RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

    Scheduled Pinned Locked Moved Ideas and Development
    mame
    1.5k Posts 70 Posters 1.7m Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RiverstormR
      Riverstorm
      last edited by Riverstorm

      You should be able to submit game button PR's for any game in mame2003-plus. You can do it for as many as you like or just your favorites. Here's a link explaining how to do it step-by-step. It's nicely documented and easy to follow and understand. There was a guy that submitted several PR's of his favorite games a while back.

      There are also steps for submitting bootstraps for those games that have trouble creating the NVRAM file on startup.

      1 Reply Last reply Reply Quote 0
      • RiverstormR
        Riverstorm
        last edited by Riverstorm

        If it helps others here's a list of ROMs that are not part of the official MAME or rollback sets needed to complete a mame2003-plus ROM set.

        Bubble Bobble (Ultra Version)(USA) [folder: bublboblu - parent: bublbobl - size: 548kb]
        a78-05u.52 [size: 65536] [CRC32: b31d2edc] [SHA1: b7d317c0b5b86c0bf39b18cfe584bca9d22d4eba]
        a78-06u.51 [size: 32768] [CRC32: a6345edd] [SHA1: 144f33002ee40acdbfa6a49119092a319048bb00]
        a78-08u.37 [size: 32768] [CRC32: d544be2e] [SHA1: 1472db52dcd9e17a866ea2766cfea500d8f712ab]
        
        Donkey Kong Remix [folder: dkrdemo - parent: dkong - sampleparent: dkong - size: 33kb]
        dkrdemo.5at [size: 4096] [CRC32: e59d406c] [SHA1: 7698e319ae191bb8bf7deeea5c4f18da04d73f73]
        dkrdemo.5bt [size: 4096] [CRC32: 660d43ec] [SHA1: 8bba334cec022ea851c4a82f6ecbc91c0708daea]
        dkrdemo.5ct [size: 4096] [CRC32: f48cb898] [SHA1: 470b8bee7f55e1d828abc0b1ec4b423392c83a78]
        dkrdemo.5et [size: 4096] [CRC32: f9fdff29] [SHA1: c2eb8f0ede8384369e17d8616f4ce063ae12b6c2]
        
        Eeekk! [folder: eeekk - size: 30kb]
        74s288.u66 [size: 32] [CRC32: f2078c38] [SHA1: 7bfd49932a6fd8840514b7af93a64cedb248122d]
        u4_e12063.u4 [size: 4096] [CRC32: 3d341208] [SHA1: bc4d2567df2779d97e718376c4bf682ba459c01e]
        u5_e12063.u5 [size: 4096] [CRC32: 4c22c6d9] [SHA1: 94a8fc951994746f8ccfb77d80f8b98fde8a6f33]
        u6_e12063.u6 [size: 4096] [CRC32: 61953b0a] [SHA1: 67bcb4286e39cdda20684a4f580392468b08800e]
        u7_e12063.u7 [size: 4096] [CRC32: a0df8f77] [SHA1: ee2afed25ab32bf09b14e8638d03b6e2f8e6b337]
        u8_e12063.u8 [size: 4096] [CRC32: bcb0ebbd] [SHA1: a2a00dedee12d6006817021e98fb44b2339127a0]
        u9_e12063.u9 [size: 4096] [CRC32: 6f57114a] [SHA1: 417b910a4343da026426b4cfd0a83b9142c87353]
        u10_e12063.u10 [size: 4096] [CRC32: edd05de2] [SHA1: 25dfa7ad2e29b1ca9ce9bb36bf1a573baabb4d5b]
        u11_e12063.u11 [size: 2048] [CRC32: 417faff0] [SHA1: 7965155ee32694ea9a10245db73d8beef229408c]
        
        Final Fight 30th Anniversary Edition [folder: ffightae - parent: ffight - sampleparent: ffight - size: 3mb]
        missing rom: ff-1m.3a [size: 524288] [CRC32: d5469303] [SHA1: 0c1e33a87eb3ef79e6a5ba80753eb495284e666c]
        missing rom: ff-22m.7h [size: 524288] [CRC32: cbdd8689] [SHA1: a75918ee837dfccdd4fd02b716928a2de2003103]
        missing rom: ff-23m.8h [size: 524288] [CRC32: 86def74f] [SHA1: 5206cc13bfe40fb4f9c3677629aee89099623ee6]
        missing rom: ff-3m.5a [size: 524288] [CRC32: 0c6302bf] [SHA1: 03ee13a67a8a3b92fac462623ace752d77b9e9f1]
        missing rom: ff-5m.7a [size: 524288] [CRC32: 91a909bd] [SHA1: 09621cb33a9c26798b1bba186dceb02e5f126e1a]
        missing rom: ff-7m.9a [size: 524288] [CRC32: 89f8b4cd] [SHA1: c169c445686d3c79eae2dc42460b8194c491ccb0]
        
