Updated EmulationStation for Windows
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@jdrassa I've just added 3 news PRs to Retropie :
- Avoid too many reloadings of SVGs by fixing SVG size calculations
- Fix Reloadables : Don't reload useless textures that were not loaded at unload time.
- Add --home command line to set custom home path + make windows version natively portable by detecting if .emulationstation is a subfolder of the exe.
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@jdrassa are any of the grid updates your adding available in es-dev for the pi?
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@jdrassa Hi, I've just added a new PR for Retropie :
- Added a progressbar during loading + threaded loading for systems.
Loading optimization is not complete because it would also need a refactoring of metadata & filedata. I'll do a PR for it in a second time.
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I've been a while without using ES and now, it doesn't work for me. I have the latest update and launch some game I have no problem leaving retroarch closes ES.
Is there something in the configuration or something that changed and I don't know
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@jero Strange, never had that kind of problems. Is "hide when launch" ON ? Is it the same with the option OFF ? Do you have musics (It's the only big thing that I added this summer ) ? Do you use my Pad2Key feature ? Maybe Retroarch has been configured to close itselft when you press hotkey+start and my pad2key too (for every processes), so the close message happens two times and emulationstation receives it.
PS : I've just commited fixes in AudioManager & music management, I may be related. -
@f-caruso I have tried to launch game with the hidden mode in OFF and ON, in ON it goes well and returns to is, but when selecting another game it closes. In OFF, launch the game and close the game close everything. I tried to launch game and then close retroarch from retroarch and it doesn't come back to it, it closes everything. About the goodbye I don't know what it can influence I don't know how to play background music.
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@jero I don't know what happens and I don't have enough informations to help. What theme do you have, what's your system config, what's your emulationstation config, is there something in logs... ? Is there a crash in windows application logs. What's in it ?
I ran a lot of tests and I didn't have a single problem. I know I had a problem days ago in the audiomanager but it is fixed now.
Also : did you update using the "full pack" containing all Dlls ? I had to update some components to add music support.
I'm truly sorry, but I can't help without reproducing and without informations. -
@jdrassa If i have a transparent Window for the videosnaps behind my theme ( z- ) The Background is now grey and not black like on latest Versions. Thats mean, on a 16:9 Window has a 4:3 Video grey borders left and right. With Black that was better before.
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@f-caruso Finally I have time to try, I changed the theme and it happens the same. With your theme if it works well. But with others, not all that I use is a modification of the Ruckge snes theme. Also with the original ruckage theme it gives me problems and closes when I leave a game. If you need more info I tell you.
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@jero Thanks a lot for helping. I finally got it !!!!
This was related to my recent music/sound changes. It happenned when the theme has navigation sounds ( and when sound is enabled in options). As my theme (or some other) don't have navigation sounds....
Anyway, this is fixed in the latest release.
Thanks again. -
@f.caruso First at all, thanks for your fork of emulationstation and proper theme, it has a lot of potencial but I have a request that I didn't found. It's possible to apply a vertical game list using marquee's images instead of simple text list? Like other launchers support like hyperS, launchB, retroFe, etc. (I prefer Emulationstation)
If it is already allowed, How would be the code in xml? Thanks in advance!! -
Hello,
I have a Boxart size problem when I return to emulationstation, but when I change games in the list and come back on the game boxart come back to the right size.My config :
Retropie : 4.5.1
Emulationstation : 2.8.4 rp ( tested with binary or source update, same problem )
Theme: Carbon
Resolution of the boxart is 325x600 in png.Before :
After, when I quit an emulator and I return to emulationstation :
My gamelist.xml :
<game> <path>./bublbobl.zip</path> <name>BUBBLE BOBBLE [JAPON]</name> <desc>Un jeu de plate-forme (à ecran fixe) tout mimi avec des dino cracheur de bubulle pour emprisonner les ennemis et les transformer en bonus. Faites des enchainements et évitez les retour de .. bulles.</desc> <image>~/.emulationstation/downloaded_images/mame-libretro/bublbobl-image.png</image> <video>~/.emulationstation/downloaded_images/mame-libretro/bublbobl-video.mp4</video> <marquee>~/.emulationstation/downloaded_images/mame-libretro/bublbobl-marquee.png</marquee> <rating>0.9</rating> <releasedate>19860101T000000</releasedate> <developer>Taito</developer> <publisher>Taito</publisher> <genre>PLATEFORME</genre> <players>1-2</players> <playcount>3</playcount> <lastplayed>20190909T145500</lastplayed> </game>
theme carbon.xml :
<video name="md_video"> <pos>0.765 0.390</pos> <maxSize>0.366 0.438</maxSize> <origin>0.5 0.5</origin> <delay>1.6</delay> <default></default> <showSnapshotNoVideo>true</showSnapshotNoVideo> <showSnapshotDelay>true</showSnapshotDelay> </video>
Do you have a solution to this problem?
