Retropie completely locking up (requiring hard reboot) when attempting to switch from disk 2 to disk 1 in multidisk games.
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I know this works, but is there a way to fix the quick swap option? I now have multiple metal gear solids in the menu and I want to keep this as simple as possible for my friend.
As far as I can tell, it's the same issue.
Have you tried @windg's workaround - to download the core from the URL they mentioned - and see if you still get the crash ?
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I can confirm the boot problem with .m3u with .cd1 and .cd2 files in MGS .
If i use .cue files in the m3u file game boots fine. Game works fine also with .cue files (exit and disk swapping) without m3u file.
It's necessary to have multidisk games with .m3u file ?
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@windg said in Retropie completely locking up (requiring hard reboot) when attempting to switch from disk 2 to disk 1 in multidisk games.:
It's necessary to have multidisk games with .m3u file ?
Not necessarily, but it helps with save states/files, since you don't have to copy/rename them when you switch discs.
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@mitu Sorry, where do I put this "so" file?
EDIT: Found it! -
@AssCabbage Try
/opt/retropie/libretrocores/lr-pcsx-rearmed
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@AssCabbage said in Retropie completely locking up (requiring hard reboot) when attempting to switch from disk 2 to disk 1 in multidisk games.:
Is there a change log so I can see what bugs have been fixed recently so I can know if moving to this old version is bringing in anything nasty?
You can take a look at the commit history, but I don't think they're publishing any recent change logs.
https://github.com/libretro/pcsx_rearmed/commits/master -
@AssCabbage Can you try now to update from source
lr-pcsx-rearmed
on the original system and re-test ? -
@mitu I had to give this setup to the person I was building it for (was supposed to get it last week), so I can't test at the minute. I think I'll put one of these together for myself however and I'll be using the same image, so I can test then.
Looking at the commits though and the latest one doesn't seem to have anything to do with this issue?
I'm guessing when they added async support in the 26th February commit they broke something in CD swap support?
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@AssCabbage said in Retropie completely locking up (requiring hard reboot) when attempting to switch from disk 2 to disk 1 in multidisk games.:
Looking at the commits though and the latest one doesn't seem to have anything to do with this issue?
Depends when you looked at the commits, the one that should fix this problem was merged yesterday. When/if you get over the same issue, you can add the info to this topic. Thank you for testing.
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@mitu ah, I see your commit now about the deadlock.
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i update ir-pcsx-rearmed from source . What i have to test?
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@windg said in Retropie completely locking up (requiring hard reboot) when attempting to switch from disk 2 to disk 1 in multidisk games.:
What i have to test?
If you'd like to test the fixed version, then you can change back the CD Access Method (Restart) option of the core to sync and repeat the test.
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I try 3 games Final Fantasy VIII, XI and Metal Gear Solid with CD Access Method (Restart) set to synchronous. All games are with .M3U files and .CDx extentions . I use the new disk control menu.
-All games are booting fine
-I start all games from CD2 and when the game ask for CD1 the changes was succesfully
-I use a save file in FF 8 and when the game ask for CD2 the change was succesfully
-I try 3 times to change the disk without the game ask for this (it's not a normal condition) and i had a lock-up and 2 times a black screen(i choose reset from retroarch to get out from this)Generally, the fixed version working fine without the previous lock-ups during exit and during disk swapping.
Thanks again!
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