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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • MeduZaPaTM
      MeduZaPaT
      last edited by

      Nice work!!

      LEDSpicer

      1 Reply Last reply Reply Quote 0
      • fluffypillowF
        fluffypillow
        last edited by

        Weekly update!

        • Added internal support for game tags: These could be used for eg. marking games that support controllers, have co-op game modes, have been completed, etc.
          • In metadata files, a new tags field can be used for this one tag per line
          • Tags are also collected for Steam games automatically
        • Added support for game sort titles: This can be used for cases when the game should be sorted differently than by the title, eg. when it contains roman numerals or special characters
        • Created a new theme for experimenting with sorting and filtering. Probably not the best looking one for general use, but might be useful as an example for theme creators.

        img

        • Improved the loading speed of metadata files when collections only have fileentries
        • Made some small updates on a few documentation pages. The new features above are also documented (see: metadata file page and theme Api reference).
        • Minor internal configuration improvements and build optimizations
        • Maintainers: Removed the INSTALL_DATADIR configuration option. It wasn't really used since Pegasus is a single executable, and for config files there are plenty of directories supported already.
        • Maintainers: Added support for installing the readme and license files, by specifying the INSTALL_DOCDIR configuration option. For a global installation on Linux, the XDG spec recommends setting it to /usr/share/doc/pegasus-frontend.
        • Theme makers: globalFonts is now also accessible as global.fonts. The plan is to have all globally accessible things to reside inside global, so globalFontsand vpx() may get deprecated/removed in the (far) future.
        • Theme makers: toVarArray() is now documented.
        1 Reply Last reply Reply Quote 1
        • fluffypillowF
          fluffypillow
          last edited by fluffypillow

          @AndersHP I've also experimented with creating a theme for 240x screens, but I wasn't managed to make one I'd be pleased with.

          If we think in a grid, we'd probably need to pick a fixed cell size to avoid the scaling issue the default theme has when there are mixed size assets. It looks like two landscape- or three portrait images would fit comfortably in this size. With using landscape tiles, we'd get the gpiOS theme. With portrait, we run into the issue that most platforms seem to have horizontal images by default, so cropping them vertically is kind of ugly. So now I'm thinking about a single-list kind of layout, but then that's kind of different than the default one.

          AndersHPA 1 Reply Last reply Reply Quote 1
          • AndersHPA
            AndersHP @fluffypillow
            last edited by

            @fluffypillow
            Thanks for your work!
            I don't know if I'm understanding you right.. I actually think the original theme looks great, and handles the different orientations (landscape/portrait) really well..

            The only issue on a small screen is the coversizes are way too small.
            Will upping the size result in artifacts?

            fluffypillowF 1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow @AndersHP
              last edited by

              @AndersHP Well there's an old issue about mixed portrait/landscape box arts looking ugly, so to avoid that I was thinking about making the new theme have a fixed column count. What seemed to fit comfortably was either 2 columns of landscape images or 3 columns of portrait images. It can be made to work like the default theme and support both, but then it will also be sensitive to mixed images.

              AndersHPA 2 Replies Last reply Reply Quote 0
              • AndersHPA
                AndersHP @fluffypillow
                last edited by AndersHP

                @fluffypillow Ah, but that issue will only be present with libraries with both landscape and portraits, right? I think in this case one could crop either one of them, but in 99% of the cases, it's either portrait or landscape, and this functions perfectly in Pegasus :)

                Edit:
                @fluffypillow
                Good that the old issue is closed now.
                Your new take on this looks great on Github. Are you thinking a theme or a toggle, that simultaneously alters the text in Pegasus?

                Either way, great great work!

                fluffypillowF 1 Reply Last reply Reply Quote 0
                • AndersHPA
                  AndersHP @fluffypillow
                  last edited by

                  This post is deleted!
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                  • P
                    Patientgamerfr
                    last edited by Patientgamerfr

                    I'd like to thank you for the release of this front end. As a long time user of ES i'm grateful for your efforts and the compatbility with ES !
                    I have one question concerning themes : i would like to build my own and i couldnt find a way to start Pegasus with a "system page" which would include Pc, Snes, Mame etc... Is there a section in the documentation that i had overlooked ?

