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    ECWolf - Wolfenstein 3D source port for mods

    Scheduled Pinned Locked Moved General Discussion and Gaming
    ecwolfwolf3decwolf modwolf3d mod
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    • cyperghostC
      cyperghost
      last edited by cyperghost

      @mitu The rename comand isn't really needed if you use the directory based variant.Otherwise the --data switch must be set to SOD or sod
      So it's a question that @tpo1990 can answer what seems the best variant ;)

      Annother thing. You can't terminate current running game with gamepad! ESC key seems to be locked somehow and the back feature just works in main menu. This should be improved at first ;)

      1 Reply Last reply Reply Quote 0
      • cyperghostC
        cyperghost
        last edited by cyperghost

        @tpo1990

        function game_data_ecwolf() {
            pushd "$romdir/ports/wolf3d"
            rename 'y/A-Z/a-z/' *
            popd
            if [[ ! -f "$romdir/ports/wolf3d/vswap.wl6" && ! -f "$romdir/ports/wolf3d/vswap.wl1" ]]; then
                cd "$__tmpdir"
                # Get shareware game data
                downloadAndExtract "http://maniacsvault.net/ecwolf/files/shareware/wolf3d14.zip" "$romdir/ports/wolf3d" -j -LL
            fi
        

        The -LL switch is a nice find. So to make ecwolf perfect we just need a possibility to ESC from ingame to mainmenu ;) Should be possible to do. Thanks for bringing this jewel alive. Somehow I never was able to get SDLWolf running (false levelset?) with ecwolf there was never an obstacle.

        I think with ecwolf it should be possible (in later dev stage) to get Blackstone and Corridor 7 running, too

        Solid OneS tpo1990T 2 Replies Last reply Reply Quote 1
        • Solid OneS
          Solid One @cyperghost
          last edited by

          @cyperghost I've tested ECWolf on Windows a few weeks ago, and I remember being able to go back to menu by pressing Start on a Xbox360 controller. Maybe there's a way of mapping a button to go back to the main menu, just like there is in Zdoom sourceport (by binding a button to the console command 'main_menu'). Try checking the button mappings screen.

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          • tpo1990T
            tpo1990 @cyperghost
            last edited by tpo1990

            @cyperghost I think the best scenario or output would be, if that when you start the game from Emulationstation it would show a selection menu for what game or wads to choose. For example like this.
            wolfconcept2.png

            @mitu Thank you. According to the compiling instructions from the ECWolf website - rename has not been mentioned. It doens't look like it is needed on our RPI. I can not say about Ubuntu, as i have not tested it from there.

            Let me hear what both thoughts you two have on this.

            Greetings from Denmark. :-)

            Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

            cyperghostC 1 Reply Last reply Reply Quote 0
            • cyperghostC
              cyperghost @tpo1990
              last edited by cyperghost

              @tpo1990 I can also consider to write a bash menu like in this thread but the main problem is to differ between a vanilla build and a mod.

              So I would suggest following. Every mod uses it's own subfolder. Vanilla builds just starts with a call to ecwolf. If there is a pak file then the --file argument is used.

              @Solid-One I tried with button command main_menu = #; #=some numbers
              Did not work at all. Can you enter the main menu if you are in a game?

              tpo1990T 1 Reply Last reply Reply Quote 0
              • tpo1990T
                tpo1990 @cyperghost
                last edited by

                @cyperghost Then maybe separate mods from vanilla build by having one bash menu for vanilla builds and one for mods. I think it is also important to keep a clean structure so that it will be easy to use as well.

                Greetings from Denmark. :-)

                Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                cyperghostC 1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost @tpo1990
                  last edited by cyperghost

                  @tpo1990 Or by creating a kind of cfg or ini files with mandatory parameter set.

