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    • George SpiggottG

      Raspberry Pi Zero 2W Build

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming pi zero 2 w multi boot overclock ports
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      George SpiggottG

      Not much luck with LR-PUAE. I've tried all the settings that I can think of but Gloom Deluxe runs slower than it does on Amiberry. The later 3D games may just be beyond the capabilities of the Zero2 at the moment.

    • O

      joy2key configuration

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key gpicase ports keyboard mouse
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      O

      @mitu ok thanks! I'll take a look at this...

    • D

      help with the TMNT Shredder’s Revenge Port

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ports
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      ExarKunIvE

      @DeSanta dropping the link and what you tried will help.

      What's in your .sh files. Ect

    • MoleManM

      Repo used for Wolf4SDL out of date?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wolf4sdl ports retropie setup
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      MoleManM

      Here's what I've determined...

      In my testing, the last commit that didn't experience the status bar display bug was "d137585" The issue appears to begin with "1b6a029"

      The last commit to retain the game's original aspect ratio was "4f97927" The stretched widescreen look begins with "c708329" Based on a casual glance at the details of the latter commit, I think the stretched image is not intended.

      I don't currently have a Atlassian/Bitbucket account to report these issues, so if anyone from RetroPie does have an account already and feels like reporting these two issues, it would be much appreciated. It looks like the active Repo on Bitbucket doesn't currently accept reporting of Issues, so I don't know if it is possible to let the Devs know about these issues.

      As far as the need for triplicate (identical) files for each of: audiohed, auidiot, vgadict, vgagraph, and vgahead - one for each episode of the "Spear of Destiny" expansion pack... I don't know what to say. Those were not necessary when I first installed Wolf4SDL, way back in 2021. For that matter, ECWolf (a fork of Wolf4SDL, if I'm not mistaken) only requires one of each, as far as I can tell, from my testing of it on Windows. Not sure if the Wolf4SDL Devs really intended this, but it seems like an odd choice if they did.

    • MoleManM

      Compiling eduke32 from the latest source on Raspberry Pi

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ports eduke32 pi 5
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      MoleManM

      FYI - "USE_OPENGL=0" seems to be the necessary flag. I can compile with or without "Polymer" and it will launch successfully.

    • MoleManM

      Dxx-Rebirth - Descent 1 Crashes at title screen on newer builds of the Port

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dxx-rebirth ports retropiesetup
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      mituM

      @MoleMan thanks for reporting the issue upstream.

    • M

      Doom 2 not showing under Ports

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support doom doom 2 ports
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      mituM

      @sleve_mcdichael said in Doom 2 not showing under Ports:

      If you're gonna keep individual sub-folders for each game (for separate saves & settings) then you need to add the launch script manually as detailed in:

      If you're using DSDA-Doom this is not necessary, since it creates separate configuration and saves folders depending on the PWAD and IWAD used.

    • M

      Cannonball port not showing in Ports in Retropie

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support cannoball ports
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      M

      @sleve_mcdichael Ah, I uninstalled and re-installed from binary. That did the trick. I must have gummed something up while rebuilding this pi.

    • ExarKunIvE

      Suggestions for ports #4

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming retropie extras ports
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      ExarKunIvE

      Added a few new things for people to enjoy

      - lr-bennugd - BennuGD as a libretro core - lr-dice - DICE core for libretro - gsplus - Apple IIgs emulator

      im still going through and seeing what i can fix with my old stuff before i mess with anything new. but i do have some thing in line i want to see if i can get working

    • E

      How to exit my own Godot ports?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support godot ports hotkey
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      S

      @el_pablo said in How to exit my own Godot ports?:

      @mitu ok, so if I understand correctly even SNES games had their START + SELECT to exit? Or it's implemented into the emulator?

      It's the emulator.

    • LolonoisL

      Run Spelunky and other Android Game Maker games on Pi5 / arm64

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development arm64 ports gmloader scrip scriptmodule
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      LolonoisL

      @mitu Thanks for digging this up. I will remember it when I am about to fix this.

    • F

      Does xboxdrv have hotkeys, turbo, and toggle settings like antimicrox? (Still part of the Joystick to Mouse {and Keyboard} on ports, topic)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support xboxdrv ports gamepad keyboard antimicrox
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    • N

      Unreal Tournament 2004

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ut2004 unreal tournament box86 ports
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      N

      @mitu It's working perfectly with box86-0.2.2.

