RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    ECWolf - Wolfenstein 3D source port for mods

    Scheduled Pinned Locked Moved General Discussion and Gaming
    ecwolfwolf3decwolf modwolf3d mod
    167 Posts 9 Posters 38.8k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ExarKunIvE
      ExarKunIv @tpo1990
      last edited by

      @tpo1990 ok i did not think about extracting the files from the WL6.

      but i did look into building pk3 files.

      i will do some digging.
      as i have come across a lot of the mods seem to be their own standalone games.
      not many are in pk3 version, compared to being their own game

      but still
      i have a good list going. will update with it soon

      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
      Maintainer of RetroPie-Extra .

      cyperghostC 1 Reply Last reply Reply Quote 0
      • cyperghostC
        cyperghost @ExarKunIv
        last edited by cyperghost

        @ExarKunIv I tried some mods in WL6 format and they work. But the pk3 files should be better because the "old" mods needs own directory ... this is no problem so far by simply editing the .ecwolf files.

        I tried Alexstein and Dreams of a Madman.
        DoM crashed from time to time.

        fb3f5177-b85e-4ae6-ba5b-bf34fe0bccf7-grafik.png

        ExarKunIvE 1 Reply Last reply Reply Quote 0
        • ExarKunIvE
          ExarKunIv @cyperghost
          last edited by ExarKunIv

          @cyperghost same here, some work and some dont when it comes to the .WL6 files.

          and the pk3 is just so easy

          so far i have tried

          Wolf3D_Demolition
          Coffee break
          wolfpak2
          Wolfenstein Missions First Encounter
          Claw of Eisenfaust
          Escape from Totenhaus
          Wolfenstein 3D - Fourth Encounter
          Halten Sie
          and Wolf3d HiRes that you posted before

          so far they all work for the first level at least

          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
          RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
          Maintainer of RetroPie-Extra .

          cyperghostC 1 Reply Last reply Reply Quote 0
          • cyperghostC
            cyperghost @ExarKunIv
            last edited by

            @ExarKunIv I think the old mods heavily depends in internal file versions - you can say every mod (wl6 based of course) that runs in Wolf4SDL will likely run in ec Wolf.
            If you find a method to create proper sky3 file then you can leave here a note.

            personally will not use the old file hacks

            ExarKunIvE 1 Reply Last reply Reply Quote 0
            • ExarKunIvE
              ExarKunIv @cyperghost
              last edited by

              @cyperghost some do some dont. i have notice the old mods have different SDL files and such with them to make them run so even ecwolf will not run them right.

              but i will be looking in to how to unpack the WL6 files and build pk3 files.

              since i dont get building programs like you guys, maybe i can take a stab at mods. :P

              RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
              RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
              Maintainer of RetroPie-Extra .

              cyperghostC tpo1990T 3 Replies Last reply Reply Quote 1
              • cyperghostC
                cyperghost @ExarKunIv
                last edited by cyperghost

                @ExarKunIv Yes this would be great. But please don't update only the ones because of the glory of gore and heavy use of old symbols :)
                I think the original levels and the whole SoD series alone is it worth.

                The HighRes mods for the original series are undoubtfull a treasure just for all the original titels. Even some unknown mods of "Super Noah's Ark 3D" are really fun to play and the original titel profits (massive) from modding (the original is well.... obscure?)

                1 Reply Last reply Reply Quote 0
                • tpo1990T
                  tpo1990 @ExarKunIv
                  last edited by

                  @ExarKunIv Yes if you somehow can manage to extract the file contents of a wl6 file from a mod and that it compares with the same files that is found inside a pk3 file, then yes i believe it should be possible to make it work in ECWolf.

                  If you look inside a ecwolf mod's pk3 file, you get this file structure (taken from Astrostein 3D mod):

                  • xlat
                  • Textures
                  • sprites
                  • sounds
                  • music
                  • maps
                  • graphics
                  • actors
                  • TEXTURES.txt
                  • SpifRead.txt
                  • SpifInfo.txt
                  • sndinfo.txt
                  • smallfnt.fon2
                  • SE_READ.TXT
                  • Ryder.txt
                  • READ.txt
                  • mapinfo.txt
                  • language.txt
                  • decorate.txt
                  • BIGFONT.file

                  @cyperghost I agree that alone the original levels and the whole SoD is worth it too. In fact it is even better than the primary Wolf4SDL port found on RetroPie. :-)

                  Greetings from Denmark. :-)

                  Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                  1 Reply Last reply Reply Quote 0
                  • cyperghostC
                    cyperghost @ExarKunIv
                    last edited by cyperghost

                    @ExarKunIv There is a extensive How To create PK3 files available. Indeed you can extract gamedata and put them to pk3 files.
                    Tutorial part 1 is more usefull of this.
                    If you confident enough you can use part 2 and create your own (extended) levelset ;)

                    ExarKunIvE 1 Reply Last reply Reply Quote 0
                    • ExarKunIvE
                      ExarKunIv @cyperghost
                      last edited by

                      @cyperghost cool.
                      i have found a few things also, but i will take all the help i can get.
                      always wanted to make my own mod. :)
                      guess in a way i still might. if it works

                      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                      Maintainer of RetroPie-Extra .

