ECWolf - Wolfenstein 3D source port for mods
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@cyperghost I've tested ECWolf on Windows a few weeks ago, and I remember being able to go back to menu by pressing Start on a Xbox360 controller. Maybe there's a way of mapping a button to go back to the main menu, just like there is in Zdoom sourceport (by binding a button to the console command 'main_menu'). Try checking the button mappings screen.
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@cyperghost I think the best scenario or output would be, if that when you start the game from Emulationstation it would show a selection menu for what game or wads to choose. For example like this.
@mitu Thank you. According to the compiling instructions from the ECWolf website - rename has not been mentioned. It doens't look like it is needed on our RPI. I can not say about Ubuntu, as i have not tested it from there.
Let me hear what both thoughts you two have on this.
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@tpo1990 I can also consider to write a bash menu like in this thread but the main problem is to differ between a vanilla build and a mod.
So I would suggest following. Every mod uses it's own subfolder. Vanilla builds just starts with a call to ecwolf. If there is a pak file then the --file argument is used.
@Solid-One I tried with button command
main_menu = #;
#=some numbers
Did not work at all. Can you enter the main menu if you are in a game? -
@cyperghost Then maybe separate mods from vanilla build by having one bash menu for vanilla builds and one for mods. I think it is also important to keep a clean structure so that it will be easy to use as well.
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@tpo1990 Or by creating a kind of cfg or ini files with mandatory parameter set.
Wolfenstein - Spear of Destiny.ecwolf
/home/pi/RetroPie/roms/wolf3d/ --data sod
Wolfenstein - Spear of Destiny Advanced Resolution Mod.ecwolf
/home/pi/RetroPie/roms/wolf3d/ --data sod --file Advanced_res.pak3
That would be a possible solution, but needs a bit of handwork of course.
First line contains game data path
Second line is parameter setBecause some modules like Astrostein need a cmdline call like
ecwolf --file astrostein3_fix_PC.pk3 Astro3_data.bin
EDIT:
- Annother question: Can you enter main menu with any gamepad key within the game?
- Maybe there are other ways without additional description files...
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@tpo1990 I'm making a fork of your git and send you some PR
I think I've got a solution that works best .... -
I made some efforts with scripting. You can take a look in my GITHUB resp
You have to setup
.ecwolf
files maybeWolfenstein 3D - HighRes.ecwolf
Inside this file you fill your data. So you've HD graphics for SoD, Wolf3D and nice soundtrack ;)cd wolf3d_14 /opt/retropie/ports/ecwolf/ecwolf --data wl6 --file ../addons/ECWolf_hdpack.pk3 ../addons/ECWolf_hdmus_3DO.pk3 wait $!
- The first line opens directory
wolf3d_14
were the vanilla Wolfenstein 3D version 1.4 resides. - The second line is ecwolfs command line switch that, it says to go back to port/wolf3d root menu and load the Highrespak inside addon directory
- you can add as much bash commands as you like
- zip commands, xboxdrv ...
- The third line is
wait $!
- everything after this will be exectued after Wolf3d was closed
- usefull to repack savegames, terminate xboxdrv....
My directory tree looks like this now.
wolf3d/ ├── addons │ ├── Astro3_data.bin │ ├── astrostein3_fix_PC.pk3 │ ├── ECWolf_hdpack.pk3 │ └── totenhaus.pk3 ├── wolf3d_14 │ ├── audiohed.n3d │ ├── audiohed.sod │ ├── audiohed.wl6 | ..... │ ├── vswap.n3d │ ├── vswap.sod │ └── vswap.wl6 ├── Wolfenstein 3D.ecwolf ├── Wolfenstein 3D - HighRes.ecwolf └── Wolfenstein 3D - Spear of Destiny.ecwolf
1. Selection screen
2. runcommand launching screen
3. Finally a Wolf3D in highres
Finally thank you @tpo1990 for bringing this together
- The first line opens directory
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Very cool.
just started messing around with it. so i have found i cant remap the controls for the joy1 in the game menu. so playing it from the start with my 8bitdo is not easy.
yes i did find the config file. i need to poke around that a bit more and get the IDs for the buttons that it reads so i can edit it. -
to get the selection menu that you have a pic of. do i just need to use the script that you have on your github or is there more work?
