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    Versatile C++ game scraper: Skyscraper

    Scheduled Pinned Locked Moved Ideas and Development
    skyscraperscrapergamelist.xmlscrapinggithub
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    • ectoE
      ecto @muldjord
      last edited by

      @muldjord Yes, of course, that makes sense! Thanks again!

      1 Reply Last reply Reply Quote 1
      • muldjordM
        muldjord
        last edited by

        Skyscraper 3.3.4 released: https://github.com/muldjord/skyscraper

        • 'igdb' module global key has been removed from Skyscraper. They have moved to free personal keys instead (this is good news!). To get one, register at https://api.igdb.com (Thank you to 'stlbluesfan' for letting me know)
        • Fixed disk space check so it also works for 'attractmode' frontend
        • Updated 'attractmode' to save overviews in correct location and format (Thanks to 'barolo' for letting me know, thanks to 'teeedubb' and 'barolo' for testing)
        • For 'attractmode' added semicolon detection for 'snaps'/'video' parsing for determining resource folders (Thanks to 'barolo' for pointing this out)

        This is mostly a release to fix some AttractMode related export issues. But it also includes the change in the IGDB module that now craves a personal API key instead of the limited global one. This means that you can now get your own private key for IGDB and use that instead, giving everyone better access.

        ClydeC o0alucard0oO 2 Replies Last reply Reply Quote 2
        • ClydeC
          Clyde @muldjord
          last edited by

          @muldjord Great news! How do I store my personal IGDB key in the config files?

          https://github.com/muldjord/skyscraper/blob/master/docs/SCRAPINGMODULES.md#IGDB isn't updated yet in this matter.

          muldjordM 1 Reply Last reply Reply Quote 0
          • muldjordM
            muldjord @Clyde
            last edited by

            @Clyde said in Versatile C++ game scraper: Skyscraper:

            @muldjord Great news! How do I store my personal IGDB key in the config files?

            Just like any of the other modules that need user credentials. In this case it's just a single key like this:

            [igdb]
            userCreds="<KEY>"
            

            I will update the doc, thanks!

            1 Reply Last reply Reply Quote 1
            • muldjordM
              muldjord
              last edited by muldjord

              Skyscraper 3.3.5 released: https://github.com/muldjord/skyscraper

              • Updated 'screenscraper' API to support new system name json format (Thank you to 'Micket' for letting me know)

              This is an important release! The 'screenscraper' API has changed a tiny bit, which broke the Skyscraper implementation. So this release is needed to make it work again.

              Please spread the word if you hear of anyone having 'screenscraper' issues with a pre-3.3.5 version. This version will fix it for them!

              And thanks to 'Micket' for letting me know. I don't use Skyscraper on a daily basis, so I rely on users to report such API issues to me.

              ClydeC 1 Reply Last reply Reply Quote 3
              • ClydeC
                Clyde @muldjord
                last edited by

                @muldjord Thank you for your ongoing work.

                One (seemingly) small feature request. 😌 Next to the --symlink option, a --hardlink option would be great. Hardlinks would combine the benefits of saved storage space like symlinks, but would also work like normal files if the roms and/or media directories are copied to another medium. Would that be feasible for a coming update?

                muldjordM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator
                  last edited by

                  Actually, using a hardlink has a few limitations and caveats:

                  • a hardlink cannot be created across filesystems - it's only between files on the same FS.
                  • if you remove the source, then re-create it (with the same name), the hardlink would still contain the 1st source data, while the symlink would still work.
                  1 Reply Last reply Reply Quote 1
                  • muldjordM
                    muldjord @Clyde
                    last edited by

                    @Clyde The framework I use does not support creating hardlinks only symlinks.

                    ClydeC 1 Reply Last reply Reply Quote 0
                    • ClydeC
                      Clyde @muldjord
                      last edited by

                      @mitu Yes, both variants have their pitfalls (like symlinks' dependence on the source). I just would have liked to have both as options. :)

                      @muldjord A pity, but thanks for clearing it up.

                      1 Reply Last reply Reply Quote 0
                      • S
                        steptoe
                        last edited by

                        Hi,

                        Just wondering if you have any plans to add support for pinball in your scraper

                        I'm aware not many sites have pinball data on their videos or images. emumovies seems to be about the only one that has some videos/images

                        Mainly Future Pinball and Visual Pinball/PinMAME

                        Thanks

                        muldjordM 1 Reply Last reply Reply Quote 0
                        • ClydeC
                          Clyde
                          last edited by

                          @muldjord Happy holidays! I recently noticed a wrongly scraped game. Would it help if I reported this to you? If so, how should I do it?

