Blake Stone - BStone source port
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@tpo1990 ok so i did find the problem. bibendovsky has now got OPENGL in his build. and it does not play nice with the Pi either the Pi3 or Pi4. i am talking with him but we just started so no answer yet. and for some reason we it will not swtich to the software mode to lunch even though it does have a auto detect.
so the only work around i have found is to build from a older version. 1.1.16 is the last version that only uses
software
.once i get a better answer ill update here
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I'd like to try to recompile the 1.1.16 source code to try on the RPI4. Is there a location I can go to?
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@RussellB https://github.com/bibendovsky/bstone/releases?after=v1.2.0-beta.6
1.1.16 will be a little down the page
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@ExarKuniv Thanks. Unfortunately my Linux development skills are not the same as my Windows development skills so reviewing the code I'm a bit lost. Is ther a pre-compiled binary for RPI3/4 1.1.6 somewhere available for download?
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@RussellB said in Blake Stone - BStone source port:
@ExarKuniv Thanks. Unfortunately my Linux development skills are not the same as my Windows development skills so reviewing the code I'm a bit lost. Is ther a pre-compiled binary for RPI3/4 1.1.6 somewhere available for download?
Ok, now learned how to cmake and make under Linux. :-)
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@RussellB said in Blake Stone - BStone source port:
@RussellB said in Blake Stone - BStone source port:
@ExarKuniv Thanks. Unfortunately my Linux development skills are not the same as my Windows development skills so reviewing the code I'm a bit lost. Is ther a pre-compiled binary for RPI3/4 1.1.16 somewhere available for download?
Ok, now learned how to cmake and make under Linux. :-)
Just confirming that compiling 1.1.16 and using that works on the RPI4 for Both Aliens of Gold and Planet Strike.
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@ExarKunIv If he has updated his port to a newer version it might break the compatibility with the Pi since the scriptmodule pulls/clones straight from his git repository. Let me see if I get the same result and if the latest version doens't work, then I will look into building a solution.
@RussellB Nice, that's how I started out with Linux and Raspberry Pi since I wanted to see what other ports could be run a single board computer such as the Pi. Just keep on learning and eventually you will get there like me. Thanks :-)
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@tpo1990 the newest version still works on the pi3 just fine. but the auto select for the video drivers is broken for the Pi.
so you need to make a config file called
bstone_config.txt
and have this in it
vid_renderer "software"
and you have to drop it into
/home/pi/.local/share/bibendovsky/bstone
once there is will start just fine.
i know i should of updated a while ago, i just got a little lazy. sorry
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@ExarKunIv said in Blake Stone - BStone source port:
@tpo1990 the newest version still works on the pi3 just fine. but the auto select for the video drivers is broken for the Pi.
so you need to make a config file called
bstone_config.txt
and have this in it
vid_renderer "software"
and you have to drop it into
/home/pi/.local/share/bibendovsky/bstone
once there is will start just fine.
i know i should of updated a while ago, i just got a little lazy. sorry
Testing that out and will let you know. Whoo hoo. I already have a bstone_config.txt file that says at the top WARNING! This is auto-generated file. Still ok to modify?
I got Hurrican working nicely on the RPI4!
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Ouch... recompiled from source and broke the current version and when I reverted back to 1.1.16 it is now broken. Apogee splash screen comes up, then bus error. Debug time.
Never saw this before and it was working!
ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred
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Got 1.2.8 working! Added "vid_renderer" line to a now empty bstone_config.txt and it works... I was able to go into settings and change it to full screen!
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FYI... 1.2.8 vs. 1.1.16 requires UPPER CASE for the game files. 1.1.16 was case in-sensitive. I can confirm both work now in 1.2.8.
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