• Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
RetroPie forum home
  • Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login

mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

Scheduled Pinned Locked Moved Ideas and Development
mame
1.5k Posts 70 Posters 1.7m Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A
    arcadez2003
    last edited by arcadez2003 11 Apr 2019, 16:18 4 Nov 2019, 16:16

    A few bits n bobs............

    Added the missing inputs for button 3 for Bonanza Bros

    bnzabros.png

    Fixed the music and sfx cutting out level 2 onwards in Super Spacefortress Macross II.

    macross2.png

    Attempted to get Scramble Spirits to work, please test it " using the latest rom from MAME" and lemmie know either way if it's playable now.

    sspirits.png

    Arcade Addict

    1 Reply Last reply Reply Quote 5
    • R
      Riverstorm
      last edited by 4 Nov 2019, 23:00

      @arcadez2003 - Thanks for the updates! I tested Scramble Spirits (sspirits.zip) from MAME 0.215. It starts to load fine and you see:

      Sega
      System-24
      Now Loading...
      

      after that it goes black though I can pull up the TAB menu, dip switch settings and exit the game, etc.

      A 1 Reply Last reply 4 Nov 2019, 23:28 Reply Quote 0
      • A
        arcadez2003 @Riverstorm
        last edited by 4 Nov 2019, 23:28

        @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

        @arcadez2003 - Thanks for the updates! I tested Scramble Spirits (sspirits.zip) from MAME 0.215. It starts to load fine and you see:

        Sega
        System-24
        Now Loading...
        

        after that it goes black though I can pull up the TAB menu, dip switch settings and exit the game, etc.

        Thanks for trying it out i was hoping all it needed was the correct inputs and a better dump of the disc image, however it's likely gonna be
        the big changes to the memory map handling in the system24 driver circa MAME79 which got the game working, too much graft
        required to backport those changes to this core so Scramble Spirits will have to remain on the non working list.

        Ya win some lose some :)

        Arcade Addict

        B 1 Reply Last reply 5 Nov 2019, 20:42 Reply Quote 0
        • B
          BadFurDay @arcadez2003
          last edited by 5 Nov 2019, 20:42

          @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

          @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

          @arcadez2003 - Thanks for the updates! I tested Scramble Spirits (sspirits.zip) from MAME 0.215. It starts to load fine and you see:

          Sega
          System-24
          Now Loading...
          

          after that it goes black though I can pull up the TAB menu, dip switch settings and exit the game, etc.

          Thanks for trying it out i was hoping all it needed was the correct inputs and a better dump of the disc image, however it's likely gonna be
          the big changes to the memory map handling in the system24 driver circa MAME79 which got the game working, too much graft
          required to backport those changes to this core so Scramble Spirits will have to remain on the non working list.

          Ya win some lose some :)

          The exact same happens with Gain Ground, another Sega System 24 game. Is it the exact same issue?

          A 1 Reply Last reply 6 Nov 2019, 00:18 Reply Quote 0
          • A
            arcadez2003 @BadFurDay
            last edited by arcadez2003 11 Jun 2019, 00:36 6 Nov 2019, 00:18

            @BadFurDay said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            @arcadez2003 - Thanks for the updates! I tested Scramble Spirits (sspirits.zip) from MAME 0.215. It starts to load fine and you see:

            Sega
            System-24
            Now Loading...
            

            after that it goes black though I can pull up the TAB menu, dip switch settings and exit the game, etc.

            Thanks for trying it out i was hoping all it needed was the correct inputs and a better dump of the disc image, however it's likely gonna be
            the big changes to the memory map handling in the system24 driver circa MAME79 which got the game working, too much graft
            required to backport those changes to this core so Scramble Spirits will have to remain on the non working list.

            Ya win some lose some :)

            The exact same happens with Gain Ground, another Sega System 24 game. Is it the exact same issue?

            Nope different problem as Crackdown, Gain Ground and a few other Sega System 24 games are protected via the Sega FD encryption that's why they dont boot,
            this core would need an updated MAME90 version of the M68k cpu which supports decryption routines for these games so they would work.

            Alternatively i've seen websites that boast of decrypting the Sega System 24 games so they run on a standard M68k rather than Sega's FD M68k variant
            from what i can tell these are kits to use for arcade machine collectors and dont seem to be available as romsets for use in MAME like you get with the
            Sega 16 / 18 games, this is a pity as our M68k CPU would have been fine for running a System24 game which has had the protection ripped out
            it would have been interesting to see if they would have worked with our ole MAME2003+ System 24 driver.

