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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • quicksilverQ
      quicksilver
      last edited by quicksilver

      So I think I'll hold off on anything further with vcmi. The performance is great, the game runs fullspeed. However I have already encountered a few issues. The AI is rather dumb, it will hire new heroes at a ridiculous rate but rarely gives them a decent army. Many AI castles were left completely undefended even though they had the ability to hire more units. There was also a weird visual glitch that occured on some of the battlefields like some of the background textures were missing. It looks like vcmi is still being developed but has been stuck on version 0.99x for about two years now. Hopefully if/when they release version 1.0 it will be indistinguishable from the original HMM3.

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      • R
        retropi19
        last edited by

        tpo1990 what about to make a script for this game doom2D

        Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

        Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

        tpo1990T 1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver
          last edited by

          I'm curious to try building openmw (morrowind) or xash3d (halflife one). Before I attempt, has anyone already tried?

          ExarKunIvE 1 Reply Last reply Reply Quote 1
          • ExarKunIvE
            ExarKunIv @quicksilver
            last edited by

            @quicksilver xash3d works fine for what the Pi3 can push. so i think youll be able to get it going, somehow

            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
            Maintainer of RetroPie-Extra .

            1 Reply Last reply Reply Quote 0
            • tpo1990T
              tpo1990 @retropi19
              last edited by

              @retropi19 Thank you for reminding me of this alternative doom experience. From what I found, is that Doom 2D is a fan based DOS port. So you should be able to run the game with dosbox emulator in RetroPie.

              Greetings from Denmark. :-)

              Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

              R 1 Reply Last reply Reply Quote 0
              • R
                retropi19 @tpo1990
                last edited by

                @tpo1990 i know that i just give it to you so you can make it a script for the ports

                Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

                Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

                tpo1990T 1 Reply Last reply Reply Quote 0
                • tpo1990T
                  tpo1990 @retropi19
                  last edited by tpo1990

                  @retropi19 Thank you but it does not make sense building a script for a DOS based game when you just have to follow the PC/DOS instructions found on the official RetroPie wiki page to get it working.

                  Why would you want a script for it?

                  Greetings from Denmark. :-)

                  Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

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                  • R
                    retropi19
                    last edited by

                    i dont really use dosbox i prefer the one time install of a port,if you can make a script would be great

                    Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

                    Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

                    quicksilverQ 1 Reply Last reply Reply Quote 0
                    • quicksilverQ
                      quicksilver @retropi19
                      last edited by

                      @retropi19 said in Suggestions for ports:

                      i prefer the one time install of a port

                      Why is that? If performance is good through dosbox, that saves a lot of unnecessary work. Dosbox has a built in mapper to map keyboard keys to controller as well. Unless the port has significant performance improvements over dosbox or has extra features I have to agree with @tpo1990.

                      1 Reply Last reply Reply Quote 1
                      • quicksilverQ
                        quicksilver
                        last edited by

                        @tpo1990 have you heard of lilium-voyager? It's a fork of ioquake3 that allows running Star trek voyager elite force holomatch games. https://github.com/zturtleman/lilium-voyager/blob/master/README.md. since you have had luck with compiling other forks of ioquake3, I think I might try this one out. I had elite force back in the day it was probably the first good (only?) Star trek game that I played.

                        tpo1990T 1 Reply Last reply Reply Quote 0
                        • tpo1990T
                          tpo1990 @quicksilver
                          last edited by

                          @quicksilver Seems interesting. I haven't heard of it. If it uses ioquake3's base code it should be able to run on Raspberry Pi. Star Trek Voyager Elite Force is one of those games that I never got the chance to try out when I was younger. I had the other Star Trek PC game back in my younger days that used the unreal engine (Star Trek: Klingon Honor Guard).

                          Greetings from Denmark. :-)

                          Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                          1 Reply Last reply Reply Quote 0
                          • M
                            magikarp1232
                            last edited by

                            Who about Nredneck or NBlood?🤔

                            1 Reply Last reply Reply Quote 1
                            • quicksilverQ
                              quicksilver
                              last edited by

                              Just got OpenRA up and running thanks to some help from one of the devs. If anyone is interested I'll post info on how to build it yourself. :)

                              tpo1990T J 2 Replies Last reply Reply Quote 4
                              • tpo1990T
                                tpo1990 @quicksilver
                                last edited by

                                @quicksilver Cool. I am very much interested :-)

                                Greetings from Denmark. :-)

                                Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                quicksilverQ 1 Reply Last reply Reply Quote 1
                                • J
                                  Jste84 @quicksilver
                                  last edited by

                                  @quicksilver said in Suggestions for ports:

                                  Just got OpenRA up and running thanks to some help from one of the devs. If anyone is interested I'll post info on how to build it yourself. :)

                                  @quicksilver you are doing some amazing things right now. Love the sound of this and the half life and morrowwind builds!

