Updated EmulationStation for Windows
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@f-caruso that is copied from your pad2key of your ES mod.what I want is not to use this if I delete or modify it does not start with portable, I can only fit close by f4.
that seems to copy from one cfg file to another put space. I will try and comment
Perfect everything works, thanks, only now it is still slow when I use the portable. Well I'll wait for the next update and if I see that it's just as slow I'll tell you, thanks as always
One last thing I really do not want to use the hotkeyenable to get out since I launch Steam APP and I do not want to, so I use select and start and it's perfect for me, but if I erase it or modify it
<app name = "*">
<input name = "hotkeyenable start" key = "(% {CLOSE})" />
<input name = "hotkeyenable rightshoulder" key = "(% {TAB})" />
</ app>it no longer starts with the portable one. since I think "*" is for any program I would like it to be with select and star, or be able to erase it.
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@jero J'ai pas tout compris... What is slow ??? Are you sure about your directory hierarchy ? my portable exe is just a launcher for "emulationstation/emulationstation.exe".
<input name="select start" should work. Maybe the problem is your text/xml editor... There are abnormal spaces in what u paste here... -
Hi @jdrassa , I hope you're well. I noticed you've made some improvements to grid view and would like to make some requests/suggestions if that's okay.
First would be an option to specify what image source is used for the grid images. As it is it always displays whatever image is within the <image> tags but it would useful to also be able to use the <marquee> image.
e.g something like this:<imageSource>image</imageSource> <imageSource>marquee</imageSource>
Second thing that I think would be useful and allow more theme options is the ability to display the metadata that is currently missing from gridview (just within the view itself, not per tile) e.g <video> <image> <marquee>. This would be useful to display a large preview image/video/marquee for the selected game as we often do with the other available views. We have all the text metadata available so it seems strange that image metadata isn't also included.
Thanks.
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@f-caruso Thank you, you were right for some reason in notepad, I put spaces. Now everything is fine and if my location is correct for portable exe. now everything works thanks
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@f-caruso Thanks for sharing your work with us. Your time is valuable and just because your doing it as a passion (for yourself) doesn't mean you need to share it public, but you are - not only that your listening to our feedback and actually solving the problems.
Thank you again
Glenn -
@f-caruso I have this Error in the Logfile:
lvl0: Error finding/creating FileData for "D:/ES/.emulationstation/roms/Syndicate (1993)", skipping.
lvl1: gameList: file extension is not known by systemlistIts a folder, and this repeats for all other folders. Maybe it can be fixed?
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@PittStone Do you have errors at runtime ???
You know : having lines in logs does not mean "hey there's a bug in the code" ;-)
Logs are meant for developpers to help find errors which occur at runtime !!!!If you have no problem at runtime : there is nothing to fix !!!! This is information... right...
"gameList: file extension is not known by systemlist" -> gamelist describes a game, (not a folder) whose extension is invalid for the system.
"Error finding/creating FileData for "D:/ES/.emulationstation/roms/Syndicate (1993)", skipping." is just a warning, it does it for every folder containing only one game and it is normal. Plus : why isn't there a system subfolder in the path... ??? Check your gamelists....
So... nothing to fix....
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@f-caruso
It's been 7 days without any major (or minor) bugs found. Might be time to compile an updated version release to replace the bug filled one that most users will currently get by default (non continuous). I have been using this new version every day, many hours worth, just using it as default, although I've not editing items etc, I did scrape a few items tho. -
@LiveFreeDead I think it's a good idea, I don't find mistakes either, and everything goes smoothly. I also think that Caruso deserves a vacation from this job
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@LiveFreeDead Hello… The thing is i'm currently in holidays. I can read forums, surf the internet, but I Don't have access to my dev Tools. Ill be back in two weeks ;)
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@f-caruso said in Updated EmulationStation for Windows:
@LiveFreeDead Hello… The thing is i'm currently in holidays. I can read forums, surf the internet, but I Don't have access to my dev Tools. Ill be back in two weeks ;)
I imagined why I said that, have fun
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IS it stable??
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I run the newest continuous release for multiple days, testing lots of roms from many consoles, the only issue I have is sometimes when RetroArch crashes (locks up) when I Task kill it I do not have the ability to use the controller again unless I quit ES and run it again. This is the only thing that affects the many days use I have give it.
One other minor thing is it shows non English (no / yes) in the Meta Data editing of an individual item if you press cancel/back. Everything else I have tried had worked perfect and stable.
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@LiveFreeDead said in Updated EmulationStation for Windows:
sometimes when RetroArch crashes (locks up) when I Task kill it I do not have the ability to use the controller again
It's certainly specific to your config, controller's driver, or the retroarch's core you use ( which one crashes? ) I never produced this with any pad, and you should probably have the same pb with older ES versions.
One other minor thing is it shows non English (no / yes)
Yez, I saw I let a message harcoded in french in a messagebox, I'll correct it as soon as I'll be back.
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@LiveFreeDead It was not easy to reproduce your gamepad issue. It is clearly a focus problem : when adding joystick, the window is not focused because taskmanager is between the two windows, and in this case gamepad is "badly initialised". It occurs only when "hide when launch game" is off. I have made a small change to force focus back, It looks better but may not be perfect… I have another idea, but the thing is a don't have my debug Tools here so i can't do better for now. Otherwise : set the "hide when launch" option to on.
Also I corrected the hardcoded french messagebox. -
@f-caruso I tested with a game I know crashes (3DS (Citra) - Harvest Moon 3D (Crashes just after you set a birth date)), with Hide When Running (is enabled) it comes back with Gamepad still working, but when disabled controller is still broken :( - I'll just leave hide when running enabled at least until I finish sorting all these roms out anyway.
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@f-caruso Your build is just excellent but I miss the shutdown functionality, I'm setting up a Windows machine and everything is working as expected but the shutdown. On the build from @jdrassa the shutdown and reboot options do not contain the necessary Windows code to work and on your build it doesn't appear, I guess you hided it. Is there anyway you could add it back via config file with the corresponding missing shutdown command for Windows? If not then if you could help me out setup AppVeyor I can try to do it myself, the code is already a pull request on @jdrassa's GitHub, but I can't seem to setup AppVeyor to build correctly and produce the artifacts, plus can't get the code to compile locally on my Windows machine.
Thank you
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