• Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
RetroPie forum home
  • Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

Is Yabasanshiro emulator coming on retropie?

Scheduled Pinned Locked Moved Help and Support
sega saturnemulator
362 Posts 37 Posters 383.4k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G
    grant2258 Banned @roslof
    last edited by grant2258 27 May 2020, 21:14

    @roslof i assume youve done all this

    sudo apt install git cmake qtbase5-dev qtmultimedia5-dev libqt5opengl5-dev libopenal-dev libsdl2-dev
    git clone https://github.com/devmiyax/yabause.git
    cd yabause
    git clone https://github.com/firebase/firebase-cpp-sdk.git -b v6.11.0 yabause/src/qt/firebase-cpp-sdk
    mkdir build
    cd build
    cmake -DYAB_PORTS=qt ../yabause

    what i need you to do is goto cd yabuse where ever you cloned it

    rm .gitignore
    git clean -Xfd
    git clone https://github.com/firebase/firebase-cpp-sdk.git -b v6.11.0 yabause/src/qt/firebase-cpp-sdk
    mkdir build
    cd build
    cmake -DYAB_PORTS=qt ../yabause

    edit changed this up a little due to the git ignore so all build directories clear as well

    1 Reply Last reply Reply Quote 0
    • M
      myzar @roslof
      last edited by 27 May 2020, 21:39

      @roslof said in Is Yabasanshiro emulator coming on retropie?:

      @grant2258 having trouble compiling, even after installing the libraries you listed above. Getting:

      CMake Error at src/qt/CMakeLists.txt:27 (find_package):
        By not providing "FindQt5WebEngineWidgets.cmake" in CMAKE_MODULE_PATH this
        project has asked CMake to find a package configuration file provided by
        "Qt5WebEngineWidgets", but CMake did not find one.
      
        Could not find a package configuration file provided by
        "Qt5WebEngineWidgets" with any of the following names:
      
          Qt5WebEngineWidgetsConfig.cmake
          qt5webenginewidgets-config.cmake
      
        Add the installation prefix of "Qt5WebEngineWidgets" to CMAKE_PREFIX_PATH
        or set "Qt5WebEngineWidgets_DIR" to a directory containing one of the above
        files.  If "Qt5WebEngineWidgets" provides a separate development package or
        SDK, be sure it has been installed.
      

      I'm only a little smarter than stupid, so was planning to try running the executable posted by myzar a bit later, along w/his sample config.

      I had to switch to the standard buster repo to install that dep i cursed it alot

      G M 2 Replies Last reply 27 May 2020, 21:41 Reply Quote 0
      • G
        grant2258 Banned @myzar
        last edited by grant2258 27 May 2020, 21:41

        @myzar is it not on the repo ? I need to grab a pi4 at some point.

        1 Reply Last reply Reply Quote 0
        • M
          mechafatnick @myzar
          last edited by 28 May 2020, 04:54

          @myzar I'm glad it wasn't me! Thought I was Going mad :D

          I couldn't get it to compile (probably because I needed to change repo!) but I managed to get the binary up and running. Thanks guys!

          R 1 Reply Last reply 28 May 2020, 05:08 Reply Quote 0
          • R
            roslof @mechafatnick
            last edited by 28 May 2020, 05:08

            @mechafatnick would you mind sharing the steps to setup run the binary?

            M 1 Reply Last reply 28 May 2020, 05:19 Reply Quote 0
            • M
              mechafatnick @roslof
              last edited by 28 May 2020, 05:19

              @roslof I downloaded the binary Myzar kindly compiled: https://retropie.org.uk/forum/post/223836

              Then added his run command to the saturn emulators.cfg:

              https://retropie.org.uk/forum/post/223663

              1 Reply Last reply Reply Quote 1
              • B
                barbudreadmon
                last edited by 28 May 2020, 05:32

                @myzar There is also the build option based on https://github.com/devmiyax/yabause/tree/master/yabause/src/retro_arena with minimalistic ui (no qt required).

