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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    lr-pcsx-rearmed won't run any games

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    lr-pcsx-rearmedresident evil 3not working
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    • H
      hhromic @BuZz
      last edited by

      @BuZz umm I tested that build too, will take another closer look and report back. Hopefully I find the culprit before you need to spend time on it.

      BuZzB 1 Reply Last reply Reply Quote 0
      • BuZzB
        BuZz administrators @hhromic
        last edited by BuZz

        @hhromic possibly due to logic somewhere that would fail then if built on my chroot. Eg. Something that checks for RPI1 hardware info. I have a feeling there was something before we had as a workaround for a similar issue.

        Actually that's for the standalone core. Maybe it's the same issue though.

        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

        H 1 Reply Last reply Reply Quote 1
        • josephxxJ
          josephxx
          last edited by

          Hello world (first post by a new owner of a RPI 3B+):

          To anyone who (like me) ended up here having the same problem/symptoms, the reason in my case was that I allowed my 4.4 Retropie to update everything.

          Stock 4.4 image played PSX roms perfectly. When I read that a recent update to EmulationStation allowed the internal scraper to start working again, I did a full update. The scraper indeed worked, but lr-pcsx-rearmed never launched another ROM - black screen, starting, and back to the game list again.

          What worked was updating specifically the EmulationStation package and nothing else.

          Pi 3B+, official PSU, Retropie 4.4 official image, Xbox360 wired controller.

          mituM 1 Reply Last reply Reply Quote 1
          • mituM
            mitu Global Moderator @josephxx
            last edited by

            @josephxx You can update from source the emulator and it should work.

            josephxxJ 1 Reply Last reply Reply Quote 1
            • H
              hhromic @BuZz
              last edited by

              @BuZz said in lr-pcsx-rearmed won't run any games:

              @hhromic possibly due to logic somewhere that would fail then if built on my chroot. Eg. Something that checks for RPI1 hardware info. I have a feeling there was something before we had as a workaround for a similar issue.

              Actually that's for the standalone core. Maybe it's the same issue though.

              Thanks for the info, will investigate that as I was having the same feeling. Libretro makefiles can be a bit hacky sometimes. Yes I think I saw the workaround you mention in the standalone emulator, however I will check passing variables to the makefile, e.g. HAVE_NEON=0, if necessary. I will be able to report shortly.

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              • josephxxJ
                josephxx @mitu
                last edited by

                @mitu said in lr-pcsx-rearmed won't run any games:

                @josephxx You can update from source the emulator and it should work.

                Thanks for letting me know. I am new to all this and the Linux mindset (and it's been 20 years since I took some Linux at uni).

                Pi 3B+, official PSU, Retropie 4.4 official image, Xbox360 wired controller.

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                • H
                  hhromic
                  last edited by

                  @buzz the build for RPI1 is now failing here for me as well doing the same i did before, so something changed upstream since I made the buildfix.

                  I will investigate what they changed and send a patch upstream as I believe our way to build is correct and we shouldn't use workarounds. They are rather quick to merge PRs for this core anyway. Will report back here anyway to keep you updated guys.

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                  • H
                    hhromic
                    last edited by hhromic

                    Okay found the problem.

                    It is upstream but nothing they did recently actually. As you guessed @BuZz, when HAVE_NEON is not set by any of the checks the makefile tries to autodetect it using a compiler test. The problem is that when platform=armvalone, the makefile starts with HAVE_NEON unset, however for armv if neon is not set, then it will try to autodetect it using the compiler of the host in the chroot, leaving it enabled. The solution is rather simply to not leave the variable unset in the armv check block, i.e. set HAVE_NEON=0 explicitly in armv until NEON is requested explicitly. This way there is no autodetection, like this:

                    index 8899ed7..c6eb695 100644
                    --- a/Makefile.libretro
                    +++ b/Makefile.libretro
                    @@ -286,6 +286,7 @@ else ifneq (,$(findstring armv,$(platform)))
                            TARGET := $(TARGET_NAME)_libretro.so
                            fpic := -fPIC
                            DRC_CACHE_BASE = 0
                    +       HAVE_NEON = 0
                            ifneq (,$(findstring cortexa8,$(platform)))
                                    CFLAGS += -marm -mcpu=cortex-a8
                                    ASFLAGS += -mcpu=cortex-a8
                    

                    If NEON is present in platform=armvneon then HAVE_NEON=1 will be set correctly.

