(REQUEST) Add Daphne Singe emulator?
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@shavecat said in [(REQUEST) Add Daphne Singe emulator?]
<extension>.singe .sh .SINGE .SH</extension>
I have no knowledge of what this is?
Despite being on this forum, I'm afraid I have never setup RetroPie.
I only came here to help @Darksavior on the original step.... -
@DirtBagXon
Got u
thanks a lot for your time :) <3 :)) -
@pjft said in (REQUEST) Add Daphne Singe emulator?:
@DirtBagXon thanks for testing and for the links. Learning something every day indeed:)
@pjft - Could you test this as the proper fix for Badlands in Daphne?
We should not be using global char assignment (-fsigned-char), as we read, it is bad practice and performance impacting on ARM.
diff --git a/src/cpu/mc6809.cpp b/src/cpu/mc6809.cpp index 15b7497..90ac497 100644 --- a/src/cpu/mc6809.cpp +++ b/src/cpu/mc6809.cpp @@ -228,7 +228,7 @@ static unsigned char fetch_buffer[MC6809_FETCH_BUFFER_SIZE]; /* le caract<E8>re 8-bit du MC6809 impose l'utilisation de char pour la manipulation des opcodes qui sont des octets sign<E9>s */ -static char *op; +static signed char *op; static int ad; static int *regist[4], *exreg[16]; static int illegal_instruction_flag; @@ -2006,7 +2006,7 @@ unsigned int mc6809_StepExec(unsigned int ncycles) /* on remplit le buffer de fetch */ FetchInstr(pc, fetch_buffer); - op=(char*) fetch_buffer; + op=(signed char*) fetch_buffer; /* on d<E9>code l'instruction */ r=(*(op++))&0xFF; @@ -2051,7 +2051,7 @@ int mc6809_TimeExec(mc6809_clock_t time_limit) /* on remplit le buffer de fetch */ FetchInstr(pc, fetch_buffer); - op=(char*) fetch_buffer; + op=(signed char*) fetch_buffer; /* on d<E9>code l'instruction */ r=(*(op++))&0xFF;
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@DirtBagXon said in (REQUEST) Add Daphne Singe emulator?:
@pjft said in (REQUEST) Add Daphne Singe emulator?:
@DirtBagXon thanks for testing and for the links. Learning something every day indeed:)
@pjft - Could you test this as the proper fix for Badlands in Daphne?
You should not need the global -fsigned-char which as we saw is kinda bad and performance impacting.
can confirm this fix makes badlands work on Raspberry Pi4.
thanks for the work.
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@gomisensei
i still getting a black screen ..
do i need to reinstall daphne aggin now ? -
@shavecat said in (REQUEST) Add Daphne Singe emulator?:
@gomisensei
i still getting a black screen ..
do i need to reinstall daphne aggin now ?Yeah, you probably need to wait till someone adds the changes in the install script though... I made the changes manually and recompiled just to test.
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Anyway i can make the Daphne / American laser games
Full screen ? 16/9
and not 4:3... -
@gomisensei said in (REQUEST) Add Daphne Singe emulator?:
can confirm this fix makes badlands work on Raspberry Pi4.
thanks for the work.Cool, I'll let @pjft make the pull request to the retropie repo, as he led me down the correct debug path.
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@DirtBagXon Great to hear it worked and that it helped.
Please, by all means, do submit the PR over there, it's perfectly fair game. The alternative will still be for me to go and cherry-pick your commit there - it'll always be your original commit :)
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@pjft said in (REQUEST) Add Daphne Singe emulator?:
@DirtBagXon Great to hear it worked and that it helped.
Please, by all means, do submit the PR over there, it's perfectly fair game. The alternative will still be for me to go and cherry-pick your commit there - it'll always be your original commit :)
@pjft - right you are sir.
I couldn't get Github to let me fork retropie as I had a fork from a mutual parent repo, which it kept linking me to. Github being annoyingly clever....
In the end I gave up and created a new account to fork within, but got there eventually lol. Pull request from the all new DirtBagZon...
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@DirtBagXon Hah :) Yes, it's a pain.
In the past I followed this with some success - https://gist.github.com/bhumphrey/3764983 .
Thanks for looking into it, and happy singe-ing .
By the way, the original Singe developer seems to be back at it, and working on a version 2.0 of the emulator, so if that's something that interests you, it should be worth looking out for.
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@pjft said in (REQUEST) Add Daphne Singe emulator?:
@DirtBagXon Hah :) Yes, it's a pain.
In the past I followed this with some success - https://gist.github.com/bhumphrey/3764983 .
Pah, next time....
By the way, the original Singe developer seems to be back at it, and working on a version 2.0 of the emulator, so if that's something that interests you, it should be worth looking out for.
Yep, I have been following Scott's project, he was even kind enough to star my current singe repo too :)
He seems to be getting there... I don't envy him that job....
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SINGE 2.0 is now available
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I saw scott had a zip file with an executable for raspberry pi. Is there anyway we can grab this https://kangaroopunch.com/api/files.ssjs?call=download-file&dir=singe&file=s200p32.zip in terminal and install it in retropie? (i was gonna follow your steps but then 2.0 showed up) . Thanks for all you have done so far.