                FBNeo developer - github - forum

                P M 2 Replies Last reply 28 May 2020, 09:25 Reply Quote 0
                • P
                  pjft @barbudreadmon
                  last edited by 28 May 2020, 09:25

                  @barbudreadmon That should indeed work but, alas, from a few (incompetent) tries on my end and a few others we always hit an "unable to create EGL surface" message on launch. Fairly sure it's a compiler flag thing, but alas never managed to move past that.

                  Folks using xinit: you may want to create a file in /usr/share/X11/xorg.conf.d/named, for instance, 10-monitors.conf(or add to it) the following:

                  Section "Monitor"
                      Identifier "Monitor0"
                      Option "DPMS" "false"
                  EndSection
                  
                  Section  "ServerFlags"
                      Option "BlankTime"  "0"
                      Option "StandbyTime" "0"
                      Option "SuspendTime" "0"
                      Option "OffTime" "0"
                  EndSection
                  
                  Section "ServerLayout"
                      Identifier "ServerLayout0"
                      Option "StandbyTime" "0"
                      Option "SuspendTime" "0"
                      Option "OffTime"     "0"
                      Option "BlankTime"   "0"
                  EndSection
                  

                  At least on my end the screen would always turn off after 10 mins, when the X power saving features hit. This should disable them - and there are probably unnecessary flags there as well.

                  1 Reply Last reply Reply Quote 0
                  • M
                    myzar @barbudreadmon
                    last edited by 28 May 2020, 09:54

                    @barbudreadmon said in Is Yabasanshiro emulator coming on retropie?:

                    @myzar There is also the build option based on https://github.com/devmiyax/yabause/tree/master/yabause/src/retro_arena with minimalistic ui (no qt required).

                    I've tried but it doesn't start i get

                    Fail to SDL_GL_CreateContext Bye! (Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH))

                    maybe because it's for xu4 not sure i'm not skilled enough :(

                    G 1 Reply Last reply 29 May 2020, 18:54 Reply Quote 0
                    • M
                      myzar
                      last edited by myzar 29 May 2020, 15:37

                      anyone can figure out how to hack the source to quit with a button rather than with a key ? I looked in the source but i can't find where is comparing with the keyevent , qt is also alien for me, i did that for the sega model 3 emu but i'm bashing my head without luck with yaba

                      1 Reply Last reply Reply Quote 0
                      • G
                        grant2258 Banned @myzar
                        last edited by grant2258 29 May 2020, 18:54

                        @myzar said in Is Yabasanshiro emulator coming on retropie?:

                        @barbudreadmon said in Is Yabasanshiro emulator coming on retropie?:

                        @myzar There is also the build option based on https://github.com/devmiyax/yabause/tree/master/yabause/src/retro_arena with minimalistic ui (no qt required).

                        I've tried but it doesn't start i get

                        Fail to SDL_GL_CreateContext Bye! (Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH))

                        maybe because it's for xu4 not sure i'm not skilled enough :(

                        if your using the pc.cmake comment out set (USE_EGL True) or unset it from your command line. I had to update nanovg as well

                        M 1 Reply Last reply 29 May 2020, 19:20 Reply Quote 0
                        • R
                          robertybob @steeeb
                          last edited by 29 May 2020, 18:58

                          @steeeb said in Is Yabasanshiro emulator coming on retropie?:

                          Also, Retro Arena paid devmiyax to port it to the XU4

                          Surely we could pool enough money to pay him too? Indigogo or something? Seems reasonable that he would want to be paid for his time.

                          1 Reply Last reply Reply Quote 0
                          • M
                            myzar @grant2258
                            last edited by 29 May 2020, 19:20

                            @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                            @myzar said in Is Yabasanshiro emulator coming on retropie?:

                            @barbudreadmon said in Is Yabasanshiro emulator coming on retropie?:

                            @myzar There is also the build option based on https://github.com/devmiyax/yabause/tree/master/yabause/src/retro_arena with minimalistic ui (no qt required).

