Suggestions for ports
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A quick summary of ports I've created for any who are looking for ports.
- OpenJK: Jedi Academy
- OpenJK: Jedi Outcast
- Doom 3
- Doom 3 BFG Currently x86 only. It is in the Raspbian repos, but I haven't gotten it to work on a pi yet.
- ET: Legacy
Other scripts I have created but haven't posted yet because I am still debugging:
- OpenMW: Morrowind
- Rise of the Triad, Fixed and updated from Zerojay's repo
- OpenLara
- OpenTomb
- GZDoom
- Libretro Doom 3
Others I am thinking about:
- Unreal (x86 only)
- Unreal Tournament (x86)
- Unreal Tournament 2004 (x86)
- Quake 4 (x86)
- Libretro ECWolf
- Unreal Tournament 4 Beta (x86)
I thought about the Star Trek Elite Forces series, but the only ports I can find are multiplayer only.
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@gderber said in Suggestions for ports:
A quick summary of ports I've created for any who are looking for ports.
- OpenJK: Jedi Academy
- OpenJK: Jedi Outcast
- Doom 3
- Doom 3 BFG Currently x86 only. It is in the Raspbian repos, but I haven't gotten it to work on a pi yet.
- ET: Legacy
Other scripts I have created but haven't posted yet because I am still debugging:
- OpenMW: Morrowind
- Rise of the Triad, Fixed and updated from Zerojay's repo
- OpenLara
- OpenTomb
- GZDoom
- Libretro Doom 3
Others I am thinking about:
- Unreal (x86 only)
- Unreal Tournament (x86)
- Unreal Tournament 2004 (x86)
- Quake 4 (x86)
- Libretro ECWolf
- Unreal Tournament 4 Beta (x86)
I thought about the Star Trek Elite Forces series, but the only ports I can find are multiplayer only.
Will box86 or QEMU work from a Retropie installation script or does that require a desktop install? I've played around a bit with box86 but not QEMU.
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@gderber said in Suggestions for ports:
OpenMW: Morrowind
If you need any help with this one let me know. I have it running nicely on my pi.
I also was unable to find any single player elite force ports available unfortunately.
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@VictimRLSH I am not sure. I am not familiar enough with either of them to do more than speculate.
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I have been trying to compile Aquaria, an old (but still very pretty) indie game:
https://github.com/AquariaOSE/Aquaria
Unfortunately, I've not been very successful with the following error at 33%:
SIGTRAP was not declared in this scope raise(SIGTRAP)
Any tips on how to solve this? You may be able to tell that I barely have a clue of what I am doing.
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Well, that was easy to solve after some ducking: added signal.h to the includes of the file Aquaria/BBGE/Base.cpp , it now builds fully!
New problem: when attempting to run I get the error:
Error!: SDL_GL_LoadLibrary Error: No dynamic GL support in video driver
Does that mean I am out of luck here?
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@Impy are you running this on a pi 4? If so you'll need to try running the game in an x session. Looking at some of the issue reports on GitHub I don't think this game is OpenGL ES compatible and is using desktop GL. Try launching the game with the command
startx
before your launching instructions. You may need to install xorg from the apt repository to get startx to work. -
@quicksilver Wow! That actually worked (yes, compiling on a Pi4). Still looking at tweaking the performance (lower res, image quality settings, and/or overclocking), but 720p already runs fairly well.
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@Impy awesome! It's a good feeling when it all finally comes together and works. :) I have recently started going down the rabbit hole of compiling games for my pi 4 and it is quite addicting.
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@quicksilver said in Suggestions for ports:
@Impy awesome! It's a good feeling when it all finally comes together and works. :) I have recently started going down the rabbit hole of compiling games for my pi 4 and it is quite addicting.
Same here, just getting started seeing what I can get to run. Maybe we can throw together a list of what may be possible and start in on it.
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@VictimRLSH sounds good. Should we keep discussing here or start a new thread?
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@quicksilver Indeed! I think I have also found a repo for a gles version:
https://github.com/lunixbochs/aquaria
It doesn't mention it in the readme, but I suspect those are the sources for the openpandora (hence gles) port.
I tried building that one too, but it's based on an earlier source, so it starts the errors even earlier. Would it be worthwhile to try to solve them (ie, could I expect better performance with that version)?
As for a new thread; a "Great Porting Threat" to share potential sources and tips&tricks to get them working would be welcome, I think.
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@quicksilver said in Suggestions for ports:
@VictimRLSH sounds good. Should we keep discussing here or start a new thread?
Here for now, maybe start a new thread if it gets more popular. First, we need to acquire some targets. We can start here: https://en.wikipedia.org/wiki/List_of_open-source_video_games#Open_engine_and_free_content
Those games have free complete source code with free content, and would make ideal Ports because they can be played out of the box without the need to install ROMSs or asset files. Some of these are already available as ready to install packages in synaptic, they just need an install script and perhaps some configuration to run from Retropie.
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I just scored my first victory! AstroMenace compiled (only had to hunt down 1 dev package too! alutdev installed easily via Synaptic) However, it runs DOG SLOW unless you go into the config menus and turn the quality setting to LOW, disable shadows and extra light points. It is actually a very complex shooter with a ton of ship and weapon configuration options, pilot character development, and economy. Would make a great port if we can hack together a script for it.
My system config: 4g Pi 4 no overclocking. Linux raspberrypi 4.19.118-v7l+ #1311 SMP Mon Apr 27 14:26:42 BST 2020 armv7l GNU/Linux
Installation steps I used in Terminal from Desktop:
sudo git clone https://github.com/viewizard/astromenace.git astromenace
cd ~/astromenace
sudo cmake -DCMAKE_BUILD_TYPE=Release ./
sudo make -j4It does not produce an install file, so "sudo make install" won't work, you need to start up the game by changing to the astromenace directory and running it with ./astromenace. I also needed to install libalut-dev package to get it to compile.
Is this enough information to create an install script for Retropie?
EDIT: I discovered it was running very slow because I had a full screen resolution of 1600 x 1280. Windowing it and running it in lower res was a huge performance boost. -
@VictimRLSH looks cool, I'll have to check it out.
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@quicksilver said in Suggestions for ports:
@VictimRLSH looks cool, I'll have to check it out.
Now that I got it to run much faster on the Pi 4, I'm going to try installing it on the Pi 3 controller mount and see if it runs at an acceptable speed.
EDIT: It compiled just fine, but I can't run it because it needs to open a display of at least 800x480 and my Pimoroni Hyperpixel is 720x480. I'm guess it SHOULD run, I could try it on the 3B+ on HDMI.
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I found a cool port https://www.flightgear.org/
Can anyone tell me how to download it to retro pie? I know it will work with a raspberry pi 4. -
@Unknown instructions are here http://wiki.flightgear.org/Howto:Build_and_run_FlightGear_on_Raspberry_Pi_4
Looks neat btw, I might try to build it. I have been having an itch to play flight simulator 98 recently and this might be the closest I can get.
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@quicksilver Is this something that could be submitted to retro pie on github as a pull request?
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@Unknown if you or someone else makes a build script for it, sure.
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