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    How to make vector arcade games look their best

    Scheduled Pinned Locked Moved General Discussion and Gaming
    vectoradvancemame
    40 Posts 7 Posters 41.2k Views
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    • B
      bifelix89
      last edited by

      Hello everyone! :-) I have tried the tempest romset 0106 but does not work can anyone help me? Thanks!

      rbakerR caver01C 2 Replies Last reply Reply Quote 0
      • rbakerR
        rbaker @bifelix89
        last edited by

        @bifelix89 A 0.106 romset is compatible with Advmame 1.4 only. What emulator are you using? If it is this version of mame, you don't have a 0.106 rom.

        1 Reply Last reply Reply Quote 0
        • B
          bifelix89
          last edited by

          The romset in my possession is a .106 so it was written where I found ... but using advmame 1.4 does not work does anyone know where you can find a romset .106? Thanks :-)

          edmaul69E 1 Reply Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @bifelix89
            last edited by

            @bifelix89 you cant ask these kinds of question here. Try google.

            1 Reply Last reply Reply Quote 0
            • caver01C
              caver01 @bifelix89
              last edited by

              @bifelix89 I will add that your question is not related to this topic. You are troubleshooting ROMs, not vector game configuration. You stated you are trying to make Tempest run, but you didn't say which ROM. I can confirm that a proper .106 tempest.zip works fine in advanceMAME 1.4, so either your ROM is bad, it is the wrong version, or you are trying to use a clone (like tempest1.zip) without understanding how clones require parents etc..

              My 4-player cocktail style cabinet built as a custom "roadcase"

              UDb23U 1 Reply Last reply Reply Quote 1
              • UDb23U
                UDb23 @caver01
                last edited by

                @caver01 I had some trouble with Tempest.zip too with advmame 1.4. I finally managed to get it working but a small portion of the screen at the bottom is cut off. I don't have any other "overscan" issues with other advmame roms and ES is also working correctly at 1080p.
                Any clue how to fix this ?
                Using retropie 3.8.1 on Pi3 and advmame vector settings as suggested in this thread.

                caver01C 1 Reply Last reply Reply Quote 0
                • caver01C
                  caver01 @UDb23
                  last edited by

                  @UDb23 what is your video resolution and your display settings in advmame exactly? I have tempest filling the screen (truly, rotated sideways because it's a vertical game). What does yours look like? Stretched? Pillar-box?

                  My 4-player cocktail style cabinet built as a custom "roadcase"

                  UDb23U 1 Reply Last reply Reply Quote 0
                  • UDb23U
                    UDb23 @caver01
                    last edited by

                    @caver01
                    I checked and Tempest uses 1080x1440 resolution. Game is portrait on a 16:9 1080p TV with usual black bars on the sides. As 1440 is > 1080 the lower part of the game area is cut.
                    The GUI does not allow to select lower resolutions.
                    I wonder why advmame uses a vertical res that's bigger than the actual available.

                    As an example Omega Race (horizontal game) runs at 1440x1080, correctly fitting maximum vertical resolution.

                    RC file DIsplay settings:

                    display_adjust none
                    display_antialias yes
                    display_artwork_backdrop yes
                    display_artwork_bezel yes
                    display_artwork_crop no
                    display_artwork_overlay yes
                    display_aspectx 16
                    display_aspecty 9
                    display_beam 1.2
                    display_brightness 1
                    display_buffer no
                    display_color auto
                    display_expand 1
                    display_flicker 15
                    display_flipx no
                    display_flipy no
                    display_frameskip auto
                    display_gamma 1
                    display_height 1080
                    display_intensity 1.5
                    display_interlaceeffect none
                    display_magnify auto
                    display_magnifysize 1920
                    display_mode auto
                    display_pausebrightness 1
                    display_resize fractional
                    display_resizeeffect auto
                    display_restore yes
                    display_rgbeffect none
                    display_rol no
                    display_ror no
                    display_scanlines no
                    display_skipcolumns auto
                    display_skiplines auto
                    display_translucency yes
                    display_vsync no
                    display_width 1920
                    

                    This is my complete current advmame 1.4 rc file.

                    caver01C 1 Reply Last reply Reply Quote 0
                    • caver01C
                      caver01 @UDb23
                      last edited by

                      @UDb23 We should be able to configure a working setup. I run tempest sideways, so for me it's fine--looks just like omega race. But in your setup, you really need it to run at an effective resolution of 810x1080. Try this: specify display_height 810 and display_width 1080. The thinking is that since it's normally a game that runs on a sideways turned monitor (vertical) and you have it oriented the opposite, it's using your specified height as the width and keeping the 4:3 aspect. Specifying 810 might get it to fit properly into 1080p. It's worth a shot anyway. If it works, you should be able to copy the lines, restore one version of them to their original settings and add tempest/ in front of those lines we changed and it should apply to just that game.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

                      UDb23U 1 Reply Last reply Reply Quote 1
                      • UDb23U
                        UDb23 @caver01
                        last edited by

                        @caver01 Modified rc file as suggested.
                        Thank you so much, now it works correctly :-)

                        1 Reply Last reply Reply Quote 0
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