I think that's for configuration or nvram, hiscore storage, but not dedicated ROM storage.

                      8-O!!! I did not know about cross-compiling for RetroPie. I will have to check it out! Though, it's probably still good to do a compile test on the actual device.

                      Timing a build is certainly useful - especially if the package is meant to be installed from source - , but not so much on a Pi Zero :).

                      G 1 Reply Last reply Reply Quote 0
                      • G
                        George @mitu
                        last edited by George

                        @mitu said in Installation of Mamedev MAME:

                        I think that's for configuration or nvram, hiscore storage, but not dedicated ROM storage.

                        Yes, the symlinks are for nvram, hi, etc. but they are still not used in the config file (see here).

                        Updated the script again. Really want to nail down the (sub)system issue. I really appreciate the ongoing feedback! Thank you.

                        - George

                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @George
                          last edited by

                          @George said in Installation of Mamedev MAME:

                          Updated the script again. Really want to nail down the (sub)system issue

                          Which issue ? (you might have mentioned it during this topic, but I can't remember it).

                          1 Reply Last reply Reply Quote 0
                          • G
                            George
                            last edited by

                            Hahah, yes this thread is getting long. Just the issue of not having arcade/mame as a (sub)system.

                            mituM 1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator @George
                              last edited by

                              @George I though you were referring to something like adding command line parameters for starting mame as a different system emulator, like lr-mess does for multiple systems.

                              1 Reply Last reply Reply Quote 0
                              • G
                                George
                                last edited by

                                @mitu said in Installation of Mamedev MAME:

                                @George I though you were referring to something like adding command line parameters for starting mame as a different system emulator, like lr-mess does for multiple systems.

                                Apologies for the confusion. I'm not trying to do anything like that. But I do want to make sure the script is as clean and conformant as possible.

                                1 Reply Last reply Reply Quote 0
                                • G
                                  George
                                  last edited by

                                  Quick little update. I successfully built MAME on my Intel/Ubuntu RetroPie installation with the script. Things are looking good.

                                  I have not been able to get cross-compiling to work though. Am I correct in my understanding that I should be able to cross-compile MAME for ARM/Raspbian Stretch on an Intel/Ubuntu machine? On one post I read that it might not be possible because of a large number of dependencies.

                                  I get the following errors:

                                  See any operating system documentation about shared libraries for
                                  more information, such as the ld(1) and ld.so(8) manual pages.
                                  ----------------------------------------------------------------------
                                  make[4]: Leaving directory '/home/george/Downloads/RetroPie-Setup/tmp/build/crosscomp/build-gcc/libcc1'
                                  make[3]: Leaving directory '/home/george/Downloads/RetroPie-Setup/tmp/build/crosscomp/build-gcc/libcc1'
                                  make[2]: Leaving directory '/home/george/Downloads/RetroPie-Setup/tmp/build/crosscomp/build-gcc/libcc1'
                                  make[1]: Leaving directory '/home/george/Downloads/RetroPie-Setup/tmp/build/crosscomp/build-gcc'
                                  Makefile:2302: recipe for target 'install' failed
                                  make: *** [install] Error 2
                                  ~/Downloads/RetroPie-Setup
                                  
                                  = = = = = = = = = = = = = = = = = = = = =
                                  Running action 'switch_distcc' for 'crosscomp' : Create am arm cross compiler env - based on examples from http://preshing.com/20141119/how-to-build-a-gcc-cross-compiler
                                  = = = = = = = = = = = = = = = = = = = = =
                                  
                                  '/opt/retropie/admin/crosscomp/bin/cc' -> '/opt/retropie/admin/crosscomp/stretch/bin/arm-linux-gnueabihf-gcc'
                                  '/opt/retropie/admin/crosscomp/bin/gcc' -> '/opt/retropie/admin/crosscomp/stretch/bin/arm-linux-gnueabihf-gcc'
                                  '/opt/retropie/admin/crosscomp/bin/arm-linux-gnueabihf-gcc' -> '/opt/retropie/admin/crosscomp/stretch/bin/arm-linux-gnueabihf-gcc'
                                  '/opt/retropie/admin/crosscomp/bin/c++' -> '/opt/retropie/admin/crosscomp/stretch/bin/arm-linux-gnueabihf-g++'
                                  '/opt/retropie/admin/crosscomp/bin/g++' -> '/opt/retropie/admin/crosscomp/stretch/bin/arm-linux-gnueabihf-g++'
                                  '/opt/retropie/admin/crosscomp/bin/arm-linux-gnueabihf-g++' -> '/opt/retropie/admin/crosscomp/stretch/bin/arm-linux-gnueabihf-g++'
                                  sed: can't read /etc/init.d/distcc: No such file or directory
                                  Failed to restart distcc.service: Unit distcc.service not found.
                                  