                          muldjordM 1 Reply Last reply Reply Quote 0
                          • S
                            steptoe
                            last edited by

                            I'm trying to compiler the latest Skyscraper 3.3.5 for Windows using QT as described here :

                            *You can easily cross-compile it for Windows. Just download and install Qt 5 from the official site (open source version). When installing, put a checkmark in the latest mingw32 version, I don't support MSVC++ although it might work, not sure. When it's installed you'll find a Qt specific command prompt in your start menu. From there navigate to the Skyscraper source folder and run:
                            $ qmake
                            $ mingw32-make release

                            That will give you a compiled version in a subfolder called "release". Then you need to copy the needed dll's from the qt5 install folder into the release folder and start an ordinary command prompt there. Then you should be able to run it.*

                            Running the QT Creator and trying various new projects and not finding how to point at the Skyscraper source folder to compile a windows version

                            My intention is then look into using other 3rd party software to create a simple GUI for us Windows users. I use SkraperUI but Skyscraper gets better and better as I've followed its development for RetroPie which I also use via RetroSMC on our Pi/KODI box running OSMC

                            Thanks

                            muldjordM 1 Reply Last reply Reply Quote 0
                            • muldjordM
                              muldjord @steptoe
                              last edited by

                              @steptoe said in Versatile C++ game scraper: Skyscraper:

                              Just wondering if you have any plans to add support for pinball in your scraper

                              No current plans, no.

                              I'm aware not many sites have pinball data on their videos or images. emumovies seems to be about the only one that has some videos/images

                              Skyscraper doesn't support emumovies as they don't have an open API. At least not to my knowledge. I've been looking for one but never found one. It has to be some kind of REST-based API, not just an ftp with images or something like that.

                              1 Reply Last reply Reply Quote 0
                              • muldjordM
                                muldjord @Clyde
                                last edited by

                                @Clyde said in Versatile C++ game scraper: Skyscraper:

                                @muldjord Happy holidays! I recently noticed a wrongly scraped game. Would it help if I reported this to you? If so, how should I do it?

                                That should be reported to the module that delivered the wrong data. I suggest registering with them and fixing it yourself if you can. That's the power of community based game info databases.

                                ClydeC 1 Reply Last reply Reply Quote 0
                                • muldjordM
                                  muldjord @steptoe
                                  last edited by

                                  @steptoe said in Versatile C++ game scraper: Skyscraper:

                                  I'm trying to compiler the latest Skyscraper 3.3.5 for Windows

                                  The howto describes how to compile it under Windows. You shouldn't use QT Creator to do that, just the Qt command prompt as the text you pasted also tells you to. But you're basically on your own here. I don't use Windows myself and quite frankly don't have much interest in that system. Sorry.

                                  Remember that Skyscraper is licensed under the GPL if you end up using any of the Skyscraper code for any of your projects. :) Good luck with it!

                                  1 Reply Last reply Reply Quote 0
                                  • ClydeC
                                    Clyde @muldjord
                                    last edited by Clyde

                                    @muldjord said in Versatile C++ game scraper: Skyscraper:

                                    That should be reported to the module that delivered the wrong data. I suggest registering with them and fixing it yourself if you can. That's the power of community based game info databases.

                                    Ah, I thought that Skyscraper mistook one game for another (but on the second thought, only getting the video wrong then is illogical). I didn't think about checking the data on screenscraper.fr, though. And there it is: the wrong video (from Dangerous Xmas instead of Zettaizetsumei Dangerous Jiisan). I'll report it immediately, I have already an account there. edit: Done.

                                    Thanks for pointing me to something obvious, I plead insanity because of a heavy cold I'm having at the moment. 🥴

                                    1 Reply Last reply Reply Quote 1
                                    • ClydeC
                                      Clyde
                                      last edited by Clyde

                                      FYI: TheGamesDB is back online, but it needs a prefix /v1/ to work now.

                                      (Thanks to @maserspark for reporting this.)

                                      muldjordM 1 Reply Last reply Reply Quote 0
                                      • muldjordM
                                        muldjord @Clyde
                                        last edited by muldjord

                                        @Clyde Thanks for the update. It seems they are running from an old backup, but I don't quite understand what they mean by

                                        the API is also back online,
                                        but using the prefix /v1/ which is both to get devs to explicitly make sure old data doesn't just crash their apps,
                                        but this prefix will remain as our main endpoint for this api going forward

                                        Sounds to me like it's only the old API that's online but it doesn't say so specifically.

                                        Either way, great to see that they are slowly getting back online.

                                        ClydeC 1 Reply Last reply Reply Quote 0
                                        • ClydeC
                                          Clyde @muldjord
                                          last edited by

                                          @muldjord Indeed, it is great. Do you have to update SS to include the prefix?

                                          muldjordM 1 Reply Last reply Reply Quote 0
                                          • muldjordM
                                            muldjord @Clyde
                                            last edited by muldjord

                                            @Clyde Probably not if it's just the old API (which I think it is). I think we'll just have to wait this out until it's back online in v2.

                                            EDIT: After re-reading their message a couple of times I think I get it. The 'v1' will stay, even when they get a more recent backup imported. So I've added the 'v1' prefix, and release 3.3.6.

                                            1 Reply Last reply Reply Quote 0
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