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@ExarKunIv Yes you have to edit Wolfensteins 3D emulator config file. It's located in
/opt/retropie/configs/ports/wolf3d/emulators.cfg
or in/opt/retropie/configs/ports/ecwolf/emulators.cfg
and add a lineecwolf = "pushd /home/pi/RetroPie/roms/ports/wolf3d; /opt/retropie/ports/ecwolf/ecwolf %ROM%; popd" default = "ecwolf"
then you copy ecwolf.sh from github to/opt/retropie/ports/ecwolf
and make it executable. I assume the binary of ecwolf is in same directory as the script file. Again! Make the script executablethen you copy Wolfenstein 3D.sh from github to
/home/pi/RetroPie/roms/ports
That should do the trick so far....
File convention according this post -
@cyperghost thank you, ill give it a go. not sure if i want a menu, or just have all the games listed in my ports.
right now im just getting my controls down good.
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@ExarKunIv Well with the
.ecwolf
-method you can create a own system ;)
Of course you can set all parameters manually script files instead if you don't want a menu.Everything is possible. If you don't want a menu you have to change the call from
ecwolf.sh
toecwolf
of course. -
@cyperghost ok i got the files in and i was looking at the other post that you linked to.
i get what you said. the only thing that im lost on is that you have to setup up description files and you give the example of
Wolfenstein 3D - HighRes.ecwolf
.
is that going to be a.sh
file or something elsethe rest you made it nice and clear
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@ExarKunIv Well the
.ecwolf
format is setted up in two sections. Every thing over the wait command is considered as presetup, everything after wait is a postsetupSo
Wolfenstein 3D.ecwolf
with contentcd wolf3d_14 echo "Hello That Is Wolfenstein 3D` sleep 5 ecwolf --data wl6 wait ?! echo "This is the end" sleep 5
Will do following
- Changedir to wolf3d_14, base path is usually setted in your emulators.cfg (see pushd line)
- Write Output (useless of course and just for fun)
- Wait 5 Seconds (useless, too but I want to show how this works)
- One command from
ecwolf
binary starting with double dashes, this commands just tells ecwolf to search for wl6 files to start Wolfenstein, wl1 would be the demo, sod is Spear of Destiny ... - Then the turning point ... the wait command ;)
- again a message after ending the current game
- a sleep command after ending the game
I hope I explained well. So all my
.ecwolf
files are in/home/pi/RetroPie/roms/ports/wolf3d
, all vanilla wolf3d files (with Noah Arcs, Spear of Destiny and Wolf 3d itself) are inwolf3d_14
directory and then I've created a directoryaddons
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@cyperghost oh i get it now.. i hope
.ecwolf
is the file formatok i think i get it enough for me to start playing around. if i come up with anymore dumb questions i will ask ;)
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@ExarKunIv Yes
.ecwolf
is the file format for the graphical launcher and for theecwolf.sh
"translator" that relies next to the ecwolf binary.
You see all the commands are a bit differenct so I doubt that there will be a method to launch all pk3-modules with one file. Sometimes you load two pk3-files in one string (for music and highres graphics for example) so I think the.ecwolf
-method is a nice compromise -
@cyperghost works for me
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@ExarKunIv Fine!
Remember with the dashesYou can also use this one
cd wolf3d_14 --data sod --data wl6
This will result to load Wolfenstein 3D and not Spear of Destiny because last double dash command is used as cmd-line. We can deal with this so far.
@tpo1990 Are you still alive?
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@cyperghost I've installed just now ECWolf on my home PC. I'm running Ubuntu 14.04 64-bits, plugged a Xbox360 controller through a wireless receiver, and opened ECWolf 1.3.3 (latest stable version, installed through DRDTeam's PPA).
It worked just like when I tested it on Windows a few weeks ago: I could access menus simply by pressing Start button, just like ESC key. And since RetroPie runs in Debian, which is where Ubuntu is based, then it's safe to say that it should work too.
I've done the same test in another controller too: a PS2 controller plugged through an USB adapter. However, to my surprise, Start didn't worked for accessing menus just like ESC key. In fact, neither of the buttons of my controller worked for going back to the menus.
The conclusion I could reach is: Start for accessing menus won't work for generic USB joysticks, but instead only for Xbox-like controllers. My guess is that the controller you've used is a generic one, and that's why you're having this problem.
Assuming my conclusion is right, you have three solutions for your problem:
- Replace your generic USB controller for a Xbox-like one;
- Use xboxdrv in order to emulate a Xbox360 controller from your generic USB joystick (you can use xboxdrv to map buttons to keys too, so you can simply map Start button to ESC key, as a workaround);
- Edit ECWolf's source code manually, in order to implement a way of mapping start button to menus on your generic usb controller (some guys made it in ZDoom). Requires programming knowledge in C++.
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