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@WarC0zes said in Updated EmulationStation for Windows:
Retropie : 4.5.1
Emulationstation : 2.8.4 rp ( tested with binary or source update, same problem )
Theme: CarbonThis topic is for the Windows version/users - you should have opened a new topic instead. Try using the
emulationstation-dev
package and check if the same behavior happens there. -
Sorry for wrong post, but same problem with emulationstation-dev.
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Hi, Everyone,
I'm trying to configure PlayStation1, Turbografx CD and Sega Saturn into EmulationStation for windows using Mednafen as emulator, but it doesn't work. I think that is because when I try to open any rom it takes as base directory this:
Base directory: X:\FE-EMULATIONSTATION\.mednafen
But I have the emulator in x:\emulators\mednafen\mednafen.exe
And is also this directory where the .cfg file is stored.On the other hand, systems like "WonderSwan, WonderSwan Color, Neogeopocket and Neogeo pocket color" work with no problem into ES using Mednafen.
Anyone knows a way to solve this issue?
Thank you in advance ^_^
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@f-caruso Both this fork and the one it's forked from are causing pixel art in themes to be extremely blurry. They appear fine on the official (and outdated) build though. Sadly it makes it unusable. (Themes are "Pixel" and "SNES Mini".)
Is this the case for anyone else? I'm on Windows 7 x64 if that matters. Some other issues I noticed with your build are that DualShock 4 controllers aren't recognised anymore. Not a big deal, but weird. Also that Page Up and Page Down controls were removed. Those were really useful!
I'd love to use this over the 4-and-a-half-year-old build, but those blurry pixels! Argh!!
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Blur is Fixed ( in my fork only )
Page Up and Page Down controls : can't reproduce they work on classic gamelists.
DualShock 4 : ??? Don't know, I don't know how it could be related to EmulationStation. Does it work in the others versions ? -
Thanks for the fix! I wasn't even expecting anything. I found a solution to the Page Up/Down on jrassa's github: https://github.com/jrassa/EmulationStation/issues/13. DS4 is recognised on 2.0.1a and jrassa's version, but not on yours. Your build requires DS4Windows (which I use anyway) to recognise it as an Xbox controller. You must've changed something? I can still use the controller though, so it's fine, just thought I'd mention it.
One improvement I really wanted from jrassa's build is that when inside a gamelist that has folders, navigating to a folder will show the boxart for the first game immediately. Your build and 2.0.1a show no boxart until moving off the game and back to it. (Does that make sense?) It's a minor annoyance, but an annoyance nonetheless.
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@CarissaIsWierd About the DS4 issue. The "controller" code has not been modified. The only possible difference concerning controllers is SDL version ( Input is made using this library ). I use SDL 2.0.9 ( required to add music support ), the other versions use SDL 2.0.5 ( but don't support music ).
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Thank you very much for your fork of emuklationstation! I'm testing the application and I'm really liking it. I have a doubt with the buttons. Would it be possible to change the assignment of the buttons to do the following? (We start from an SNES command)
A Button --> Back
Button B --> Enter menu and play
L Button --> Re Pag
R button --> Av Pag
The other buttons I don't name would still have the same function. Basically it is to follow the scheme of Batocera Linux.Is it possible to do it or is it all hardcoded and can't be touched?
Greetings!
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