mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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Yea sure if he post his issue ill have a look and what he is doing to set his controls ill have a look.
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Just tested smash tv works fine setting via the tab menu. In both digital and analog mode.
this code is complete (tab menu) and works like mame would expect just sent and go like you would in mame078 . Setting controls any other place is strictly a RA issues and that code is incomplete atm and I have no interest in loosing the tab menu and isin part of my dealings with the input code.Analog is set to the both thumbsticks
digital is set to joytick1 and joystick 2 like the arcade.you can change the defaults for for digital mapping in the inputs general to buttons here https://github.com/libretro/mame2003-plus-libretro/blob/2558a6308ac21d0d1f72c7e9244fde36656829cc/src/inptport.c#L459-L466
if you would prefer to change the default mapping. The changes I done general removed all the hacks that where added to drivers and the original code was put back. lots of people us barcades so this is ok for them others use controllers you cant please both so one set of users will have to use the tab menu
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As for sonic your right about that but the user has no way to know this as the warning/info screens where removed again not by me this is another wip and will be replaced by widgets at some point as far as i know.
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Ill post a general guide on how to set mame2003+ inputs up and simplify it as much as possible.
first settings that need explained and analog and digital mode and why it exisits.
case 1 someone with a nes mini
This guy has no keyboard and no analog controls on his device so we map everything do a digital controller as far as mame concerned that is in tab input general. Otherwise would have to map every analog device to digital hat not acceptable.case 2 someone with an analog controller
If we mapped all like above analog controls would use mames internal digital analog controls so no analog.Now you can use any one of these options and change anything manually in inputs general so if you know what your way around mame you dont need to use it and can just set the defaults yourself.
Its just for convenience for people using snes pads or any other controller that doesnt have any analog controls so they do have to change every single setting.
Mame does not have these settings it assumes you have an analog controller by default and wont map a digital hat for you you would need to do this yourself if you where using standalone.
@REK607 these are the settings you want for mame to setup controls and you wont run into issues.
quick menu options
Input interface = simultaneous
Legacy Remapping = enabled
Control mapping = analog or digital see above for more information or just change the input general to change manually like you would have to do on stand alone mame.a note to ipac users. just set game focus mode and use the tab menu to set any keys that arent right and everything will work fine and any double inputs or hotkeys wont cause issues.
for Legacy Remapping = disabled. it not my creation its a WIP please bear with mark on this as he is busy any only one person doing it and its a massive undertaking.
To use this mode with the most successful rate ie the way it used to work set the quick menu->settings->control menu please set digital mode and i would recommend changing them dual joystick defaults link posted above to buttons so RA can map them in this menu.
ps to access the tab menu use your tab key else use l3. The reason this was chosen is because it doesn't change button position across all the maps. If you dont have a l3 button well good news mark added and option just for this.
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@REK607 asterix is working fine in the latest commit for me only played to the mule jumping over grass level.
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
As for sonic your right about that but the user has no way to know this as the warning/info screens where removed again not by me this is another wip and will be replaced by widgets at some point as far as i know.
Yeah which in turn causes lots of bug reports personally i think the warnings should be on by default, in which case experienced users can easily turn em off and novice users
would be encouraged to keep the warnings on until such a time they become familiar with their romset and come to know which games do not work or have no sound or
graphical problems etc etc in whatever MAME build they are using.I know alotta people dont like the warning screens but the irony here is of course every arcade game on bootup has a warning screen anyway so whats one more in the wider
scheme of things :)Anyway thanks for the testing round up if ya get a chance to try out f1lap sometime lemmie know how it goes
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Of course having the warning screens active will not always give you the full picture take this game.........
Super High Impact
If you load this in MAME2003 or MAME2003 Plus you'll get a game not working message and during the attract mode or when you try and start a game it will lock up
but actually if you enter the service mode do a full factory restore save and exit back to the game it will now be fully playable, consider this todays handy hint ;) -
@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
As for sonic your right about that but the user has no way to know this as the warning/info screens where removed again not by me this is another wip and will be replaced by widgets at some point as far as i know.
Yeah which in turn causes lots of bug reports personally i think the warnings should be on by default, in which case experienced users can easily turn em off and novice users
would be encouraged to keep the warnings on until such a time they become familiar with their romset and come to know which games do not work or have no sound or
graphical problems etc etc in whatever MAME build they are using.I know alotta people dont like the warning screens but the irony here is of course every arcade game on bootup has a warning screen anyway so whats one more in the wider
scheme of things :)Anyway thanks for the testing round up if ya get a chance to try out f1lap sometime lemmie know how it goes
I need to update my mame0210 roms will ill check the game out when I get to that later on today and let you know.
yes accelerates and turns seems to be working steering doesnt seem too easy but at saying that it could be meant to be like this it is a f1 not a lada :)
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
As for sonic your right about that but the user has no way to know this as the warning/info screens where removed again not by me this is another wip and will be replaced by widgets at some point as far as i know.