                      1 Reply Last reply Reply Quote 0
                      • S
                        SinisterSpatula
                        last edited by SinisterSpatula

                        I re-uploaded my Gpi ecwolf.cfg; the changes are that I added the map to select, and the d-pad mode is now select+left (axes mode) which is the better mode to use (Gpi gamepad firmware mode, when setting the controls). The link is still the same: github ecwolf.cfg

                        1 Reply Last reply Reply Quote 1
                        • cyperghostC
                          cyperghost
                          last edited by cyperghost

                          I've installed ecWolf on RetroPie 4.5.1 (current version from 08/2019) and it installs fine with the script. I've attached install logs for @BuZz to check install progress for some errors. Log is here
                          This script installed for me all SoD Mission Packs (3) Wolfenstein Full version and Noah's Ark 3D, so it's correctly working now ;)

                          @tpo1990 I would suggest for

                          downloadAndExtract "https://bitbucket.org/ecwolf/ecwolf/get/5065aaefe055.zip" "$PWD"
                          

                          this seems to look better ;) The script module can be improved for some config screen later. But all in all it's running good.

                          tpo1990T 1 Reply Last reply Reply Quote 1
                          • tpo1990T
                            tpo1990 @cyperghost
                            last edited by tpo1990

                            @cyperghost Thank you, i will soon correct this in the PR and in the original repo once i have my RPI with me.

                            Do you happen to know what the $PWD trigger does?.
                            It looks like some variable.

                            All in all. It does look great and it seems to perform well within RetroPie.

                            Greetings from Denmark. :-)

                            Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                            cyperghostC 1 Reply Last reply Reply Quote 0
                            • cyperghostC
                              cyperghost @tpo1990
                              last edited by

                              @tpo1990 $PWD means present working directory. The dot is just a relative path. I think the string is just better coding as it's a built in in most shells

                              tpo1990T 1 Reply Last reply Reply Quote 0
                              • tpo1990T
                                tpo1990 @cyperghost
                                last edited by

                                @cyperghost Ah i see. It makes perfectly sense to use built-in strings.

                                Did you try to install ecwolf before or after the use of $PWD?

                                Greetings from Denmark. :-)

                                Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                cyperghostC 1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost @tpo1990
                                  last edited by

                                  @tpo1990 I installed with the variable. But I wouldn't change so far maybe I'm wrong - I'm not a professional programmer and probably I'm wrong - just wanted to tell my point of view

                                  tpo1990T 1 Reply Last reply Reply Quote 0
                                  • tpo1990T
                                    tpo1990 @cyperghost
                                    last edited by

                                    @cyperghost Well at least i will test it out my self before making any changes just to be sure.

                                    Me neither. Most of the time it is trial and error. Hopefully it will improve on my part of programming as well. :-)

                                    Greetings from Denmark. :-)

                                    Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                    cyperghostC 1 Reply Last reply Reply Quote 0
                                    • cyperghostC
                                      cyperghost @tpo1990
                                      last edited by

                                      @tpo1990 sorry my last post sounded like that I'm not sure if it will work. Of course it works - it was more the point if it's better coding style to use relative or fixed pathes

                                      tpo1990T 1 Reply Last reply Reply Quote 0
                                      • tpo1990T
                                        tpo1990 @cyperghost
                                        last edited by

                                        @cyperghost No problem. Maybe hhromic can answer this or someone else.

                                        Greetings from Denmark. :-)

                                        Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                        1 Reply Last reply Reply Quote 0
                                        • ectoE
                                          ecto
                                          last edited by

                                          Hi, I tried to install ecwolf through your shellscript, but the bitbucked link seems to be down. Changing the link in the script to a new download link doesnt work, because then the application of the patch fails.

                                          Anyways, thanks for your commitment to ports! I just sunk my teeth into them and I have lots of fun with the whole thing. Sadly I'm a real noob with *nix and compiling, but I try to learn!

                                          Cheers!

                                          1 Reply Last reply Reply Quote 0
                                          • BenMcLeanB
                                            BenMcLean
                                            last edited by

                                            I've been too lazy to try this so far but I need to sometime.

                                            Would be nice to be able to add a mods menu for other games too.

                                            cyperghostC 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.