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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

GemRB support?

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gemrb
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  • S
    Stuffu @mitu
    last edited by 1 Jul 2020, 10:51

    @mitu said in GemRB support?:

    There will be a separate module for the SDL2 version

    Thanks for adding it, tested and it works fine

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    • M
      mitu Global Moderator
      last edited by 6 Jul 2020, 08:16

      Glad it works. If you have any suggestions on how we may improve the default configurations, feel free to add them - it looks like right now you're the only (active) user for gemrb :).

      S 1 Reply Last reply 6 Jul 2020, 14:29 Reply Quote 0
      • S
        Stuffu @mitu
        last edited by 6 Jul 2020, 14:29

        @mitu Haha, I'm unique! :)

        Actually, I think more would have used it if they knew about it. Especially the BG games are really good retro games and still played a lot today. Then again, it's not really an emulator so maybe it flies under the radar for RetroPie. I guess ports are not top in time spent in general on RetroPie anyway...

        Big thanks again and I hope it leads to more people finding out about it and some really good RPG's. A must have for all retro fans! :)

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        • S
          Stuffu
          last edited by 24 Aug 2020, 10:01

          @mitu

          I hope that it's ok to bring this thread back to life for a newly released stable version that has some issues launching...

          A new version (0.8.7, previously 0.8.6 worked fine) was just released. I can't seem to get it to run. No rush, I know that the user base is kind of small :)

          I would gladly reach out to the GemRB team on Github if something needs to be clarified, but it seems it's related to SDL2?

          [1m[SDL 2 GL Driver]: Creating display
          [SDL 2 GL Driver]: Creating Main Surface: w=800 h=600 fmt=SDL_PIXELFORMAT_RGBA8888
          [SDL 2 GL Driver/FATAL]: Can't build shader program: 0:1(1): error: syntax error, unexpected NEW_IDENTIFIER
          
          [Core/FATAL]: Cannot initialize shaders.
          [Main]: Aborting due to fatal error...
          
          
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          • M
            mitu Global Moderator
            last edited by 24 Aug 2020, 16:10

            I'll take a look, but it doesn't seem related to SDL2, more likely an OpenGL (ES) initialization error.

            S 1 Reply Last reply 28 Aug 2020, 22:42 Reply Quote 0
            • S
              Stuffu
              last edited by 28 Aug 2020, 10:22

              @chilvence Do you have an idea what changes in 0.8.7 that prevents it from running? If I recall correctly, something was going to be implemented in 0.8.7, like widescreen support or something similar?

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                Stuffu @mitu
                last edited by 28 Aug 2020, 22:42

                @mitu I reached out to gemrb and they don’t see anything wrong on their side in the log. OpenGL drivers and shaders are untouched in this release. So likely something in retropie. Still no rush, but wanted to share that to rule out other factors.

                M 1 Reply Last reply 29 Aug 2020, 03:05 Reply Quote 0
                • B
                  BuZz administrators
                  last edited by 29 Aug 2020, 02:59

                  There is an incompatibility with some shader code. I'll have a look.

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                  • M
                    mitu Global Moderator @Stuffu
                    last edited by 29 Aug 2020, 03:05

                    @Stuffu Can you post a complete log on pastebin.com ?

                    S 1 Reply Last reply 29 Aug 2020, 06:42 Reply Quote 0
                    • S
                      Stuffu @mitu
                      last edited by 29 Aug 2020, 06:42

                      @mitu said in GemRB support?:

                      @Stuffu Can you post a complete log on pastebin.com ?

                      Here it is but I don't think it provides any additional info...

                      https://pastebin.com/eC6ph1im

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                      • M
                        mitu Global Moderator
                        last edited by mitu 29 Aug 2020, 08:12

                        I think the error in 0.8.7 is caused by this commit, which forces OpenGLES for the SDL2 plugin when a Raspberry Pi is detected.
                        Before the commit, OpenGL was not detected or compiled in. It looks like when using OpenGLES, the GLSL shaders included with gemrb are not working with the MESA GLES driver. I don't have any experience with GLSL, so I can't say right now why they fail, but the issue is not a RetroPie installation problem.

                        The RPI related commit is a bit wrong, it assumes that all PI's use the (legacy) Broadcom GLES drivers/headers - which is not true for a Pi4. The resulting compilation doesn't seem to include those libraries though on the PI4 and - at runtime - it looks like the Mesa GLES driver is used anyway (but this is probably because SDL2 does the right thing and dynamically loads the correct GLES library).

                        S 2 Replies Last reply 29 Aug 2020, 09:37 Reply Quote 0
                        • S
                          Stuffu @mitu
                          last edited by 29 Aug 2020, 09:37

                          @mitu thanks for checking it out! I’ll reach out to the gemrb project to see if there is something do do about it...