                                  You've probably had enough of my questions, but if you need someone to test then in happy to help

                                  quicksilverQ 1 Reply Last reply Reply Quote 1
                                  • quicksilverQ
                                    quicksilver @Jste84
                                    last edited by

                                    @Jste84 said in Suggestions for ports:

                                    You've probably had enough of my questions, but if you need someone to test then in happy to help

                                    I'm standing on the shoulder of giants. :) I have had tons of help from much more knowledgeable people here on the forums. So anytime I have the chance to pay it forward I try to do so. The more we all work together to get this stuff running the more we all benefit.

                                    1 Reply Last reply Reply Quote 1
                                    • quicksilverQ
                                      quicksilver @tpo1990
                                      last edited by

                                      @tpo1990 https://retropie.org.uk/forum/topic/25918/openra-source-port-for-c-c-red-alert-tiberium-dawn-and-dune-2000

                                      Figured Id make a new topic so it doesnt get lost in here.

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                                      • saccublendaS
                                        saccublenda
                                        last edited by

                                        I recently discovered EasyRPG, an open source alternative to RPG Maker 2000/2003.
                                        I was able to build the EasyRPG Player (that allows to play games created with RPG Maker 2000/2003) from source (it does require liblcf and pixman) and make it run on the Pi4.
                                        I think it would make a fine addition to RetroPie ports.

                                        1 Reply Last reply Reply Quote 1
                                        • V
                                          VictimRLSH
                                          last edited by

                                          A native build for Robot Odyssey would be awesome, even though it can be played on the Pi through Apple ][ emulation, DosBox, or a Chromium app. The source for the Chromium app seems to be the best version, so compiling that for a port would be optimal.

                                          Oh, as for people that want to play it, it has been called the hardest computer game of all time, even harder than Wizardry IV. You basically wire robots with discrete logic gates and burn custom PLAs to solve diabolically hard puzzles. The "speed" run on YouTube is 13 hours long...

                                          System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

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                                          • ectoE
                                            ecto @retropi19
                                            last edited by

                                            @retropi19
                                            I compiled both and they are working fine! I have a Rpi4 with RetroPie 4.6 and both work great without much tinkering.

                                            DevilutionX even worked on the Rpi3 (but IIRC some backported libraries had to be installed which wasn't much fun). On Rpi4 it's compiling like advertised:

                                            sudo apt-get install cmake g++ libsdl2-mixer-dev libsdl2-ttf-dev libsodium-dev
                                            git clone https://github.com/diasurgical/devilutionX
                                            cd devilutionx
                                            cd build
                                            cmake ..
                                            make -j$(nproc)
                                            

                                            Blood, Exhumed and Redneck Rampage (!) also compile fine on Rpi4 (all with GL support and enabled Polymost renderer). I tested Blood and Redneck Rampage and it's running in 1280x720 at reasonable speeds. Perhaps the resolution has to be lowered a bit more, but I haven't had the time to play the games.

                                            Compiling was a littele more involved:

                                            sudo apt-get install build-essential nasm libgl1-mesa-dev libglu1-mesa-dev libsdl1.2-dev libsdl-mixer1.2-dev libsdl2-dev libsdl2-mixer-dev flac libflac-dev libvorbis-dev libvpx-dev libgtk2.0-dev freepats
                                            git clone https://github.com/nukeykt/NBlood
                                            cd NBlood
                                            
                                            

                                            Now, a small thing has to be edited in according to this issue. IIRC I just changed the zpl.h file line 174 to return 0; instead of return r;

                                            The binaries for all three games are then compiled by

                                            make
                                            

                                            I haven't gotten CD audio (in form of .ogg files) to work with Redneck Rampage.

                                            On another post I've written that Exult (Ultima VII and Serpent Isle port) works ok on Rpi3. On my Rpi4 it's now quite sluggish with screen tearing etc... I will look into that at a later date ;)
                                            On a happier note: Ultima IV, VII and VIII are now being integrated into ScummVM! I'm looking forward to that!

                                            Shadow Warrior runs smoothly in 1280x720 in full screen using JFSW. But I read somewhere, that EDuke32 might be able to run that now? Not sure, and I haven't tried.

                                            Anyways, have fun compiling!

                                            ExarKunIvE 1 Reply Last reply Reply Quote 0
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