Suggestions for ports
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@shavecat No it needs more to get it working. You would need to know how to compile and build from the source files into a working binary that you can use to run the game from.
I might try it soon but right now i'm in the middle of getting ECWolf to work so that we can run Wolfenstein 3D with mods.
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Anyone post Flare?
http://flarerpg.org/index.php/download/
https://github.com/flareteam/flare-gameFrom FOSS hub (v0.19, 2013)
Minimum System Requirements:
Processor: 1 GHz single core CPU
Memory: 512 GB of RAM
Graphics: 64 VRAM
Hard Drive: 200 MB free spaceCurrent version is at 1.10, unknown library dependencies. There is an android port.
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https://www.raspberrypi.org/forums/viewtopic.php?t=100694
This guy needed help with a openal library on arm getting this Java fps/rpg to work.
3089 -
@tpo1990
thanks i will wait :)) -
@ExarKunIv said in Suggestions for ports:
that would be cool to run wolf mods.....did not know that anyone made ones for wolf. lol.
im so out of the loopAlright so i managed to get ECWolf development version to build and it runs great on my testing image. I have now built a scriptmodule and released it to the RetroPie community. It is noted that it has been created only for testing purpose and therefore it is not a final release like my other scriptmodules.
Link: https://retropie.org.uk/forum/topic/22788/ecwolf-wolfenstein-3d-source-port-for-mods
Good news is that I have already tried running ECWolf with a mod and it runs perfect. No issues experienced so far.
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@Efriim About Flare. I think i saw somewhere that this french guy managed to get it to work on a Raspberry Pi 3b. It was on this website: http://framboisepi.fr/
Edit: Ah yes. Here it is: http://framboisepi.fr/?s=flare It is in french languagem but with a little google translate magic. No problem :-)
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@Efriim said in Suggestions for ports:
https://www.raspberrypi.org/forums/viewtopic.php?t=100694
This guy needed help with a openal library on arm getting this Java fps/rpg to work.
3089I'm not sure about getting java developed games to work on a RPI. I have never tried it. Java development is not one of those that i am familiar with.
Maybe some other people here have some experience that they can share upon. :-)
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@tpo1990
Still love for u to try the postal 1 open sucrose if u can make it work <3 :) -
i prefer blood 1
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@retropi19
also a good game blood 1.
but still postal 1 ;)) -
sorry but never liked postal is was disgusting most you do in the game is to vomit and piss others
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@retropi19
think u mean postal 2/3
try play postal 1 ...
and if we talking about it ... i will buy it ! :)
still have my old postal 1 in his box ! with the cd and all shit ;) -
@shavecat a ok sorry, i used to have many genuine old pc games
time commando was my favorite
and as a copy i liked gorky 17 and neighbours from hell
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@retropi19
omg neighbours from hell
dont even rember it untill now , great game ! forget his name thanks !:)
gork17 dont know
and time commando u can have on your ps1 roms ;) -
https://www.gog.com/game/gorky_17
the best turn based strategy game
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@retropi19
Looks likes X-com -
@shavecat far better
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Hi,
I have some suggestions, some of which I managed to get to run decently:-
Nuvie (for Ultima 6)
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Exult (for Ultima 7 and Serpent Isle)
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Pentagram (for Ultima 8)
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DevilutionX (for Diablo) and
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Schockolate (for System Shock)
Exult and Shockolate are a little on the slow side and needed some extra attention in the source code... not by me, mind you ;)
I'd really like to get nblood (for Blood) to run, but it doesn't compile with USE_OPENGL=0.Anyways! Keep up the excellent work!
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@ecto That is some good choices you have found there for ports. How well does DevilutionX(Diablo) perform and what RPI model?
I dont't think that nblood or any other Blood source port will work on a RPI due to lack of interest and development. Maybe you could alter eduke and get it to load Blood but that would require a lot of work and even after that, it might not work completely as you want it to.
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@tpo1990 I'm using a rpi3+ but I must admit, that I haven't played DevilutionX so far. The whole ports scene got me so involved, that I tried to get as many games from my past running as possible... Without playing them... ^^;
But compilation for DevilutionX was straight forward iirc, and it starts without problems when provided with the data files.
I got blood running under dosbox, but it's somewhat slow. That's why I was hoping for a ported solution. From what I understand now GL won't work but GLES would, but that has to be in the code from the beginning (which it probably isn't). And that's why rtcw works so nicely (thanks btw!)
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