Adding redream standalone module
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@WODAK yah, I just pushed a fix for most of the games (it's literally building right now).
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@inolen I see that retropie just added a binary install for redream. Is this the current version? Great work btw, I'm having a blast testing redream out.
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@quicksilver yep. their script pulls the latest build from the website at the time of install. split screen support landed about 2 hours ago, so you may need to reinstall if you've installed before then
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@WODAK said in Adding redream standalone module:
@davidgrohl said in Adding redream standalone module:
Thanks, I'll take a look to the video. I found Fly-cast but it cannot compile. It gives an error and not install correctly.
Update the script and try to rebuild again...now it shoud work.
About redream... stable release version v1.5.0 of redream is out :)
Thanks mate.
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@inolen said in Adding redream standalone module:
@WODAK yah, I just pushed a fix for most of the games (it's literally building right now).
Thank you so much! I can confirm that split screen works like a charm.
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@WODAK just a heads up, pushed a bad bug related to that change in my rush at night - new dev build up with a fix.
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Is there sn option to upscale in Redream. If there is how do I set it up?
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@George-Spiggott you can change the resolution in the redream menu. You can also remap controls there as well. I think I had to push right trigger to get into the menu.
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@quicksilver Thanks I spotted that. I'm running in 1920x1080 16x9 but there doesn't seem to be any internal upscaling. The graphics look lower res than they do in lr-flycast in 1024x768.
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@George-Spiggott I just compared and I see what you mean. Not sure what the answer is then.
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@quicksilver window size is the resolution the display is set to - this is separate from the actual Dreamcast video resolution.
redream renders the Dreamcast video at the native resolution of 640x480 by default, and we offer a premium upgrade (more details at https://redream.io/download) that enables higher-resolution rendering / more save state slots. 1280x960 is the next resolution up and it's not perfect yet, most games can hit 40-50 fps at 1280x960 with a few hitting 50+ (e.g. Soul Calibur) but it's not yet a constant 60.
Note that when you raise the window size you're causing the monitor to be configured to that resolution and the Dreamcast video is scaled to fit (but note, that RPI has to do this scaling which is expensive if the window size is large). You ideally want the window size set to a resolution that's as closee to the Dreamcast video resolution as possible in order to offload that scaling scaling to the display itself.
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@inolen thanks for the explanation. So if I understand you correctly it is best to set the display resolution in the redream menu to 640x480 if our tv/monitor supports it correct?
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@quicksilver depends on the aspect ratio of the display, i use 720x480 on my monitor.
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@inolen one more question...is it possible to make save input for a specific game or a specific button to switch from gamepad to axis controler. The problem is mainly that I'm also using two Hori Fight Sticks mini 4, so there is only a stick (gamepad) :) In some games there is the main controler the axis or gamepad. So every time I want to play a different game I have to reconfigure the controller from axis to gamepad or vice versa.
This is just a wish (feature?:) )...nothing more :) If it's to complicate to implement or configure then don't bother :)
Thank you again for your QUICK and mostly EFFECTIVE anwsers :)
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