Suggestions for ports
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no error just a mini window like running the game in the top left corner and the os stucks
cannot find any newer deb of ioquake3 engine in raspbian stretch works perfect
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@retropi19 Maybe your RetroPie system is missing some important dependencies that openarena requires.
It could also be, that it tries to run the game with OpenGL and that it has not been enabled on your RPI otherwise your best bet would probably be to compile from source to get it working again.
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tpo1990 do you happen to know how many are the systems/games you can put on a pi-zero until it starts to loosing it? (lagging,no loading,crashing etc) what is the limit?
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@retropi19 I cannot say as i don't own a Pi Zero, but i would think that the hardware specifications on the Pi Zero will show the limit as to what games runs smooth or not.
You can see it when comparing ex. Pi 3B with a Pi Zero where it is known that a Pi Zero will not be able to run PSX games like the Pi 3B will. I know for infact that i reached the limit with trying to run Aliens versus Predator
1999 after i was able to compile and make it working. It was really slow like 1-5 fps max which i suspect the opengl renderer for. -
pi zero can run really good psx games with the pcsx rearmed emulator not the lr one the other one,i was trying in the berryboot image of retropie for zero that apparently is problematic compared to the normal version that the bugs simply are not there.
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@retropi19 A zero has to use inferior/older emulators so the overall experience will generally not be great. For me anyways.
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@retropi19 That is something I was not aware of. I have also tried out berryboot earlier on my Pi 3B. While it did work it just was not a great experience as something seemed to be missing in the berryboot image of RetroPie. I have ever since moved away from it and been using PINN. PINN is an enhanced NOOBS bootloader. It works really good and it suit my needs.
Keep in mind that most compiling on Linux is trial and error. You just got to try it out and see if it works or not. :-)
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pinns is nice but the images/OS are huge in size so far i dont have problems with the berryboot image for rpi3,
Did you ported any other game ?
any luck with captain claw? do you have any instructions that work?
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@retropi19 i didn't notice the images/OS file size since i'm using a 64 gb micro sd card.
I haven't ported or gotten any other source port to work since the summer season earlier this year.
I was only lucky once to get Captain Claw compiled and built into a working
binary
that you could run directly from theCLI Command Line
orFramebuffer
mode. I did try it again but failed to compile. I might do it some time again.Keep in mind that the sourceport OpenClaw runs but not completely smooth. It does in fact seem that we could get it to work with being able to start it up from the
Ports
section inEmulationstation
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@tpo1990 can you create a script module for captain claw and put it in your github page?
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@retropi19 Only if i can get it to compile into a working binary that we can run. I won't release anything that doesn't work unless it has a specific purpose.
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@tpo1990 did you tried it in raspbian buster?
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@retropi19 No not yet as my Pi3B is running official RetroPie with Stretch. I'm mostly aimed at getting the ports to work on official stable releases.
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@tpo1990 you can just try it only to see if it works
a lot of things run faster in buster eg retropie loads faster
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just wanted share this
@Cesarpuig posted this the other day
to get Half-life on RetroPiehttps://github.com/sergiopoverony/xash3d
and it does work, may not be perfect, but for the most part it is playable
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It is true :)
Some glithe but playable
when I am at home I upload my settings -
@retropi19 That sounds promising but at the moment i'm not seeing the need to try it out yet.
@Cesarpuig Cool. It is probably just a matter of time when it gets optimized enough to be able to have a stable release for RPI. It may even run better on a RPI 4B.
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@tpo1990 can you create a scriptmodule for log2ram for retropie
it seems it extends mem card life
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@retropi19 I only create scriptmodules for working ports after i have tested them. This log2ram probably need some testing and benchmarking to see how it performs and work on a RPI. Since my time is limited i cannot do this. Maybe someone else can.
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its working fine tested with retropie
also this: https://www.raspberrypi.org/forums/viewtopic.php?t=252254
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