                    I will send a patch upstream now. An alternative is to pass HAVE_NEON accordingly from the scriptmodule but that will make the logic unnecessarily more complicated when it can be fixed upstream very easily.

                    I don't know exactly why my initial test worked, perhaps the compiler check did work at some point. Will let you know when the patch is merged upstream so you can rebuild.

                    1 Reply Last reply Reply Quote 0
                    • H
                      hhromic
                      last edited by

                      Okay the PR is now sent upstream: https://github.com/libretro/pcsx_rearmed/pull/253
                      Once merged the build for RPI1 should be working fine without altering the scriptmodule.

                      1 Reply Last reply Reply Quote 0
                      • J
                        jdriscol
                        last edited by

                        I apologize in advance for my ignorance, but I also started experiencing problems with the lr-pcsx-rearmed emulator after doing an update from binary. I had several ROMs working perfectly fine, but after this update I get booted back to emulationstation. It sounds like my issue matches what's going on in this thread, so is there a fix yet? How exactly do I go about implementing? Thanks!

                        quicksilverQ 1 Reply Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @jdriscol
                          last edited by

                          @jdriscol which model pi are you using?

                          J 1 Reply Last reply Reply Quote 0
                          • J
                            jdriscol @quicksilver
                            last edited by

                            @quicksilver 3B+

                            mituM quicksilverQ 2 Replies Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator @jdriscol
                              last edited by

                              @jdriscol I just updated and don't have any issues - did you update your RetroPie script before installing the binary update ?

                              1 Reply Last reply Reply Quote 0
                              • quicksilverQ
                                quicksilver @jdriscol
                                last edited by

                                @jdriscol Update retropie setup-script first then update from binary. The binary was already updated I believe.

                                J 1 Reply Last reply Reply Quote 1
                                • J
                                  jdriscol @quicksilver
                                  last edited by

                                  @quicksilver @mitu Pretty sure I updated setup-script also, but don't recall the order. I'll give it a shot doing the setup-script and then doing another update from binary in a few hours when I get home. The last attempt I made at the update was a day ago and haven't done anything since.

                                  BuZzB 1 Reply Last reply Reply Quote 0
                                  • BuZzB
                                    BuZz administrators @jdriscol
                                    last edited by

                                    @jdriscol Binary has been fixed since then for the RPI 2/3.

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    1 Reply Last reply Reply Quote 0
                                    • J
                                      jdriscol
                                      last edited by

                                      Re-ran the update, and now everything is back to normal (PSX ROMs working properly). Thanks for the help!

                                      1 Reply Last reply Reply Quote 0
                                      • H
                                        hhromic
                                        last edited by

                                        The PR for RPI0/1 was merged upstream now, so this should be fixed for good now.

                                        The binaries for RPI2/3 were already updated so there should be no more issues with these devices. For RPI0/1, the binaries should be rebuilt very soon and fixed too.

                                        Apologies again for originally forgetting to remind @BuZz to rebuild the binaries due to the name change. Hopefully all is back to normal again. This core now is more aligned with how the other LR core are being built, hence more resistant to future updates upstream. Sadly this core is not receiving many nowadays :(

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @hhromic
                                          last edited by

                                          @hhromic said in lr-pcsx-rearmed won't run any games:

                                          Sadly this core is not receiving many nowadays :(

                                          Well, the Diablo music fix is an often reported bug here, so that's a welcomed change.

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                                          • I
                                            ivooc
                                            last edited by

                                            hey, don't know if it is related, but the pcsx_rearmed_show_bios_bootlogo = "enabled" also apparently is not working. I used to boot with bios logo, now it boots directly into the game. It does work if I do a manual reset on the already loaded rom. Anyone mind to check this? I know it's a silly detail but I like the nostalgia that booting with bios gives me.

                                            B 1 Reply Last reply Reply Quote 0
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