runcommand launching images for ANY theme
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@meleu Love this tool!
Is there a way to change the text color AFTER you've set it up? Do I just run this again?
I find all white letters causes issues reading when Mega Drive is loading.
Thanks!
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@A-Bored-Ninja you can choose the lettering color on this screen:
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I can't seem to get this to generate a single launch image and I've tried a bunch of different themes...
EDIT: was able to get this to work with TronkyFran but the launch images have a large black border around them -
@meleu When i try to run your generation script (for lightswitch theme) i get this error:
Failed to create background image
This error appears for all systems :_( How do i fix this?
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Seems the script get some error, it installs but say: "failed to install binary"
Then you can access menu but unable to generate any image.
Any clue?
Edit: It installed after update RetroPie but still refuse to generate images, i'm also unable to select specific systems image, toughs? -
im with @DarishZone i cant update and will not generate anything
not sure why -
I think script is broken with new RetroPie updates, let's wait meleu answer on this.
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@DarishZone i just opened a issue on github for this
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@ExarKunIv You have a link to the github repository?
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Any support for the Hurstyblue theme?
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@DeweyCox
https://github.com/retropie/retropie-setup/wiki/runcommand#adding-custom-launching-imagesnot sure if anyone is really working on this anymore
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@ExarKunIv said in runcommand launching images for ANY theme:
not sure if anyone is really working on this anymore
Concerning per game launching images work does goes on: check here.
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I know this a quite a while @meleu, But I am wondering if there is a way to Generate a "RetroPie" image following your script? I would love to have the RetroPie start with a Matching Splash Screen, to match the rest of my Launch Images. Also I cant understand why one System isnt showing in the "Systemselect". Its in my systems file, and shows up on my pie. but doesnt show in the script to create.
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I love this script, still uses it today.
However, I have to crop the images in photoshop afterwards, since neither of my builds hold a widescreen monitor.I'd love for the script to have a widescreen/4:3 toggle in the setup part :)
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@AndersHP +1 for the Resolution option can the script check what current resolution is and use that?
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@AndersHP @Uskompuf
hey guys, I heard your voices! Could you update the package and check if it's working as you want?Just to remember:
RetroPie Setup >Manage packages
>exp
>launchingimages
>Update (from pre-built binary)
And then generate the images again. ;)
By the way, maybe this feature request would get more visibility in the issue tracker: https://github.com/meleu/generate-launching-images/issues/
Cheers!
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@meleu I just tried to update from binary on a pi 4 but nothing seems to have changed.
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@Uskompuf
can you show me the output of these two commands?, please:cat /sys/class/graphics/fb0/virtual_size
and
fbset -s
[UPDATE]
By the way, I didn't added an option, but made the script detect the aspect ratio. -
@meleu Ok so I've just double-checked and retropie says it's updated. What I did was run the script for "arcade", the preview image still showed 16:9 and I checked by booting an actual game that it was 16:9.
Here is the output from those commands:
cat /sys/class/graphics/fb0/virtual_size
1280,1024
fbset -s
mode "1280x1024" geometry 1280 1024 1280 1024 32 timings 0 0 0 0 0 0 0 accel true rgba 8/16,8/8,8/0,0/0 endmode
All I can think is that there is an error in the script as the resolutions listed above are correct or there is an issue updating?
Let me know what I can do to help debug.
Thanks
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@Uskompuf thanks for you info, it made me realize that I needed to make a better calculation to detect the aspect ratio.
Can you try to update and generate the images again? They'll hopefully be 4:3 this time.
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