Updated EmulationStation for Windows
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@f-caruso Both this fork and the one it's forked from are causing pixel art in themes to be extremely blurry. They appear fine on the official (and outdated) build though. Sadly it makes it unusable. (Themes are "Pixel" and "SNES Mini".)
Is this the case for anyone else? I'm on Windows 7 x64 if that matters. Some other issues I noticed with your build are that DualShock 4 controllers aren't recognised anymore. Not a big deal, but weird. Also that Page Up and Page Down controls were removed. Those were really useful!
I'd love to use this over the 4-and-a-half-year-old build, but those blurry pixels! Argh!!
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Blur is Fixed ( in my fork only )
Page Up and Page Down controls : can't reproduce they work on classic gamelists.
DualShock 4 : ??? Don't know, I don't know how it could be related to EmulationStation. Does it work in the others versions ? -
Thanks for the fix! I wasn't even expecting anything. I found a solution to the Page Up/Down on jrassa's github: https://github.com/jrassa/EmulationStation/issues/13. DS4 is recognised on 2.0.1a and jrassa's version, but not on yours. Your build requires DS4Windows (which I use anyway) to recognise it as an Xbox controller. You must've changed something? I can still use the controller though, so it's fine, just thought I'd mention it.
One improvement I really wanted from jrassa's build is that when inside a gamelist that has folders, navigating to a folder will show the boxart for the first game immediately. Your build and 2.0.1a show no boxart until moving off the game and back to it. (Does that make sense?) It's a minor annoyance, but an annoyance nonetheless.
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@CarissaIsWierd About the DS4 issue. The "controller" code has not been modified. The only possible difference concerning controllers is SDL version ( Input is made using this library ). I use SDL 2.0.9 ( required to add music support ), the other versions use SDL 2.0.5 ( but don't support music ).
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Thank you very much for your fork of emuklationstation! I'm testing the application and I'm really liking it. I have a doubt with the buttons. Would it be possible to change the assignment of the buttons to do the following? (We start from an SNES command)
A Button --> Back
Button B --> Enter menu and play
L Button --> Re Pag
R button --> Av Pag
The other buttons I don't name would still have the same function. Basically it is to follow the scheme of Batocera Linux.Is it possible to do it or is it all hardcoded and can't be touched?
Greetings!
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@lopapa I did not change Retropie's conventions, and have no project to it in this fork. It's not required as it is a Windows version and ES does not send buttons configuration to emulators. Just reconfigure with B instead of A and use A instead of B...
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@f-caruso
Hello,You're absolutely right. I change the buttons and I have the same effect. Sometimes I don't fall into the most logical and easy.
Thanks for answering!
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@f-caruso , Can you tell me how to fix the EmulationStation bug that closes when trying to edit a game description? sometimes the description appears weird and then back to normal, this in all themes. I have the latest version of ES and this has been repeated in the last few previous versions.
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@miojopronto I have a strange display too, I need to fix this... But I have no crash...
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@f-caruso said in Updated EmulationStation for Windows:
crash
I recorded the error and uploaded the video. Warning. the audio is very loud.
https://streamable.com/09ddp
anything saved via emulationstation is not really saved and when you try to edit the description of any game make the emulationstation closes. -
@miojopronto said in Updated EmulationStation for Windows:
@f-caruso
sorry, I uploaded the video with an older version than the current one, emulationestation is no longer closing, it's just a white screen bug and you can't see what you write. should be the same as you have on yours, thanks for the attention. I just wanted to notify you. -
@f-caruso I downloaded the new version you released today, and it fixed the issue, EmulationStation doesn't close and doesn't bug when editing the theme. however you can no longer create gamelist via EmulationStation but you can use and modify it if you already have a gamelist for that system.
https://streamable.com/1r9f7
as long as you have a gamelist on each system everything should work normally but if you don't have a gamelist and you try to create one using emulationstation, as you could do before, then it doesn't show the information. -
Hi f.caruso, I love your emulationstation fork. Especially because she accepts music. I'm just having a problem. Every time I get into retroarch it gets in the background. Would there be any option to always leave Retroarch in front of emulationstation as soon as a game is started?
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@wwsnkneo It's probably not related to emulationstation. but you can try change the option "hide when launch game"
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@f-caruso I tried that but no good. I did it using another method. I think this is something of retroarch itself. Thanks for the fork and keep up the good work.
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Hello,
f.caruso, I have a problem using the padtokey function of your emulationstationportable. No key combination on the remote works. Basically I'm interested in closing the active window so I can close the emulators or games that are not retroarch. Is your version of emulationstation portable (with the joytokey) compatible with the latest Continuous build you publish? I have all the logs and configurations ( es_input.cfg, es_log.txt, es_log.txt.bak, es_padtokey.cfg ), but I think it would create a very long post and I don't know if it's allowed to post. If you want, I can upload the files on a drive or similar.
By the way, every day I like more as you are leaving emulationstation, thank you for your work.
Greetings,
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@lopapa Yes this exe is compatible with every version.
Also, try this version : http://fabrice.caruso.free.fr/EmulationStationPortable.zip
I recently added logs in case of errors. Also check every process are elevated the same way ( see my previous posts on the subject ). Also be sure joy2key is not running ( or mine is deactivated ) -
@f-caruso
I try with latest exe with same result. I can't see anything strange in the log. If you want, I can upload the file to a drive or wherever you tell me to.You indicate that your pad2key may be disabled. How can it be activated or deactivated? Maybe I've deactivated it and I haven't even
I don't have any gamepad control software installed.Regards
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@lopapa said in Updated EmulationStation for Windows:
You indicate that your pad2key may be disabled. How can it be activated or deactivated?
It is automatically enabled when the file es_padtokey.cfg is present in .emulationstation folder. Except, it is disabled if joy2key process is running.
I've just updated the file. Please download it again. The previous version may not work fine if your device is not xinput compatible. I also added new informations in the log file. By the way, the created log file name is 'EmulationStationPortable.log' in the exe's folder.
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@lopapa
Hello,I just tried it. I have updated to the latest version of emulationstation --> https://github.com/fabricecaruso/EmulationStation/releases/tag/continuous-master
and then I downloaded and updated the version of the portableemulationstation --> http://fabrice.caruso.free.fr/EmulationStationPortable.zip
I've started portable emulationstation. I re-configured the 8bitdo controller and did the test. The result is the same, I don't close the active window. I tried to connect the control by dinput, xinput and switch (3 of the 4 modes it has). In all three cases, the behavior is the same.
I haven't been able to see the emulationstationportable.exe log file. Only the file es_log.txt and es_log.txt.bak is generated from the .emulationstation folder. Indicate that it is generated in the same folder as the exe, I suppose you mean the exe emulationstationportable.exe?
Attached my file is_padtokey.cfg: (I have tried with and without Dolphin processes)
<?xml version="1.0" encoding="UTF-8"?>
<padToKey>
<app name="*">
<input name="hotkeyenable start" key="(%{CLOSE})"/>
<input name="hotkeyenable rightshoulder" key="(%{TAB})"/>
</app>
<app name="dolphin">
<input name="hotkeyenable start" key="(%{CLOSE})"/>
<input name="hotkeyenable rightshoulder" key="(%{TAB})"/>
</app>
<app name="Dolphin">
<input name="hotkeyenable start" key="(%{CLOSE})"/>
<input name="hotkeyenable rightshoulder" key="(%{TAB})"/>
</app>
<app name="devenv">
<input name="hotkeyenable start" key=""/>
</app>
</padToKey>Regards,
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