Suggestions for ports
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CaptainClaw / OpenClaw
https://github.com/pjasicek/OpenClawcan someone help my install it ? :)
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@shavecat said in Suggestions for ports:
CaptainClaw / OpenClaw
https://github.com/pjasicek/OpenClawcan someone help my install it ? :)
What have you tried?
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@zerojay
Dont know how to start or how :
Wish i could ... -
@shavecat It has a CmakeList.txt file, did you try QT5 Creator?
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@VictimRLSH
No
how do i do that ? :) -
@shavecat From the Desktop, install Qt5 Creator using the Synaptic package manager. If you don't have that yet, install using sudo apt-get install synaptic
Run Qt5 Creator from the Programming apps menu.
Select Load Project from the pull down menu, then choose the CmakeList.txt file. When you load that in, it will see if you have the needed prerequisites to compile the projext. Choose Build. If it needs something, it will tell you under the Errors tab on the bottom. -
@VictimRLSH
Dont think i will make it work .
but will try
thanks :) -
@tpo1990
Any chance to get capatinclaw ruining on the pi4 plz ?<3 -
@shavecat it does, but till someone makes a script
you have to read how to compile it yourself.
i got it to work, but have not messed it much other then making sure it starts -
@ExarKunIv
How do i do that ?
is it hard :)?
thanks :) -
@VictimRLSH
Got really hard to do that,try it with my desktop windows didnt really work at all dont know also how to put the claw working in the pi4.
can u give a a step by step Gide by any chance for captain claw :) -
@shavecat
it can be a little confusing when you first start out. but its not that bad.
you do need to find a data file on your own since its not included. which is a reason why i dont think anyone will be making a script for it.that data file is needed to build the game.
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@ExarKunIv
Shame so i guess i wont get it for now :(
thanks -
@shavecat It depends on if you can get it to run correctly with SDL renderer. Also it can be really helpful to get more people to learn how to compile. That would help both RetroPie community and me a lot.
@ExarKunIv is probably closer to getting Captain Claw to actually work on the Pi 4.
As far as my testing goes with the Pi 4 and ports, is that it appears there are some sort of issue with getting the screen to renderer correctly with
SDL
. The solution at the moment to this is by usingDispmanx
. For that it means that the scriptmodules needs a small change to allow use ofDispmanx
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@tpo1990
Just show me how step by step will love it :) -
@shavecat It will take a lot of your time doing so and it will be trial and error as you will notice by trying to compile into a working binary. It will not always work and you will need to look into understanding how the scriptmodules works for RetroPie and its directories in the file system of it.
That is if you want to create scriptmodules for other users here and share your work. I can recommend doing so as it will strengthen the RetroPie community and I know a lot of the people here will appreciate it.
You did however gave me the idea that I could create a new topic here for a beginners guide to compile. It will take me some time doing so. Let me know if you still want this. :-)
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@tpo1990 Hey if I can jump on the bandwagon here, I would definitely be interested in a rough guide on how to compile.
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@retropieuser555 It seems more are interested in this. Alright then I will do such a guide. Hopefully it will help you and others getting into compiling and making your own scriptmodules. :-)
It might take som time before it will be here, but I will do my best and it will be in another topic so that it doesn't vanish into this topic.
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@tpo1990
Sure i will love a guide , not sure if will make it right :)
but i will try and sure will love to get it work and share it :)) -
@shavecat Great I will make sure to give an example of a game we easily can compile in the guide and also a more difficult one.
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