                    1 Reply Last reply Reply Quote 1
                    • fluffypillowF
                      fluffypillow @AndersHP
                      last edited by

                      @AndersHP it works quite differently than the default, so this will be a separate theme for now. In the future it'd be nice to improve the scalability of the whole UI as well.

                      @Patientgamerfr in Pegasus there are no predefined views, you have data (eg. game info and collections), and you can display it any way you want with as many views you'd like. I admit the theme documentation is not in good shape, hopefully I can update that too eventually.

                      1 Reply Last reply Reply Quote 1
                      • fluffypillowF
                        fluffypillow
                        last edited by

                        No major updates this week due to other projects and the holidays. I did some experimenting with a theme for small screens, and also fixed a filtering issue in the Secretary theme from a few weeks ago. For the next week I'll see if I can do some more documentation updates, including the theme section.

                        1 Reply Last reply Reply Quote 1
                        • aatheronbA
                          aatheronb
                          last edited by

                          thx for the search bar guys
                          i sorta need it with 4000 games to look through

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                          • C
                            clamcho
                            last edited by clamcho

                            @fluffypillow sorry sir i want to report that may tv box didn't detect pegasus as an launcher . my tv box spec is Amlogic S905X, quad core ARM Cortex-A53 @ up to 1.5 GHz with penta-core Mali-450MP GPU @ 750 MHz

                            alt text
                            alt text

                            fluffypillowF 1 Reply Last reply Reply Quote 0
                            • fluffypillowF
                              fluffypillow @clamcho
                              last edited by

                              @clamcho Hi, this feature is available in the latest releases of Pegasus, have you tried that?

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                              • C
                                clamcho @fluffypillow
                                last edited by clamcho

                                @fluffypillow yes first i try the stable version 13 it can't detect then i downloaded the latest version 13-26 still it doesn't pop out , i try pushing it to system but still fail, the other launcher is fine an my android tv box and i try latest pegasus on my android phone works fine it's pop out when i press home button .

                                fluffypillowF 1 Reply Last reply Reply Quote 0
                                • fluffypillowF
                                  fluffypillow @clamcho
                                  last edited by

                                  @clamcho hmm interesting, just to make sure, could you try uninstalling Pegasus and then installing the latest version? If that doesn't work, try setting it as the launcher in the settings menu (see the "restore the default launcher" part here).

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                                  • C
                                    clamcho @fluffypillow
                                    last edited by clamcho

                                    @fluffypillow problem solved sir, i change the ROM and change Home in the setting to pegasus but after restart it still use main launcher then i uninstall the main launcher via lucky patcher after restart it pop out , why i change the ROM ? because the first ROM after i uninstall the main launcher it became bootloop .
                                    one more thing shutdown and reboot make pegasus just quit app not doing shutdown and reboot .

                                    fluffypillowF 1 Reply Last reply Reply Quote 0
                                    • fluffypillowF
                                      fluffypillow @clamcho
                                      last edited by

                                      @clamcho Yes, most regular applications don't have the permission to shutdown or reboot the phone, I plan to remove those buttons from the Android version in the future.

                                      1 Reply Last reply Reply Quote 0
                                      • fluffypillowF
                                        fluffypillow
                                        last edited by

                                        Weekly update! Just a few small things:

                                        • Minor updates to the main website
                                        • Updated the translation files as some texts were missing
                                        • Experimented with a theme for small screens (not complete yet!)
                                        1 Reply Last reply Reply Quote 1
                                        • fluffypillowF
                                          fluffypillow
                                          last edited by

                                          Weekly update! There have been a large number of updates to the user guide and core development parts of the documentation. Pretty much all pages received some updates, especially the list of third-party apps support and the metadata related pages. With that done, next I'm planning to work on the theme development section.

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                                          • P
                                            Patientgamerfr
                                            last edited by

                                            @fluffypillow said in Announcing Pegasus Frontend:

                                            list of third-party apps support a

                                            Thanks a lot for the Lutris support !

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