        Hyper Street Fighter II: The Anniversary Edition (Asia 040202) [folder: hsf2a - size: 45mb]
        hs2ax.03 [size: 524288] [CRC32: 5f3d7397] [SHA1: 96f327dd998105ad5dc46bc9d3b741805a840d68]
        hs2ax.04 [size: 524288] [CRC32: 59acf108] [SHA1: e68fe233681175b29a35badab249c2b892b23af3]
        
        SegaSonic Bros (Japan, prototype) [folder: ssonicbr - size: 640kb]
        ssonicbr.ic31 [size: 262144] [CRC32: 03709746] [SHA1: 0b457f557da77acd3f43950428117c1decdfaf26]
        ssonicbr.ic32 [size: 262144] [CRC32: cf254ecd] [SHA1: 4bb295ec80f8ddfeab4e360eebf12c5e2dfb9800]
        ssonicbr.ic4 [size: 131072] [CRC32: 78e56a51] [SHA1: 8a72c12975cd74919b4337e0f681273e6b5cbbc6]
        
        The King of Fighters 2003 (Decrypted) [system: Neo-Geo - folder: kof2003d - size: 125mb]
        271-v1d.bin [size: 16777216] [CRC32: 2964f36e]
        
        Tron (freeplay) [folder: tronfp - parent: tron - size: 108kb]
        625_v11.bin [size: 8192] [CRC32: 402a99dc] [SHA1: d3fdf877f185473d3dbf33cd1a3d0dae4173e479]
        
        1 Reply Last reply Reply Quote 0
        • REK607R
          REK607
          last edited by

          I've been playing to Gunbird and Gunbird2 and they are very very cool. Unfortunately, Gunbird 2 is closing unexpectedly, has anyone experienced this before on mame2003-plus?

          B G 2 Replies Last reply Reply Quote 0
          • RionR
            Rion
            last edited by Rion

            @markwkidd @Riverstorm @grant2258 @arcadez2003 @barbudreadmon @pjft

            The catver.ini as mentionen here Updating catver.ini and other metadata #759
            has since long been out of date and in need of an update.

            Several weeks ago i finally started the long and tedious process of categorizing 4920 games and updating it to Mame 0.221 standards.

            An hour here, 15 minutes there and so on. It's finally complete.
            This was something i wanted to do for a long time.
            Well i hope you all like it.

            mame2003-plus catver.ini based upon mame 0.221 catver

            FBNeo rom filtering
            Mame2003 Arcade Bezels
            Fba Arcade Bezels
            Fba NeoGeo Bezels

            ClydeC 1 Reply Last reply Reply Quote 5
            • B
              barbudreadmon @REK607
              last edited by

              @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

              Unfortunately, Gunbird 2 is closing unexpectedly, has anyone experienced this before on mame2003-plus?

              I think many mame issues on the psikyosh driver were fixed after 2003, and i'm not sure how many of them @arcadez2003 managed to backport to mame2003+. You would probably be better using FBNeo for psikyosh games.

              FBNeo developer - github - forum

              arcadez2003A 1 Reply Last reply Reply Quote 1
              • ClydeC
                Clyde @Rion
                last edited by

                @Rion Perfect timing as I just finished migrating my fastest PC to a bigger hard drive for romset rebuilding. 😀

                1 Reply Last reply Reply Quote 1
                • G
                  grant2258 Banned @REK607
                  last edited by grant2258

                  @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  I've been playing to Gunbird and Gunbird2 and they are very very cool. Unfortunately, Gunbird 2 is closing unexpectedly, has anyone experienced this before on mame2003-plus?

                  I just tested this on my personal build of mame2003-plus it works fine on my laptop will test on the pi later on today will need to hook it up. If you could post a verbose log it would let you know if there is romset issues.

                  edit: tested on the pi is working fine (3b+) here no issues at all. Hopefully its just a bad romset you have. I tested on the latest retropie 2003+ bin

                  arcadez2003A 1 Reply Last reply Reply Quote 0
                  • arcadez2003A
                    arcadez2003 @grant2258
                    last edited by arcadez2003

                    @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                    @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                    I've been playing to Gunbird and Gunbird2 and they are very very cool. Unfortunately, Gunbird 2 is closing unexpectedly, has anyone experienced this before on mame2003-plus?