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                          • S
                            Stuffu @mitu
                            last edited by 29 Aug 2020, 18:49

                            @mitu it would be good if someone from gemrb could reply here, but I try to be a relay...

                            Is the proposed solution below a way forward?

                            cool; is the pi4 good enough to just use the lightly accelerated sdl2?

                            http://sprunge.us/0A2Gos?diff <-- try applying this and rebuilding

                            M 1 Reply Last reply 30 Aug 2020, 03:05 Reply Quote 0
                            • M
                              mitu Global Moderator @Stuffu
                              last edited by mitu 9 Feb 2020, 16:39 30 Aug 2020, 03:05

                              @Stuffu said in GemRB support?:

                              cool; is the pi4 good enough to just use the lightly accelerated sdl2?

                              Probably yes.

                              http://sprunge.us/0A2Gos?diff <-- try applying this and rebuilding

                              No, that won't work. I'll try to experiment a bit and see if I find the error, then I'll open an issue for gemrb.

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                                chilvence
                                last edited by 1 Sept 2020, 23:10

                                @Stuffu Sorry, I was just catching up on the happenings at discord and didn't realise you'd tried to ping me. I saw this change go in a few weeks ago but I hadn't tested it out myself.

                                I do know that there is a huge upending in progress with the backend rendering system, all of which is way over my head, but I hadn't realised the support for the pi4 had been broken. It was actually compiling and running nicely last time I tried, but that was then...

                                @mitu it sounds like you have already sensed the root of the problem somewhat, if you can shed any light on it by opening an bugtracker issue, I'm not one of the gemrb developers but I am a regular tester and I am armed with a pi4, so hopefully I will be able to help solve this.

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                                • M
                                  mitu Global Moderator
                                  last edited by mitu 9 Feb 2020, 20:31 2 Sept 2020, 16:08

                                  OK, I've opened an issue on the Github project page. It specifically addresses the shader initialization issue reported by @Stuffu, but not the build issues introduced by the commit I mentioned before.

                                  @chilvence if you have a Pi4, you can test the patch I linked and see if it works for you, either with 0.8.7 or the latest master.

                                  S 2 Replies Last reply 2 Sept 2020, 19:11 Reply Quote 0
                                  • S
                                    Stuffu @mitu
                                    last edited by 2 Sept 2020, 19:11

                                    @mitu i read the Github issue you submitted. You are so awesome! :)

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                                    • S
                                      Stuffu @mitu
                                      last edited by 7 Sept 2020, 12:29

                                      @mitu It seems there is a commit with the suggested changes and I tried installing from source, removing the "v0.8.7" but it still builds from stable release, without the commits.

                                      This is how gemrb.sh looks, is it maybe related to BUILD_TYPE?

                                      function sources_gemrb() {
                                          gitPullOrClone "$md_build" https://github.com/gemrb/gemrb
                                      }
                                      
                                      function build_gemrb() {
                                          mkdir -p build
                                          cd build
                                          make clean
                                          cmake .. -DCMAKE_INSTALL_PREFIX="$md_inst" -DCMAKE_BUILD_TYPE=Release -DFREETYPE_INCLUDE_DIRS=/usr/include/freetype2/ -DSDL_BACKEND=SDL2 -DUSE_SDLMIXER=OFF
                                          make
                                          md_ret_require="$md_build/build/gemrb/gemrb"
                                      

                                      Thanks! :)

                                      M 1 Reply Last reply 7 Sept 2020, 12:37 Reply Quote 0
                                      • M
                                        mitu Global Moderator @Stuffu
                                        last edited by 7 Sept 2020, 12:37

                                        @Stuffu said in GemRB support?:

                                        This is how gemrb.sh looks, is it maybe related to BUILD_TYPE?

                                        No, that's not related to the source version. Without a branch name, it should pull from the master branch - make sure you clean up the downloaded sources before attempting to build from master.

                                        S 1 Reply Last reply 7 Sept 2020, 13:00 Reply Quote 0
                                        • S
                                          Stuffu @mitu
                                          last edited by Stuffu 9 Jul 2020, 14:04 7 Sept 2020, 13:00

                                          @mitu Progressing on to a new error... O_o

                                          "Could not successfully build gemrb - gemrb - open-source implementation of Infinity Engine
                                          (/home/pi/RetroPie-Setup/tmp/build/gemrb/build/gemrb/gemrb not found).

                                          md_ret_require="$md_build/build/gemrb/gemrb"

                                          The source files are indeed in the /tmp/build/gemrb/ ...

                                          edit, log here: https://pastebin.com/jzUzaKB0

                                          1 Reply Last reply Reply Quote 0
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