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    OpenBOR 6xxx OpenBeta Testphase

    Scheduled Pinned Locked Moved Ideas and Development
    betaopenbor
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    • cyperghostC
      cyperghost @ExarKunIv
      last edited by cyperghost

      @ExarKunIv If you download the OpenBOR from github it's a huge zipfile (maybe 150 MB).
      You can try wget https://github.com/DCurrent/openbor/archive/master.zip to get this.
      Then extract it with unzip. unzip master.zip
      then cd openbor-master/engine
      then wget https://raw.githubusercontent.com/crcerror/OpenBOR-Raspberry/master/patch/5-Dmitri.diff
      then patch -p0 -i 5-Dmitri.diff
      then make BUILD_PANDORA=1

      this starts the compiling process and you obtain as target a file OpenBOR this is the binary. You can copy it with to your existing installation with chmod +x OpenBOR; cp OpenBOR /opt/retropie/ports/openbor

      Be aware of the copy action overrides the existing file.

      J 1 Reply Last reply Reply Quote 0
      • ExarKunIvE
        ExarKunIv
        last edited by ExarKunIv

        @cyperghost
        thank you for that.
        i was able to follow it easy.

        but it does not launch when i pick the main OpenBor. it just shows the beats of rage splash and just sits there.

        if i change it back to the 6xxx version thought the runlauncher. that still works.

        if me know if there is anyinfo you want. if it will help. if not im happy using the pick module selection to play the games

        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
        RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
        Maintainer of RetroPie-Extra .

        cyperghostC 1 Reply Last reply Reply Quote 0
        • cyperghostC
          cyperghost @ExarKunIv
          last edited by

          @ExarKunIv Well you can call the OpenBOR binary with path to pak files
          ./OpenBOR "/home/pi/RetroPie/roms/ports/openbor/Name of the game.Pak"

          it just shows the beats of rage splash and just sits there.

          Yes that is the original PAK file selection screen brought by OpenBOR but to make this work you need correct configuration of gamepads for OpenBOR engine at first.

          ExarKunIvE 1 Reply Last reply Reply Quote 0
          • ExarKunIvE
            ExarKunIv @cyperghost
            last edited by

            @cyperghost said in OpenBOR 6xxx OpenBeta Testphase:

            ./OpenBOR "/home/pi/RetroPie/roms/ports/openbor/Name of the game.Pak"

            thats were i have the .PAK files.

            and as for the splash. i mean it is just the logo screen. saying beats of rage. it does not even get the file selection screen to pull up.
            im trying a clean load

            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
            Maintainer of RetroPie-Extra .

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            • S
              snock
              last edited by

              @BiZzAr721 Where would the configuration file be copied? I have a sf30 pro.

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              • BiZzAr721B
                BiZzAr721
                last edited by

                @snock You would just rename the config file gamename.cfg and put it in your save directory. If you name it default.cfg, when a mod loads up without a config, it will automatically load those configurations. You can save your own settings as default.cfg by going into: OPTIONS --> SYSTEM OPTIONS --> CONFIG SETTINGS --> SAVE SETTINGS TO DEFAULT.CFG

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                • S
                  snock @BiZzAr721
                  last edited by

                  @BiZzAr721 thanks

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                  • J
                    julenvitoria Banned @cyperghost
                    last edited by julenvitoria

                    @cyperghost Hi!! I’m trying to install un a Raspberry Pi zero for my gameboy zero project but I can not make it work. I suppose that I must first install through your script and then replace what I compile through these commands ... is this correct?

                    Thanks

                    cyperghostC 1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost @julenvitoria
                      last edited by

                      @julenvitoria Yes it would be better to compile with the scripts provided. Please give feedback if this runs fine on a Pi Zero. I think it's better to use the older version (3600) this uses less resources ;)

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                      • J
                        julenvitoria Banned @cyperghost
                        last edited by

                        @cyperghost Only one more question... well, really are two questions...
                        1-libGL.so.1 where can I find this compiled for a pi zero? I searched in my sd and find one but I don’t know if it is the correct file.
                        2-What is the way to place the libGL.so.1 file next to the openbor executable? I do not know if it should be placed in the same directory as the executable or in another, I read a little bit more back but finally I do not understand it.

                        Thanks

                        cyperghostC 1 Reply Last reply Reply Quote 0
                        • cyperghostC
                          cyperghost @julenvitoria
                          last edited by

                          @julenvitoria If you use my scriptmodule to compile the lib file has to be placed next to the OpenBOR binary. The GL4ES wrapper can be found here and some flags to compile on your system can be found in USAGE.md file.

                          The wrapper is not needed at all but it wil improve speed for some animations. If you use the avangers mod for example the intro will play stucked even on a Pi3 platform. The I'm excited to hear your results. I think you get the best experince with the 3400 version on your system.