      Here is my script that runs UT2004 natively at full speed on Piboy XRS through EmulationStation with mapped controls. We must go into the UT System folder before launching ut2004.bin to avoid "MissingIni" error.

      if pgrep xboxdrv; then sudo killall -s SIGKILL xboxdrv > /dev/null; fi cd sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --detach-kernel-driver \ --config /home/pi/RetroPie/roms/ports/PiboyXRS_unreal_xboxdrv.cfg > /dev/null \ & cd cd '/home/pi/RetroPie/roms/ports/UT2004/System/' xinit /home/pi/box86-0.2.2/build/box86 'ut2004-bin' > /dev/null 2>&1 sleep 1 sudo killall -s SIGKILL xboxdrv > /dev/null

      The PiboyXRS_unreal_xboxdrv.cfg file :
      (Should be working with any gamepad with adjustments)

      [xboxdrv] evdev=/dev/input/event0 dpad-as-button=true trigger-as-button=true silent=true deadzone=5000 [evdev-absmap] ABS_X=X1 ABS_Y=Y1 ABS_RX=x2 ABS_RY=y2 [ui-axismap] x1=KEY_Q:KEY_D y1=KEY_S:KEY_Z x2=REL_X:5 y2=REL_Y:-3 [evdev-keymap] BTN_SOUTH=b BTN_EAST=a # BTN_C=tr BTN_NORTH=y BTN_WEST=x # BTN_Z=tl BTN_START=guide BTN_SELECT=start BTN_TRIGGER_HAPPY4=dd BTN_TRIGGER_HAPPY3=du BTN_TRIGGER_HAPPY1=dl BTN_TRIGGER_HAPPY2=dr BTN_TR=rb BTN_TL=lb BTN_TR2=rt BTN_TL2=lt BTN_THUMBL=tl BTN_THUMBR=tr [ui-buttonmap] du=KEY_UP dd=KEY_DOWN dl=KEY_LEFT dr=KEY_RIGHT rt=BTN_LEFT lt=BTN_RIGHT tr=KEY_T tl=KEY_R x=KEY_A b=KEY_SPACE y=KEY_1 a=KEY_ENTER lb=KEY_F1 rb=BTN_RIGHT guide=KEY_M start=KEY_ESC

      You can adjust some keys in UT controls parameters in game instead modify this .cfg that can be used for ohters FPS games.

      Thanks for your help.

    • S

      Can't run eduke32 on Raspberry pi 5 and Retropie 4.8.7

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pi5 eduke32 ports issue
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    • F

      How to use Joystick as a mouse? Ports Edition.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ports fallout 2 gamepad mouse joystick
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      F

      @Nash does xboxdrv have hotkeys, turbo, and toggle settings like antimicrox?

      Made a post here: https://retropie.org.uk/forum/topic/35784/does-xboxdrv-have-hotkeys-turbo-and-toggle-settings-like-antimicrox

    • N

      Xboxdrv or XINIT problem

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support xboxdrv xinit controls ports
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      N

      I see in process list "dbus-daemon" that probably launched by xinit. When controls fails at the first launch, this process is after the game process in the list. When controls are ok during next launches, this process is before. It looks like the game need this process before.

      Is there a way to delay the launch of the game started by xinit command ?

      xinit '/home/pi/box86/build/box86' '/home/pi/RetroPie/roms/ports/ut99/System/ut-bin-x86'
    • ExarKunIvE

      Suggestions for ports #3 - Pi5 edition

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming ports pi5 scripts scriptmodules
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      TPRT

      Here is another suggestion to help speed up AetherSX2 that I discovered today:
      https://retropie.org.uk/forum/topic/36636/aethersx2-cache-question-any-way-to-auto-clear-or-turn-off

    • AwesomeKingClemA

      Game Ports to add to the Official Repository

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming ports addons
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      AwesomeKingClemA

      @mitu Not yet, let me try that out when I get the chance soon.

    • J

      when will these game be available?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming tomb raider ut99 morrowind ports games
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      windgW

      @jetcold0 I haven't see something about this project, it looks that they are offering openmohaa-v0.61.0-linux-armhf.zip . Maybe it is possible to run this in a Pi but i don't know how.

    • ohmycommodoreO

      Ports disappear with USB stick

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ports kodi usb
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      ohmycommodoreO

      Yeah I think this is it. Thanks for the help.