                    I just tested this on my personal build of mame2003-plus it works fine on my laptop will test on the pi later on today will need to hook it up. If you could post a verbose log it would let you know if there is romset issues.

                    edit: tested on the pi is working fine (3b+) here no issues at all. Hopefully its just a bad romset you have. I tested on the latest retropie 2003+ bin

                    This is the only bug ever reported with regards to Gunbird 2 crashing..........

                    https://mametesters.org/view.php?id=111

                    That's not to say you could not trigger a crash on a another level or boss when using a different character, there is a fix for this in later MAME might be worth me looking into it sometime......

                    0.136u1: PsikyoFan fixed Gunbird 2 crashes during the 4th level boss fight (North Pole) when using Vampiro.

                    Arcade Addict

                    1 Reply Last reply Reply Quote 0
                    • arcadez2003A
                      arcadez2003 @barbudreadmon
                      last edited by arcadez2003

                      @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                      @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                      Unfortunately, Gunbird 2 is closing unexpectedly, has anyone experienced this before on mame2003-plus?

                      I think many mame issues on the psikyosh driver were fixed after 2003, and i'm not sure how many of them @arcadez2003 managed to backport to mame2003+. You would probably be better using FBNeo for psikyosh games.

                      Yes but if we added those improvements the performance would nosedive on many of the systems which rely on MAME2003 for arcade emulation, in an ideal world
                      we could have both speed and accuracy of emulation, but unfortunately at the moment we have to choose one or the another.

                      0.136u2: PsikyoSH improvements [PsikyoFan]: Added support for per-scanline scroll/zoom and per-column effects. This is adds a significant performance penalty when enabled. Removed warning flag from s1945ii and s1945iii. s1945iii needs confirmation of correctness and x-zoom is a guess. Virtually completed video rendering. Only flipscreen missing (and conversion to tilemaps one day). Per-line effects now respect per-line alpha, priority and bank. As a result daraku text works without any hacks. Added various optimisations to get back all games to a playable speed. Fixed missing soldivid effect on final boss that was broken due to above daraku hack. Added accurate scaling effects based on measurements from hardware.

                      Arcade Addict

                      1 Reply Last reply Reply Quote 0
                      • arcadez2003A
                        arcadez2003
                        last edited by

                        Simple fix i'll do it later

                        https://github.com/mamedev/mame/commit/a9baa7b23dfdd51d5eeca91fc7934dac2f2b934a

                        Arcade Addict

                        G 1 Reply Last reply Reply Quote 1
                        • G
                          grant2258 Banned @arcadez2003
                          last edited by

                          @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          Simple fix i'll do it later

                          https://github.com/mamedev/mame/commit/a9baa7b23dfdd51d5eeca91fc7934dac2f2b934a

                          Worked fine here but couldn't hurt to remove the possibility of an issue. Would still be a good idea to double check the romset that could explain retroarch closing as well. You where right as usual about the accuracy or speed fbneo slows down on a pi3 runs sweet on plus so you need to choose the right emulator for the game. If it runs slow in fbneo try plus.

                          B arcadez2003A 2 Replies Last reply Reply Quote 0
                          • B
                            barbudreadmon @grant2258
                            last edited by

                            @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                            If it runs slow in fbneo try plus.

                            NB : there is a speedhack dipswitch for psikyosh games in fbneo (it turns on a sh2 idle loop skipping for every games besides soldivid, the speedhack i implemented in soldivid is slightly different)

                            FBNeo developer - github - forum

                            G arcadez2003A 2 Replies Last reply Reply Quote 0
                            • G
                              grant2258 Banned @barbudreadmon
                              last edited by

                              @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                              @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                              If it runs slow in fbneo try plus.

                              NB : there is a speedhack dipswitch for psikyosh games in fbneo (it turns on a sh2 idle loop skipping for every games besides soldivid, the speedhack i implemented in soldivid is slightly different)

                              Didnt check the option menu to be honest it so cluttered up with dipswitch settings. The only problem I have is i cant use analog games on my barcade fo the pi so i cant really use lr-fbneo on it. You need to remap every game if you want to use it unless there is a better way on the pi. I use big box and mini pc for my barcade now with fbneo and mame standalones.