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                          • J
                            julenvitoria Banned @cyperghost
                            last edited by

                            @cyperghost thank you!! I will try to do it as soon as possible but the next few days I will not have time. When I do, I'll tell you the result. version 3400 works with a very good performance, but there is some module that I would like to have, so I want to try

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                            • J
                              julenvitoria Banned @cyperghost
                              last edited by

                              @cyperghost photo_2019-06-01_13-06-18.jpg

                              Installed and working!! ;)
                              Performance (on the first steps) on rpi zero is amazing with openbor!! He-man finally works on my gameboy zero... Yeah!!

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                              • cyperghostC
                                cyperghost
                                last edited by

                                @julenvitoria Wow! Now I'm really impressed!
                                So you compiled GL4ES and OpenBOR on a RPi0/1 ;)
                                I've never done this and assumed it would lack on those CPUs.
                                So thank you for your reports ;)

                                The modules (PAKs) you use are also playing an important role. Some creaters use only oversized graphics and I think that this will throttle down speed. On a x86 mashine with 16GB of RAM this does not really matter but our Pies lack memory and need optimized games. So I think that is the reason why HE-MAN lacks. Because Avengers for example uses much more animations and has much more features.

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                                • S
                                  SinisterSpatula @julenvitoria
                                  last edited by

                                  @julenvitoria Hi there! I am super interested in compiling the same version that you did. I'm starting to research this now, and wondered if you have any pointers you can share.

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                                  • S
                                    SinisterSpatula
                                    last edited by SinisterSpatula

                                    @cyperghost so I'm trying to do exactly what @julenvitoria did and install OpenBOR Beta with GL4ES. I was able to compile GL4ES and I put it's resulting file next to the openbor binary, after it installed using your scriptmodule for 6xxx. When I try to launch 6xxx it just says missing shared library "libvpx.so.1" which is a video codec it seems. Maybe I'm not following the right process? I'm really lost and confused. Also if I try to follow the "Confident about compiling" steps, I get stuck on applying the patch. When it applies the patch it always fails at chunk 4, and then fails to make because of that. I was trying Dimitri patch. Ok, I think I'm maybe seeing the problem, the patch is supposed to insert +webm in the makefile (which provides libvpx.so.1). Do I need to wait for a new patch? And I think I can't use the "one liner installs" because those are meant for pi3, right?

                                    Edit: I am really trying here LOL. I was able to "patch the files" manually, but when I go to build it complains that version.h isn't there. So I see version.sh and run it, but that fails because it doesn't know the git functions being called. hmmmm

                                    cyperghostC 1 Reply Last reply Reply Quote 0
                                    • cyperghostC
                                      cyperghost @SinisterSpatula
                                      last edited by

                                      @SinisterSpatula said in OpenBOR 6xxx OpenBeta Testphase:

                                      And I think I can't use the "one liner installs" because those are meant for pi3, right?

                                      Yes, that's RPI3 only

                                      On which RetroPie version you are currently? I tried just for 4.4

                                      For the libvpx try this command sudo apt install libvpx-dev

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                                      • S
                                        SinisterSpatula @cyperghost
                                        last edited by

                                        @cyperghost Thanks for your reply, I checked and I already have libvpx-dev because when I used the scriptmodule it installed that I believe. (tells me already latest version). I've started over, and I think I'm really close. I'm using Retropie 4.4 on pi-zero. I've got openbor-master directory ready to build, that was created from the master.zip you provided, I then manually patched the Makefile, the opengl.c, and sdlport.c by hand. I think the version.sh is not meant to be ran directly and instead I'm supposed to use build.sh instead. Just figuring out what paramenters I need to give build.sh right now.

                                        cyperghostC 1 Reply Last reply Reply Quote 0
                                        • cyperghostC
                                          cyperghost @SinisterSpatula
                                          last edited by

                                          @SinisterSpatula No the parameter for compiling is make BUILD_PANDORA=1 you can use make clean-all BUILD_PANDORA=1 to remove old compile attempts before.

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                                          • S
                                            SinisterSpatula
                                            last edited by SinisterSpatula

                                            @cyperghost said in OpenBOR 6xxx OpenBeta Testphase:

                                            make BUILD_PANDORA=1

                                            Ahh I see, so I did the clean, and then I run make BUILD_PANDORA=1 this is what I get:

                                            Compiling PANDORA Port: openbor.c...
                                            In file included from openbor.c:14:0:
                                            openbor.h:44:24: fatal error: version.h: No such file or directory
                                             #include    "version.h"
                                            

                                            That's why I started to look at version.sh and build.sh. - I realize now that these are meant for building linux and other platforms.

                                            cyperghostC 1 Reply Last reply Reply Quote 0
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