                  Wolfenstein - Spear of Destiny.ecwolf

                  /home/pi/RetroPie/roms/wolf3d/
                  --data sod
                  

                  Wolfenstein - Spear of Destiny Advanced Resolution Mod.ecwolf

                  /home/pi/RetroPie/roms/wolf3d/
                  --data sod --file Advanced_res.pak3
                  

                  That would be a possible solution, but needs a bit of handwork of course.
                  First line contains game data path
                  Second line is parameter set

                  Because some modules like Astrostein need a cmdline call like ecwolf --file astrostein3_fix_PC.pk3 Astro3_data.bin

                  EDIT:

                  • Annother question: Can you enter main menu with any gamepad key within the game?
                  • Maybe there are other ways without additional description files...
                  cyperghostC 1 Reply Last reply Reply Quote 0
                  • cyperghostC
                    cyperghost @cyperghost
                    last edited by

                    @tpo1990 I'm making a fork of your git and send you some PR
                    I think I've got a solution that works best ....

                    1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost
                      last edited by cyperghost

                      I made some efforts with scripting. You can take a look in my GITHUB resp

                      You have to setup .ecwolf files maybe Wolfenstein 3D - HighRes.ecwolf
                      Inside this file you fill your data. So you've HD graphics for SoD, Wolf3D and nice soundtrack ;)

                      cd wolf3d_14
                      /opt/retropie/ports/ecwolf/ecwolf --data wl6 --file ../addons/ECWolf_hdpack.pk3 ../addons/ECWolf_hdmus_3DO.pk3
                      wait $!
                      
                      • The first line opens directory wolf3d_14 were the vanilla Wolfenstein 3D version 1.4 resides.
                      • The second line is ecwolfs command line switch that, it says to go back to port/wolf3d root menu and load the Highrespak inside addon directory
                        • you can add as much bash commands as you like
                        • zip commands, xboxdrv ...
                      • The third line is wait $!
                        • everything after this will be exectued after Wolf3d was closed
                        • usefull to repack savegames, terminate xboxdrv....

                      My directory tree looks like this now.

                      wolf3d/
                      ├── addons
                      │   ├── Astro3_data.bin
                      │   ├── astrostein3_fix_PC.pk3
                      │   ├── ECWolf_hdpack.pk3
                      │   └── totenhaus.pk3
                      ├── wolf3d_14
                      │   ├── audiohed.n3d
                      │   ├── audiohed.sod
                      │   ├── audiohed.wl6 
                      |      .....
                      │   ├── vswap.n3d
                      │   ├── vswap.sod
                      │   └── vswap.wl6
                      ├── Wolfenstein 3D.ecwolf
                      ├── Wolfenstein 3D - HighRes.ecwolf
                      └── Wolfenstein 3D - Spear of Destiny.ecwolf
                      

                      1. Selection screen

                      2. runcommand launching screen

                      3. Finally a Wolf3D in highres

                      Finally thank you @tpo1990 for bringing this together

                      ExarKunIvE 1 Reply Last reply Reply Quote 0
                      • cyperghostC
                        cyperghost
                        last edited by

                        @Solid-One

                        I'll see how the Wolf3D SNES port (Claw of Eisenfaust) will work.

                        It works fantastic

                        ExarKunIvE 1 Reply Last reply Reply Quote 0
                        • ExarKunIvE
                          ExarKunIv
                          last edited by

                          Very cool.
                          just started messing around with it. so i have found i cant remap the controls for the joy1 in the game menu. so playing it from the start with my 8bitdo is not easy.
                          yes i did find the config file. i need to poke around that a bit more and get the IDs for the buttons that it reads so i can edit it.

                          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                          RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                          Maintainer of RetroPie-Extra .

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                          • ExarKunIvE
                            ExarKunIv @cyperghost
                            last edited by

                            @cyperghost

                            to get the selection menu that you have a pic of. do i just need to use the script that you have on your github or is there more work?

                            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                            Maintainer of RetroPie-Extra .

                            cyperghostC 1 Reply Last reply Reply Quote 0
                            • cyperghostC
                              cyperghost @ExarKunIv
                              last edited by cyperghost

                              @ExarKunIv Yes you have to edit Wolfensteins 3D emulator config file. It's located in /opt/retropie/configs/ports/wolf3d/emulators.cfg or in /opt/retropie/configs/ports/ecwolf/emulators.cfg and add a line

                              ecwolf = "pushd /home/pi/RetroPie/roms/ports/wolf3d; /opt/retropie/ports/ecwolf/ecwolf %ROM%; popd"
                              default = "ecwolf"
                              

                              then you copy ecwolf.sh from github to /opt/retropie/ports/ecwolf and make it executable. I assume the binary of ecwolf is in same directory as the script file. Again! Make the script executable

                              then you copy Wolfenstein 3D.sh from github to /home/pi/RetroPie/roms/ports

                              That should do the trick so far....
                              File convention according this post

                              ExarKunIvE 1 Reply Last reply Reply Quote 0
                              • ExarKunIvE
                                ExarKunIv @cyperghost
                                last edited by

                                @cyperghost thank you, ill give it a go. not sure if i want a menu, or just have all the games listed in my ports.