                              It would be nice to have an option for people to use fbneo on barcade though that only has digital controls without having to remap every analog game.

                              1 Reply Last reply Reply Quote 0
                              • arcadez2003A
                                arcadez2003 @barbudreadmon
                                last edited by

                                @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                If it runs slow in fbneo try plus.

                                NB : there is a speedhack dipswitch for psikyosh games in fbneo (it turns on a sh2 idle loop skipping for every games besides soldivid, the speedhack i implemented in soldivid is slightly different)

                                Yeah but your average newbie isn't going to know about that surely.?? hence i always thought they should be turned on by default, but this is a debate for another day :)

                                Arcade Addict

                                B 1 Reply Last reply Reply Quote 0
                                • B
                                  barbudreadmon @arcadez2003
                                  last edited by barbudreadmon

                                  @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                  @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                  @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                  If it runs slow in fbneo try plus.

                                  NB : there is a speedhack dipswitch for psikyosh games in fbneo (it turns on a sh2 idle loop skipping for every games besides soldivid, the speedhack i implemented in soldivid is slightly different)

                                  Yeah but your average newbie isn't going to know about that surely.?? hence i always thought they should be turned on by default, but this is a debate for another day :)

                                  There was an uncertainty about the fact the idle loop skipping speedhack didn't have side effects (it does on soldivid), hence why forcing it for every devices didn't seem right. Also, i think those games run ok without the speedhack since pi3b+ ?

                                  FBNeo developer - github - forum

                                  arcadez2003A 1 Reply Last reply Reply Quote 0
                                  • arcadez2003A
                                    arcadez2003 @grant2258
                                    last edited by

                                    @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                    @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                    Simple fix i'll do it later

                                    https://github.com/mamedev/mame/commit/a9baa7b23dfdd51d5eeca91fc7934dac2f2b934a

                                    Worked fine here but couldn't hurt to remove the possibility of an issue. Would still be a good idea to double check the romset that could explain retroarch closing as well. You where right as usual about the accuracy or speed fbneo slows down on a pi3 runs sweet on plus so you need to choose the right emulator for the game. If it runs slow in fbneo try plus.

                                    It's totally random so in theory you could play it 25 times and it might not do it, but on level 4 while playing for the 26th time bang it'll crash, from reading the MAME wip
                                    there were fixes for four of the psikyosh games to stop this from happening but not for Gunbird 2, anyway here is rather uninteresting story............

                                    For years Strikers 1945 III has randomly crashed in our xbox port of FBN, since alotta hackery was needed to even get this game to work on the xbox eg speedhacks
                                    and more hacks to reduce down the memory loading requirements, we put the game randomly crashing down to it just slipping over the mem limit during sections
                                    of a level where the screen got busy with loads of enemies or during a boss battle.

                                    But finally today i sussed that when they originally ported the psikyo driver to Final Burn Neo, the sound core they ported was slightly out of alignment with
                                    regards to the version of MAME the driver came from, hence the driver had the sound roms fixed but the sound core didn't have the code changes to match up
                                    with that hence the crash.

                                    Each level has mini set pieces where loads of enemies pop up and a main boss battle, in the first instance the music changes tempo and on the boss battle
                                    it changes totally, and since it's on those occasions the game always crashed it's finally dawned on me after 10 years of this bug being reported on xbox forums
                                    the sound core was the problem not a lack of memory.

                                    If i'd only known about this years back it would have saved me a fair few hours trying to sort it.

                                    Arcade Addict

                                    G 1 Reply Last reply Reply Quote 0
                                    • arcadez2003A
                                      arcadez2003 @barbudreadmon
                                      last edited by arcadez2003

                                      @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      If it runs slow in fbneo try plus.

                                      NB : there is a speedhack dipswitch for psikyosh games in fbneo (it turns on a sh2 idle loop skipping for every games besides soldivid, the speedhack i implemented in soldivid is slightly different)

                                      Yeah but your average newbie isn't going to know about that surely.?? hence i always thought they should be turned on by default, but this is a debate for another day :)

                                      There was an uncertainty about the fact the idle loop skipping speedhack didn't have side effects (it does on soldivid), hence why forcing it for every devices didn't seem right. Also, i think those games run ok without the speedhack since pi3b+ ?