                            I've tried but it doesn't start i get

                            Fail to SDL_GL_CreateContext Bye! (Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH))

                            maybe because it's for xu4 not sure i'm not skilled enough :(

                            if your using the pc.cmake comment out set (USE_EGL True) or unset it from your command line. I had to update nanovg as well

                            I've tried without and i get a gl error GlxBadFBConfig , but this still uses xorg just not qt , so i don't think it's worth to waste more time with it

                            G 1 Reply Last reply 29 May 2020, 19:25 Reply Quote 0
                            • G
                              grant2258 Banned @myzar
                              last edited by grant2258 29 May 2020, 19:25

                              @myzar would need a pi4 to test stuff to be honest not sure how all the gl is setup pi4 end will look at it if i ever get one!

                              fwiw this is what the default behavior is set too
                              option(YAB_FORCE_GLES20 "force to use OpenGLES 2.0" ON)
                              if (YAB_FORCE_GLES20)
                              set(GLSystem "OpenGL ES 2.0")
                              else(YAB_FORCE_GLES20)
                              set(GLSystem "Desktop OpenGL")
                              endif(YAB_FORCE_GLES20)

                              1 Reply Last reply Reply Quote 1
                              • D
                                Darksavior
                                last edited by Darksavior 29 May 2020, 22:42

                                I tried the prebuilt 64bit yabause qt that you can get on the 64bit version of the pi os. 1950Mhz overclock. Sega rally. 45-50fps when racing.
                                lr-yabasanshiro on retropie = 30-40fps when racing.
                                I didn't try the 32bit version (if available) from the 32bit version of the pi os.

                                Is 64bit being looked into for retropie?

                                P 1 Reply Last reply 29 May 2020, 23:18 Reply Quote 0
                                • P
                                  pjft @Darksavior
                                  last edited by 29 May 2020, 23:18

                                  @Darksavior did you try the current 32-bit binary and compare? I'd be keen on seeing Mame performance on 64-bit though.

                                  D 1 Reply Last reply 29 May 2020, 23:21 Reply Quote 0
                                  • D
                                    Darksavior @pjft
                                    last edited by Darksavior 29 May 2020, 23:21

                                    @pjft No, it wasn't available in the pi os repo.

                                    P 1 Reply Last reply 29 May 2020, 23:35 Reply Quote 0
                                    • P
                                      pjft @Darksavior
                                      last edited by 29 May 2020, 23:35

                                      @Darksavior sorry - I was referring to the yabasanshiro 32-bit binary here from the thread:)

                                      I get fairly good performance overall - some games are better than others, but definitely a solid improvement over the lr- core in terms of squeezing a bit more performance from the pi.

                                      Glad to see you testing out the 64-bit OS, looking forward to your impressions.

                                      D 1 Reply Last reply 31 May 2020, 02:02 Reply Quote 0
                                      • M
                                        myzar
                                        last edited by 30 May 2020, 10:16

                                        looks like devmiyax pushed 3.2.4 to github , this is the compiled bin

                                        https://mega.nz/file/6t8xCDzL#WNdDaBFPvpDkzFHtWzfltPD6wu4z3MT0QjMNEf2vFak

                                        no idea about the changelog

                                        G M P 3 Replies Last reply 30 May 2020, 10:42 Reply Quote 1
                                        • G
                                          grant2258 Banned @myzar
                                          last edited by 30 May 2020, 10:42

                                          @myzar said in Is Yabasanshiro emulator coming on retropie?:

                                          looks like devmiyax pushed 3.2.4 to github , this is the compiled bin

                                          https://mega.nz/file/6t8xCDzL#WNdDaBFPvpDkzFHtWzfltPD6wu4z3MT0QjMNEf2vFak

                                          no idea about the changelog

                                          Thats some good news I get a feeling he releases source after a few beta tests to fix bugs to get a somewhat stable code for people to compile. Im glad to see he working on need to test out the golden axe fix using the qt version on my linux desktop

                                          1 Reply Last reply Reply Quote 0
                                          225 out of 362
                                          • First post
                                            225/362
                                            Last post

                                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.

                                            This community forum collects and processes your personal information.
                                            consent.not_received