Yeah which in turn causes lots of bug reports personally i think the warnings should be on by default, in which case experienced users can easily turn em off and novice users
would be encouraged to keep the warnings on until such a time they become familiar with their romset and come to know which games do not work or have no sound or
graphical problems etc etc in whatever MAME build they are using.I know alotta people dont like the warning screens but the irony here is of course every arcade game on bootup has a warning screen anyway so whats one more in the wider
scheme of things :)Anyway thanks for the testing round up if ya get a chance to try out f1lap sometime lemmie know how it goes
I need to update my mame0210 roms will ill check the game out when I get to that later on today and let you know.
yes accelerates and turns seems to be working steering doesnt seem too easy but at saying that it could be meant to be like this it is a f1 not a lada :)
Thanks for trying it out bigman i appreciate it i'll now add it to the working list, and yeah it seems like quite a hardcore game gotta brake alot and accelerate outta the corners
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aye wouldnae make a good f1 driver myself, np on the testing
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The recent progress with the seibu games running on the legionnaire hardware with regards to FBNeo got me thinking of the only remaining game
in the driver which to this day remains unemulated and unplayable Seibu Cup Soccer / Olympic Soccer 92.Goal 92
There is one bootleg however which does work in MAME namely Goal 92 and i've spruced up the emulation of it for this core, hooking up the MSM5205 sound (crowd noice)
and improving the YM2203 sound and finally fixing some video problems and adding in player 4 inputs, nice wee fitba game this one you should give it a whirl sometime
and with the improvements done to it for this core there is no better time :) -
nice work id say arcade wise mexico 86 is my goto fitba game and consoles/computer is sensible soccer will give it a wee wirl at the weekend m8.
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Well since there was nothing on the tv tonight to keep me occupied i went ahead and added this.........
Touch & Go (Korea, unprotected)
I've activated the gaelco2 single screen video hack so this game will boot to a single monitor display, the other game which will now do likewise is World Rally 2
although due to the game going haywire if you crash the car as it's missing the Dallas DS5002FP protection MCU i've demoted it to not working status in
MAME2003-PlusNothing on the tv tommorow night either i might as well try and get another game up and running in this ole core :)
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@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Nothing on the tv tommorow night either i might as well try and get another game up and running in this ole core :)
You are so fantastic lol ... and really make a fantastic work on MAME, From Xbox to now Retroarch on all platform ...
Thanks a lot for all this time and night past to add new games :D -
@darknior said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Nothing on the tv tommorow night either i might as well try and get another game up and running in this ole core :)
You are so fantastic lol ... and really make a fantastic work on MAME, From Xbox to now Retroarch on all platform ...
Thanks a lot for all this time and night past to add new games :DThanks for your kind words this one is for you whether you want it or not ha ha.......
Action Hollywood
Not the best not the worst a few boss battles here and there would not have gone a miss, but i like this one and keep it in my romset
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Thanks to a tip from @arnoldsecret Hyper Duel is now playable in MAME2003-Plus, the game would reboot before level one started previously
also fixed up the parent rom as per MAME by using the graphical roms from the clone set which are good dumps.Hyper Duel
Decent wee game this one
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A few more with some graphical problems which are now fixed in MAME2003-Plus thanks to another tip from @arnoldsecret....
Some classic Data East and Technos games
Mania Challenge
Mat Mania
King Of Boxer / Ring King
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There seems to be a problem with the rom paths on certain platforms.......
https://github.com/libretro/mame2003-plus-libretro/issues/718
@markwkidd or @grant2258 i assume it might have been one of you guys that made the changes to how the core paths are handled.?? then again this core has
had a few cooks lately when it comes to code changes on the libretro side, all i ask is who ever broke it puts it right when they have the time -
This is most likely 3ds specific. I would suggest posting on the actual RA github more logs ect will probably be needed to see whats going on.
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
This is most likely 3ds specific. I would suggest posting on the actual RA github more logs ect will probably be needed to see whats going on.
Aye fair enough bigman, i've asked them if the same thing happens when using the MAME2003 core to see if the problem is with plus or as you suggest
lies elsewhere, im not gonna delve into this matter any further as i prefer to stick with the MAME side of the code :)
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