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    How is everyone instructing users on how to use a cabinet?

    Scheduled Pinned Locked Moved General Discussion and Gaming
    design layout
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    • B
      bruno_sardine
      last edited by bruno_sardine

      I need help teaching people how to use a cabinet!

      I am using emulationstation, in kid mode. Despite the on-screen menu on the screen saying "(A) Launch" and "(B) Back", and my buttons actually labeled "A" and "B" - there's just general confusion with guests (ages ranging from 13 to 50) on how to play games and I end up having to babysit the Mame cabinet.

      • Exit game is confusing even though there is a label pointing to a button saying "Exit Game".

      • "Insert Coin" seems confusing because everyone does not understand that the ROMs expect the simulated coin.

      • One/Two player buttons are not the next obvious button to press after inserting a coin.

      • I have to explain "this game uses a spinner, this one does not", etc.

      I admit I am not conveying the information needed very clearly and I'm am hoping to get general ideas on how people here have an unintended cabinets.

      Here's a pic of my control panel to show my current labelling. And I'm using the comic book theme.
      alt text

      thank you!

      quicksilverQ 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @bruno_sardine
        last edited by

        @bruno_sardine if everything is properly labeled and people can't follow basic onscreen prompts then I don't really see much of an alternative to babysitting the machine. One thing you have to consider is you are emulating a bunch of different machines that had different operation methods so there is bound to be some confusion from time to time. Maybe type up and post a little cheat sheet with some helpful hints to get games running. Or cut back on the number of games you have running on your cabinet when you have guests over.

        1 Reply Last reply Reply Quote 0
        • ClassicGMRC
          ClassicGMR
          last edited by ClassicGMR

          The instruction sheet for my GameEx arcade cabinet:

          alt text

          Growing older is mandatory. Growing up is optional!
          Enjoy the ride!

          1 Reply Last reply Reply Quote 0
          • lilbudL
            lilbud
            last edited by

            I just typed up a word doc on the cabinet and taped it to the bezel.

            Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

            Backlog: http://backloggery.com/lilbud

            1 Reply Last reply Reply Quote 0
            • B
              bruno_sardine
              last edited by

              thanks for the replies. I like the bezel idea mixed with the instruction sheet idea, but kind of in the look and feel of the Mr. Do instruction card. There are a few games I can hide to streamline the experience, but you guys also gave me the idea to see if I can create custom collections based on the controller being used (e.g. a Trackball collection, Spinner collection).

              much appreciated for the inspiration!

              1 Reply Last reply Reply Quote 0
              • ClydeC
                Clyde
                last edited by Clyde

                Another, possibly additional way to explain something to the players would be custom launch images.

                They shouldn't contain too much information though, since they are only shown for a (configurable) short time before a game is started, but for simple button layouts or the controllers used (joystick, trackball, paddle …) they could provide an easy, hard-to-miss help for the players.

                KN4THXK 1 Reply Last reply Reply Quote 0
                • simpleethatS
                  simpleethat
                  last edited by

                  For the systems I've built as gifts to friends I always try to include a printed instruction sheet with hot keys and hot to bring up the emulationstation menus and whatnot. If I had more people over my house to play my retro builds I always figured that the custom launching image route that @Clyde mentioned would be something I would do.

                  1 Reply Last reply Reply Quote 0
                  • KN4THXK
                    KN4THX @Clyde
                    last edited by

                    @Clyde I agree with this. Even the Wii did this. If you played a game that required, say, the Motion Plus, it would have a splash screen stating so and what to do. This is a smart idea and gives people a heads up.

                    Not sure how easy it would be but it would be neat if someone a lot smarter than myself could create a "tutorial" rom that walks people through the basics. Or if the screensaver was an in-order slideshow which people could watch 5-7 slides of what does what.

                    "If you're gonna play the Game Boy, You gotta learn to play it right" - https://www.youtube.com/watch?v=FYLGl92ETNQ

                    ClydeC 1 Reply Last reply Reply Quote 1
                    • ClydeC
                      Clyde @KN4THX
                      last edited by

                      @KN4THX I like the idea of a tutorial screensaver. I don't think I have seen it being shown or mentioned before.

                      1 Reply Last reply Reply Quote 1
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