            Arcade Addict

            1 Reply Last reply Reply Quote 0
            • A
              arcadez2003
              last edited by 9 Nov 2019, 15:20

              A wee while back a super rare game on alotta MAME veterans wish list after a few false dawns was finally secured and dumped, however it was a conversion kit on Pacman
              hardware rather than the proper dedicated Epos version, this created a problem for me as to get it up and running they had to rework more or less all the pacman
              machine emulation code.

              Sifting through 1000's of lines of code changes looking to pin down the parts required to get the game up and running in this core wasn't something i was gonna
              ever do but as luck would have it another version of this game turned up on the proper hardware and well it dropped into our ancient Epos driver with no trouble
              whatsoever.

              Being a spooky haunted house deal i wanted to drop this on Halloween but the colour prom needed a redump and then i was busy with other stuff, so better late than never
              here's a new game ya's can play or not :)

              Eeekk!

              eeekk.png

              You can check my original commit for something that might interest ya's ;)

              Arcade Addict

              1 Reply Last reply Reply Quote 4
              • G
                GreenHawk84 @Darksavior
                last edited by 25 Nov 2019, 12:42

                @Darksavior has Ninja Baseball Bat Man improved at all? I find it pretty terrible on FBA using the latest version of Retropie.

                B D 2 Replies Last reply 25 Nov 2019, 13:12 Reply Quote 0
                • B
                  barbudreadmon @GreenHawk84
                  last edited by barbudreadmon 25 Nov 2019, 13:12

                  @GreenHawk84 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  I find it pretty terrible on FBA using the latest version of Retropie.

                  Do you mean FBNeo ? I don't think there should be speed issues with irem m92 on a rpi3b+, but if there are you can try setting frameskip to 1 and/or underclocking the cpu in core options (no restart required, you can tinker with settings until you find it playable).

                  FBNeo developer - github - forum

                  1 Reply Last reply Reply Quote 0
                  • sirhenrythe5thS
                    sirhenrythe5th
                    last edited by 25 Nov 2019, 13:37

                    just for interest: Ninja Baseball Bat Man runs great using AdvanceMame.

                    Because of that i cannot talk about the performance of this game with FBNeo.
                    I use this Emulator for other games that run much better on FBNeo, i.e. "DoDonPachi II: Beestorm" ;)

                    -- Retro-Achievements Username: SirALX --
                    RetroRatio: 1.88
                    Started Games beaten: 2,47%
                    Site Rank: 4382/93743 ranked users (TOP 4.76%)
                    Last seen in [The Legend of Zelda: Lost in Time (HACK) [N64], exploring Hyrule at Night]

                    1 Reply Last reply Reply Quote 0
                    • A
                      arcadez2003
                      last edited by arcadez2003 25 Nov 2019, 14:18

                      Some of the Irem M92 M107 games Ninja Baseball Batman being one use nifty graphical effects which fire on a raster irq line, it's these effects which can cause the games to
                      have performance issues on some of the lesser spec platforms like the Rpi, you can however disable said raster effects in the driver code and it'll speed the games up no end
                      but with the downside that some of em will have graphical niggles as a result, from memory im sure the shmupmame builds have done this.

                      Maybe that's why the games perform better in advancemame builds on the Rpi due the dev's turning off the raster update on the graphics.?? i'd need to check the
                      source code or see a short vid of someone playing Ninja Baseball Batman "the intro map before the first level starts" to know for sure.

                      BTW quite a few of the Irem games have speedhacks in the older MAME cores hence why some people might favor using em over FBN, Unfortunately Ninja Baseball Batman
                      is one the games they did not add a speedup for, which is a real pity as it so obviously could have done with a little kick in that dept.

                      Arcade Addict

                      B 1 Reply Last reply 25 Nov 2019, 16:50 Reply Quote 0
                      • A
                        arcadez2003
                        last edited by arcadez2003 25 Nov 2019, 14:41

                        On the subject of performance i plain forgot there is a version of Metal Slug 2 which has improvements in that dept more info here.............

                        http://blog.system11.org/?p=1442

                        So we now support Metal Slug 2 - Turbo in this core try it vs the original version and im sure you'll agree it plays a fair bit better.