                                  Again, thanks as always.

                                  - George

                                  mituM B 3 Replies Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @George
                                    last edited by

                                    @George said in Installation of Mamedev MAME:

                                    . Am I correct in my understanding that I should be able to cross-compile MAME for ARM/Raspbian Stretch on an Intel/Ubuntu machine?

                                    Yes, that should work. While not specifically for MAME, I did cross-compile lr-mame and lr-mess, but not using the RetroPie provided scripts - though it certainly should be possible.
                                    What Ubuntu version and architecture are you using for cross-compilation ?

                                    1 Reply Last reply Reply Quote 0
                                    • B
                                      barbudreadmon @George
                                      last edited by barbudreadmon

                                      @George it might be a good idea to only include playable drivers when building mame for pi, i don't see the point of having all those 3d/preliminary drivers that will never run at playable speed on a rpi, except if you really want to compile for 2 days and a half, and exhaust your ram and disk space with huge executables.

                                      For the remainder, it is described at https://docs.mamedev.org/initialsetup/compilingmame.html

                                      You can do driver specific builds by using SOURCES=<driver> in your make statement. For instance, building Pac-Man by itself would be make SOURCES=src/mame/drivers/pacman.cpp REGENIE=1 including the necessary REGENIE for rebuilding the settings.
                                      

                                      Ofc, it would mean managing a list of those drivers

                                      FBNeo developer - github - forum

                                      markwkiddM 1 Reply Last reply Reply Quote 1
                                      • markwkiddM
                                        markwkidd @barbudreadmon
                                        last edited by

                                        @barbudreadmon said in Installation of Mamedev MAME:

                                        Ofc, it would mean managing a list of those drivers

                                        The driver list could be generated by script but yeah of course someone's then got to write the script :|

                                        1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @George
                                          last edited by mitu

                                          @George I did try to cross-compile from an Ubuntu 18.0.4 host and it seems to work, but there's one gotcha - you need to copy your scriptmodule to the chroot that gets created. So the steps would be

                                          # build the cross-compiler 
                                          sudo ./retropie_packages.sh crosscomp setup stretch
                                          
                                          # Compile one small package in the chroot, to get it created 
                                          sudo   ./retropie_packages.sh builder chroot_build module lr-picodrive
                                          
                                          # Copy your scriptmodule to $HOME/RetroPie-Setup/tmp/build/builder/stretch/home/pi/RetroPie-Setup/...., then run the cross-compilation.
                                          sudo   ./retropie_packages.sh builder chroot_build module mame
                                          

                                          Note that the builder will cross compile twice - for RPI 0/1 and for RPI 2/3. I haven't figured out how to compile for one platform only, but you can modify the builder script to exclude the platforms you're not interested in.
                                          Some steps in the MAME compilation will be executed completely on the ARM chroot (.lay files 'compilation'), they won't get any significant speed up from cross-compilation, but overall it should be considerably faster to get a PI build using cross-compilation.

                                          Leaving aside the cross-compilation, I have just one suggestion for your scriptmodule - you're currently hardcoding the MAME tag release, but you can get the latest release tag dynamically from Github. Look at how this is implemented in the Skyscraper module, here and here.

                                          1 Reply Last reply Reply Quote 0
                                          • G
                                            George
                                            last edited by

                                            Thanks for the info @mitu. I've been trying to get a handle on why this is not compiling. I'm still getting stuck at that first step:

                                            sudo ./retropie_packages.sh crosscomp setup stretch
                                            

                                            This fails while building libgcc

                                            Makefile:883: recipe for target '_gcov_dump.o' failed
                                            Makefile:883: recipe for target '_gcov_flush.o' failed
                                            Makefile:883: recipe for target '_gcov_fork.o' failed
                                            

                                            Here's some info on my platform:

                                            $ lsb_release -a
                                            No LSB modules are available.
                                            Distributor ID: Ubuntu
                                            Description:    Ubuntu 18.04.2 LTS
                                            Release:        18.04
                                            Codename:       bionic
                                            

                                            The processor is an AMD processor and not Intel though. Not sure if that would actually make any difference here though. There don't seem to be any errors that would indicate a missing dependency either.

                                            @barbudreadmon and @markwkidd, yeah the script could be modified to only include specific drivers. That would need some experimentation to see how much it would reduce the compile time. Thanks for the info.

                                            - George

                                            mituM 1 Reply Last reply Reply Quote 0
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