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@treasurefingers said in (REQUEST) Add Daphne Singe emulator?:
I saw scott had a zip file with an executable for raspberry pi. Is there anyway we can grab this https://kangaroopunch.com/api/files.ssjs?call=download-file&dir=singe&file=s200p32.zip in terminal and install it in retropie? (i was gonna follow your steps but then 2.0 showed up) . Thanks for all you have done so far.
Heya @TreasureFingers,
You can grab the Singe v2 file via wget in a terminal on your RetroPie.
wget "https://kangaroopunch.com/api/files.ssjs?call=download-file&dir=singe&file=s200p32.zip" -O s200p32.zip unzip s200p32.zip
I don't think anyone has posted a procedure to set it up in RetroPie yet..
Feel free to play and post back here.
FYI: I finally figured out how to get the original Time Gal and Ninja Hayate bytecode .singe files working in version 1.18.
So there is now no need to switch timegal.singe, hayate.singe to the ones in the repo, as detailed above.The new Singe v2 games seems to have updated overlays , which are very cool, but do move away from the original arcade game look and feel somewhat.
So I think version 1.18 might still be a route for the traditionalists at this point.But I am sure all this will change as v2 develops.....
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i managed to run the executable and it only popped out these two items 1. Menu.sh and 2. a folder called singe and
inside the folder were these contents-
controls.cfg.example
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framework.singe
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freesansbold.ttf
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menu.signe
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menuBackground.mkv
What should be my next steps?
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@treasurefingers said in [(REQUEST) Add Daphne Singe emulator?]
What should be my next steps?
I just downloaded some of the v2 games from kangaroopunch and unzipped them in the same directory. Then ran ./Menu.sh
The new games are packaged and configured to run in v2.
Running v1 games involves playing with the CLI commands:
Usage: Singe-v2.00-Pi-armv6 [OPTIONS] scriptName{.singe} -a, --aspect=N:D force aspect ratio -c, --showcalculated show calculated framefile values for debugging -d, --datadir=PATHNAME alternate location for written files -e, --volume_nonvldp=PERCENT specify sound effects volume in percent -f, --fullscreen run in full screen mode -h, --help this display -k, --nologos kill the splash screens -l, --volume_vldp=PERCENT specify laserdisc volume in percent -m, --nomouse disable mouse -n, --nocrosshair request game not display gun crosshairs -s, --nosound, --mutesound mutes all sound -t, --trace trace script execution to screen and file -u, --stretch use ugly stretched video -v, --framefile=FILENAME use an alternate video file -w, --fullscreen_window run in windowed full screen mode -x, --xresolution=VALUE specify horizontal resolution -y, --yresolution=VALUE specify vertical resolution -z, --noconsole zero console output
Something like this (with appropriate paths):
./Singe-v2.00-Pi-armv6 [OPTION] -v timegal.txt timegal.singe
Although I had varying success here.
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@dirtbagxon
oh ok so the ./Menu.sh builds a menu in terminal and not in the emulationstation/retropie gui hmm i wonder what its gonna take to get it in emulationstation. Also Dirtbagxon you been pretty great with your help so far just wanted to mention that. is it 'its own thing now or does it still rely on daphne? -
@treasurefingers said in (REQUEST) Add Daphne Singe emulator?:
@dirtbagxon
Is it 'its own thing now or does it still rely on daphne?Both v2 and my v1.18 repo are standalone Singe.
Pleasure helping out, but I'm afraid I don't know the Emulationstation interface to help there.
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First install the correct tools and libraries:
sudo apt-get install git make build-essential libasound2-dev libcaca-dev libglew-dev libglib2.0-dev libogg-dev libpcre3-dev libpcre32-3 libpng-dev libpng-tools libpulse-dev libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl1.2-dev libslang2-dev libvorbis-dev libxi-dev pkg-config
After this point there is the result (I have translated from Italian to english error message):
To continue? [Y / n] Y Selected package libjbig-dev: armhf not previously selected. dpkg: fatal unrecoverable error, exit: the file with the file list of the "raspi-config" package is missing the final newline E: Sub-process / usr / bin / dpkg returned an error code (2)
I continued ignoring the error
cd ~ git clone https://github.com/DirtBagXon/singe.git singe
Here everything is ok.
cd singe cd src/vldp2 ./configure --disable-accel-detect make -f Makefile.linux
Here everything is ok.
cd ../game/singe make -f Makefile.linux
After this command instead the error was this:
g++ -fPIC -c -o singeproxy.o singeproxy.cpp In file included from singeproxy.cpp:23: singeproxy.h:36:10: fatal error: SDL/SDL_image.h: File o directory non esistente #include <SDL/SDL_image.h> ^~~~~~~~~~~~~~~~~ compilation terminated. make: *** [<incorporato>: singeproxy.o] Error 1
I used a raspberry pi 4 with 4GB**** with Retropie 4.7.1
Can you figure out how to correct the problem?
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