                        mslug2.png

                        Arcade Addict

                        WeirdHW 1 Reply Last reply 26 Nov 2019, 10:58 Reply Quote 3
                        • B
                          barbudreadmon @arcadez2003
                          last edited by 25 Nov 2019, 16:50

                          @arcadez2003 do you mean https://github.com/finalburnneo/FBNeo/blob/54dba32527c8addf346aacfdd276fc224ea191da/src/burn/drv/irem/d_m92.cpp#L2082-L2094 ? I could add some fake dipswitch to toggle that code.

                          FBNeo developer - github - forum

                          A 1 Reply Last reply 25 Nov 2019, 23:39 Reply Quote 0
                          • D
                            Darksavior @GreenHawk84
                            last edited by Darksavior 25 Nov 2019, 19:44

                            @GreenHawk84 The last time I tried it, it wasn't full speed on fb-neo. Use Mame2003plus. I've moved on to a pi4 and it runs full speed with neo.

                            From what I remember on my pi3b+, in neo the intro to stage was full speed but then the rest of the game was slow. On plus, it was the opposite. Intro slow, rest full speed.

                            G 1 Reply Last reply 25 Nov 2019, 20:09 Reply Quote 0
                            • G
                              GreenHawk84 @Darksavior
                              last edited by 25 Nov 2019, 20:09

                              @Darksavior said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                              @GreenHawk84 The last time I tried it, it wasn't full speed on fb-neo. Use Mame2003plus. I've moved on to a pi4 and it runs full speed with neo.

                              From what I remember on my pi3b+, in neo the intro to stage was full speed but then the rest of the game was slow. On plus, it was the opposite. Intro slow, rest full speed.

                              What about sound quality?

                              1 Reply Last reply Reply Quote 0
                              • G
                                grant2258 Banned
                                last edited by 25 Nov 2019, 20:17

                                The sound bug was fixed was teh decryption tables that needed updated. The only slowdow I got on the pi3b+ is the cut scenes bit all the game play is spot on.

                                1 Reply Last reply Reply Quote 1
                                • A
                                  arcadez2003 @barbudreadmon
                                  last edited by 25 Nov 2019, 23:39

                                  @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                  @arcadez2003 do you mean https://github.com/finalburnneo/FBNeo/blob/54dba32527c8addf346aacfdd276fc224ea191da/src/burn/drv/irem/d_m92.cpp#L2082-L2094 ? I could add some fake dipswitch to toggle that code.

                                  If you wanted to try it change these lines, https://github.com/finalburnneo/FBNeo/pull/182/commits/efc0797f9f54b9deeeb86d0dc7b25db75706b0de

                                  Arcade Addict

                                  1 Reply Last reply Reply Quote 0
                                  • Lyle_JPL
                                    Lyle_JP
                                    last edited by 26 Nov 2019, 04:54

                                    This post is deleted!
                                    1 Reply Last reply Reply Quote 0
                                    • WeirdHW
                                      WeirdH @arcadez2003
                                      last edited by WeirdH 26 Nov 2019, 10:58

                                      @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      So we now support Metal Slug 2 - Turbo in this core try it vs the original version and im sure you'll agree it plays a fair bit better.

                                      This is very cool. Is it enough to rename the turbo version's '941-p1.p1' to '241-p1.bin' and put it inside the mslug2.zip for m2003+?

                                      B A 2 Replies Last reply 26 Nov 2019, 11:23 Reply Quote 0
                                      • B
                                        barbudreadmon @WeirdH
                                        last edited by barbudreadmon 26 Nov 2019, 11:23

                                        @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        This is very cool.

                                        That's why i'm always saying that people shouldn't discard clones, in fbalpha/fbneo mslug2t has been supported for a long time, however people prefer not looking at clones and overclocking the emulated cpu to get rid of slowdowns (causing issues with other games when doing it globally).

                                        @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        Is it enough to rename the turbo version's '941-p1.p1' to '241-p1.bin' and put it inside the mslug2.zip for m2003+

                                        Messing manually with the content of a romset is never a good idea, i recommend using the mslug2t romset properly instead.

                                        FBNeo developer - github - forum

                                        ClydeC 1 Reply Last reply 26 Nov 2019, 12:14 Reply Quote 0
                                        • ClydeC
                                          Clyde @barbudreadmon
                                          last edited by 26 Nov 2019, 12:14

                                          Hi @barbudreadmon, do you know any good resources about preferable clones? Thanks.

                                          B A WeirdHW 3 Replies Last reply 26 Nov 2019, 13:59 Reply Quote 0
                                          • First post
                                            Last post

                                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.

                                            This community forum collects and processes your personal information.
                                            consent.not_received