                                      Sure each coin and every debate has two sides, as do the pro's and con's of certain speedups, for the most part i've found most of them to be harmless but i agree that wont
                                      always be the case, Deco32 games might be a case in point, i'd expect Night Slashers with all the alpha blending effects present in that game to require the speedups to be active on the Rpi3b+.??

                                      Anyway im not one to argue for arguments sake it wont affect me either way as i would know how to turn on the speedhacks anyway :)

                                      Arcade Addict

                                      1 Reply Last reply Reply Quote 1
                                      • G
                                        grant2258 Banned @arcadez2003
                                        last edited by

                                        @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        Simple fix i'll do it later

                                        https://github.com/mamedev/mame/commit/a9baa7b23dfdd51d5eeca91fc7934dac2f2b934a

                                        Worked fine here but couldn't hurt to remove the possibility of an issue. Would still be a good idea to double check the romset that could explain retroarch closing as well. You where right as usual about the accuracy or speed fbneo slows down on a pi3 runs sweet on plus so you need to choose the right emulator for the game. If it runs slow in fbneo try plus.

                                        It's totally random so in theory you could play it 25 times and it might not do it, but on level 4 while playing for the 26th time bang it'll crash, from reading the MAME wip
                                        there were fixes for four of the psikyosh games to stop this from happening but not for Gunbird 2, anyway here is rather uninteresting story............

                                        For years Strikers 1945 III has randomly crashed in our xbox port of FBN, since alotta hackery was needed to even get this game to work on the xbox eg speedhacks
                                        and more hacks to reduce down the memory loading requirements, we put the game randomly crashing down to it just slipping over the mem limit during sections
                                        of a level where the screen got busy with loads of enemies or during a boss battle.

                                        But finally today i sussed that when they originally ported the psikyo driver to Final Burn Neo, the sound core they ported was slightly out of alignment with
                                        regards to the version of MAME the driver came from, hence the driver had the sound roms fixed but the sound core didn't have the code changes to match up
                                        with that hence the crash.

                                        Each level has mini set pieces where loads of enemies pop up and a main boss battle, in the first instance the music changes tempo and on the boss battle
                                        it changes totally, and since it's on those occasions the game always crashed it's finally dawned on me after 10 years of this bug being reported on xbox forums
                                        the sound core was the problem not a lack of memory.

                                        If i'd only known about this years back it would have saved me a fair few hours trying to sort it.

                                        Well thats the thing before all these fancy ass debuggers came out you had to track n trace. Devs have it a lot easier these days. It the same problem thought the crash point isnt necessarily the problem only the symptom of the underlying problem.

                                        Look at the big sega update you done it was perfect and wasnt the issue is was a core problem. There is a lot of work going in to back porting more than meets the eye. Its a means to an end on lower end hardware though and brings emulation to that audience. For what its worth i find them little storys interesting. Just lost my motivation for doing any stuff on lower end stuff with all the politricks and ebay sellers its very off putting could just be me getting old haha

                                        arcadez2003A 1 Reply Last reply Reply Quote 0
                                        • arcadez2003A
                                          arcadez2003 @grant2258
                                          last edited by arcadez2003

                                          @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
                                          Just lost my motivation for doing any stuff on lower end stuff with all the politricks and ebay sellers its very off putting could just be me getting old haha

                                          Yeah i had wee think about this a while back, the main reason i took up dev on the MAME2003 core was to kill a few hours in my day, and with
                                          regards to that it did the job sometimes more than a few hours :)

                                          So i got what i wanted out of it, i guess what im saying is if folks want to take my work and make money off it the back of it although im not 100%
                                          happy about it i think what the hell it doesn't affect me personally.

                                          Now if i was looking to make money outta this myself then i would have a big problem with others doin exactly that know what i mean :)
                                          although i must admit when some lamers bring out a retro console with my code in there and it seems everyone muppet on YT get's
                                          a free version of it to do a review

                                          Then part of me thinks i should have got one as well ha ha.

                                          Arcade Addict

                                          RionR G 2 Replies Last reply Reply Quote 0
                                          • RionR
                                            Rion @arcadez2003
                                            last edited by

                                            @arcadez2003

                                            I love the community here and well in all types of opensource software i use. There will always be people taking what is not there's and trying to make a quick buck.

                                            FBNeo rom filtering
                                            Mame2003 Arcade Bezels
                                            Fba Arcade Bezels
                                            Fba NeoGeo Bezels

                                            1 Reply Last reply Reply Quote 2
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.