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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Which emu for ESPGALUDA 2 ?

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    espgaluda 2
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    • T
      toto2000
      last edited by

      Thanks. I have indeed a PI4 image that emulates it (too slow) but I haven't checked with which emu.

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      • B
        barbudreadmon
        last edited by

        iirc, odroid n2 barely handle it with mame2016 + emulated cpu underclocking, but the pi4 has way lower specs (older cpu model + lower freq, it might be possible to catch up with heavy OC+cooling though).

        FBNeo developer - github - forum

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        • T
          toto2000
          last edited by

          Actually, I was hoping to have it running smoothly on a pi3B+ with my retropie CRT image that is usually much much smoother that regular ones with hdmi, as I run all games in native low res, without any shader, bezel etc. But indeed, if mame 2016 is required, I'll wait....

          DarksaviorD 1 Reply Last reply Reply Quote 0
          • IanDaemonI
            IanDaemon
            last edited by IanDaemon

            I play CAVE shooters a lot. Espgaluda 2 is too much for the stock 3B+ to handle.

            WORKING:
            DonPachi
            DoDonPachi
            ESP Ra.De.
            Dangun Feveron / Fever S.O.S.
            Guwange
            Progear: Storm of Progear
            DoDonPachi DaiOuJou
            Ketsui: Kizuna Jigoku Tachi
            Espgaluda

            NO LUCK:
            Mushihimesama
            Espgaluda II
            Pink Sweets
            Mushihimesama Futari
            Muchi Muchi Pork!
            Deathsmiles
            DoDonPachi DaiFukkatsu
            Deathsmiles II: Makai no Merry Christmas
            DoDonPachi SaiDaiOuJou

            • 5 Favorite Arcade Games in MAME
            • Cocktail Cabinet Games
            • Check out the MAME RoW
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            • DarksaviorD
              Darksavior @toto2000
              last edited by

              @toto2000 Fat chance. My pi4, overclocked to 1.9Ghz, the game runs at 60fps if there's no explosions on mame2016. Similar results with the other cave shooters that'll only run on 2016.

              1 Reply Last reply Reply Quote 1
              • T
                toto2000
                last edited by

                Ah, on my pi4 (not overclocked), the game has huge slowdowns during explosions, that makes it uncomfortable to play..... Let's wait until we have hardware acceleration in the graphic drivers....

                mituM B 2 Replies Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @toto2000
                  last edited by

                  @toto2000 said in Which emu for ESPGALUDA 2 ?:

                  Let's wait until we have hardware acceleration in the graphic drivers....

                  The PI4 already has that, I don't think there's anything to wait. The GPU acceleration performance does not have an impact on this game.

                  1 Reply Last reply Reply Quote 1
                  • B
                    barbudreadmon @toto2000
                    last edited by barbudreadmon

                    @toto2000 mame has no hardware acceleration, your best bet for now would be to downclock the emulated cpu and overclock your pi4 to highest possible frequency

                    FBNeo developer - github - forum

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                    • T
                      toto2000
                      last edited by

                      I thought that even 2D rendering could take advantage of OpenGL / Mesa 3. Fba uses that I think, for accelerating 2D rendering cycles...

                      B 1 Reply Last reply Reply Quote 0
                      • B
                        barbudreadmon @toto2000
                        last edited by

                        @toto2000 said in Which emu for ESPGALUDA 2 ?:

                        I thought that even 2D rendering could take advantage of OpenGL / Mesa 3. Fba uses that I think, for accelerating 2D rendering cycles...

                        It's not about being 2D or 3D, it's about being software or hardware rendered :

                        • software renderer will render everything on a framebuffer then pass this to whatever backend is used for rendering
                        • hardware renderer will render the various elements using directly the gfx apis and let the gpu compose everything, meaning they are only compatible with the gfx apis they were written for

                        While it's totally possible to render a 2D sprite by directly using a gfx api, it was never done in either MAME or FBNeo.

                        FBNeo developer - github - forum

                        1 Reply Last reply Reply Quote 1
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