Suggestions for ports
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@Heartless said in Suggestions for ports:
What about Parsec port for retropie, as an alternative streaming app?
https://github.com/Kozova1/Parsec-Integration-With-RetroPie
you can do it your self is very easy
by the way im trying to run widelands in retropie it does not run without opengl anymore the command --opengl=0 is not working any help?
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In case someone missed it, I have now created a working scriptmodule for Caesar III and shared it in its's own topic. So that source port can now be marked as available.
I'm already working on the next script module for a source port that will be a big surprise. (hint: it's based on ioquake 3.) :-)
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@tpo1990 openarena??
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@retropi19 Why would you want openarena when you can just install Quake 3 from RetroPie setup?
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@tpo1990 its free and very similar,quake 3 needs the game file otherwise you play the demo
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@retropi19 I see your point. Well i have not tried openarena, so i can not say if it works or not. Maybe some other people here have tried it. :-)
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@tpo1990 i did it works 100% with full speed
you are not the only one here that is making scripts :)
if you want help or ideas for other ports let me know -
@retropi19 Then let's combine the work.
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any suggestions for games to do?
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@retropi19 Good work. The more the better. As long as we can keep on bringing more source ports, it will benefit the RetroPie project and expand the possibilities. Could you perhaps share your work?
My way of doing this is:
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- Follow instructions from developers site/repo and make sure dependencies requirements are met.
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- Download from source and try to compile into making a working binary.
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- Testing and deciding if the source port is good enough for RetroPie project.
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- Create a working scriptmodule. Test the scriptmodule and make sure it complies with RetroPie setup.
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- Create github repository and upload scriptmodule, screenshots and other information.
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- Create topic on RetroPie for the selected source port and share it with the RetroPie community.
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so far i made ready to install scripts for these:
Caveexpress
Cavepacker
Drascula
Enigma
Flight of the amazon queen
Freecol
Freecraft
Gnurobbo
hedgewars
Lure of the temptress
Netpanzer
OpenArena
Pathological
Simutrans
The Battle of Wesnoth
Tint
Tower Toppler
Tux Football
Beneath a steel sky
Berusky
Blobwars
BosWars
epiphany browser
librecad
mixxx
my paint
pokerth
thunderbird
transmission
videolan
audacity
filezilla
gparted
gtkboard
kraptor
libreoffice
putty
Dune Legacy
Minecraft Server
Minetest Server
OpenLara
Tremulous
Liquidwar
widelands
Globulation 2
Dave Gnukem
Gods Deluxe
Sqrxz 1-4
Xump
Fruity
Xmotoi will keep adding to the list working titles as i keep testing new ones
also corrected/updated this scripts from zerojay
Freesynd
openxcom
texmaster
manaplus
ganbare
kaiten-patissier
kweb
kaiten-patissier-ura
Hurrican
chocolate doom
bloboats
fofixall tested and working
any other suggestions for games or apps to try?
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@retropi19 Are you going to be posting any of the install scripts for the ones who are not any good and compiling.
Like myself. :)
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@ExarKunIv this scripts are made for retropie if and when they become available you will have the change to install them from there, now if you want a specific port i can give it to you
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I have very good memories from playing Tremulous and OpenArena like 10-15 years ago, do they work fine on the Pi ?
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@ellohir yeah they work great
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@retropi19 That is some good progress.
Are you going to fork and create a pull request at the RetroPie Setip Git repo for all these ports scriptmodules?
Dune Legacy is one of the source ports im trying to get to work with building a scriptmodule for. Did you happen to fix the flickering in-game screen?
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@tpo1990 no the flickering is not possible to fix yet i installed one version down that works fine, there is a solution in the page about but i dont understand it maybe you can figure it out its in the middle of the page
https://sourceforge.net/p/dunelegacy/bugs/75/unfortunate i dont know how to create pull requests
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@retropi19 Actually the flickering is very possible to fix. It is simple as changing one line for SDL renderer.
I have already figured it out and fixed it by that same link, but i do not have my Pi with me at the moment. I would also like to test your Dune Legacy scriptmodule. :-)
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@tpo1990 if i knew what file to edit i would do it but it does not tell about do you know where the file is?
im trying to port urban terror now i will give you the script soon -
@retropi19 The file that you are looking for should be the Game.cpp which is located in the src folder.
File path: ./src/Game.cppThe line that you want to change is the SDL_RenderPresent(renderer);
Change it to the following and save the Game.cpp file.
//SDL_RenderPresent(renderer);
Compile Dune Legacy again from source and you should have a working binary without the flickering in-game.
Urban Terror brings me good memories. I tried using Quake3 and Urban Terror as a mod with only getting into the menu without working gameplay. It might be possible to compile Urban Terror as a standalone game.
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