                                right now im just getting my controls down good.

                                RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                Maintainer of RetroPie-Extra .

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                                • cyperghostC
                                  cyperghost
                                  last edited by

                                  @ExarKunIv Well with the .ecwolf-method you can create a own system ;)
                                  Of course you can set all parameters manually script files instead if you don't want a menu.

                                  Everything is possible. If you don't want a menu you have to change the call from ecwolf.sh to ecwolf of course.

                                  1 Reply Last reply Reply Quote 0
                                  • ExarKunIvE
                                    ExarKunIv @cyperghost
                                    last edited by

                                    @cyperghost ok i got the files in and i was looking at the other post that you linked to.
                                    i get what you said. the only thing that im lost on is that you have to setup up description files and you give the example of
                                    Wolfenstein 3D - HighRes.ecwolf.
                                    is that going to be a .sh file or something else

                                    the rest you made it nice and clear

                                    RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                    RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                    Maintainer of RetroPie-Extra .

                                    cyperghostC 1 Reply Last reply Reply Quote 0
                                    • cyperghostC
                                      cyperghost @ExarKunIv
                                      last edited by cyperghost

                                      @ExarKunIv Well the .ecwolf format is setted up in two sections. Every thing over the wait command is considered as presetup, everything after wait is a postsetup

                                      So Wolfenstein 3D.ecwolf with content

                                      cd wolf3d_14
                                      echo "Hello That Is Wolfenstein 3D`
                                      sleep 5
                                      ecwolf --data wl6
                                      wait ?!
                                      echo "This is the end"
                                      sleep 5
                                      

                                      Will do following

                                      1. Changedir to wolf3d_14, base path is usually setted in your emulators.cfg (see pushd line)
                                      2. Write Output (useless of course and just for fun)
                                      3. Wait 5 Seconds (useless, too but I want to show how this works)
                                      4. One command from ecwolf binary starting with double dashes, this commands just tells ecwolf to search for wl6 files to start Wolfenstein, wl1 would be the demo, sod is Spear of Destiny ...
                                      5. Then the turning point ... the wait command ;)
                                      6. again a message after ending the current game
                                      7. a sleep command after ending the game

                                      I hope I explained well. So all my .ecwolf files are in /home/pi/RetroPie/roms/ports/wolf3d, all vanilla wolf3d files (with Noah Arcs, Spear of Destiny and Wolf 3d itself) are in wolf3d_14 directory and then I've created a directory addons

                                      ExarKunIvE 1 Reply Last reply Reply Quote 0
                                      • ExarKunIvE
                                        ExarKunIv @cyperghost
                                        last edited by

                                        @cyperghost oh i get it now.. i hope

                                        .ecwolf is the file format

                                        ok i think i get it enough for me to start playing around. if i come up with anymore dumb questions i will ask ;)

                                        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                        RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                        Maintainer of RetroPie-Extra .

                                        cyperghostC 1 Reply Last reply Reply Quote 0
                                        • cyperghostC
                                          cyperghost @ExarKunIv
                                          last edited by cyperghost

                                          @ExarKunIv Yes .ecwolf is the file format for the graphical launcher and for the ecwolf.sh "translator" that relies next to the ecwolf binary.
                                          You see all the commands are a bit differenct so I doubt that there will be a method to launch all pk3-modules with one file. Sometimes you load two pk3-files in one string (for music and highres graphics for example) so I think the .ecwolf-method is a nice compromise

                                          ExarKunIvE 1 Reply Last reply Reply Quote 0
                                          • ExarKunIvE
                                            ExarKunIv @cyperghost
                                            last edited by

                                            @cyperghost works for me

                                            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                            Maintainer of RetroPie-Extra .

                                            cyperghostC 1 Reply Last reply Reply Quote 1
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