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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is there a way use a spinner to navigate ES menus

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    • D
      Dlove71
      last edited by Dlove71

      Hi, I am working on modding an A1UP asteroids partycade. It only has buttons and a spinner. Having issues navigating menus in the emulation station UI. I don't have enough buttons to map everything I need. If I could map the spinner somehow to be either left and right or up and down it would solve the problem. Is there a way to do this? Have the spinner working for games. Just wondering if it can me used in the front end. I am new to all of this and have learned a lot so far, but this has me stumped. Thanks in advance.

      LolonoisL 1 Reply Last reply Reply Quote 0
      • DJMossD
        DJMoss
        last edited by

        I love this idea - to be able to spin down a long list of games would be great!
        I’m just not sure it’s possible to have an analogue controller for the menu system

        1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator
          last edited by

          If the spinner is recognized as mouse device (which they usually are), then EmulationStation doesn't use them, it doesn't support mouse devices.

          D 1 Reply Last reply Reply Quote 0
          • LolonoisL
            Lolonois @Dlove71
            last edited by

            You might give xboxdrv a shot, either by remapping the evdev events (hopefully your spinner do provide that) or by remapping the buttons (e.g. long press / button combinations).

            Majority of use cases is to use xboxdrv for an emulator, but if your setup fullfils the assumptions above there is no reason to use it the other way around. Means: Start xboxdrv in runcommand-onend.sh and stop xboxdrv in runcommand-onstart.sh

            HTH

            1 Reply Last reply Reply Quote 0
            • D
              Dlove71 @mitu
              last edited by

              @mitu Thanks for confirming. I thought this was the case. Unfortunate. Would be cool to use it. I may just have to add a couple of small buttons for navigating the ui.

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