RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

    Scheduled Pinned Locked Moved Ideas and Development
    mame
    1.5k Posts 70 Posters 1.7m Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • arcadez2003A
      arcadez2003 @barbudreadmon
      last edited by

      @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      As per another request we fixed up the 6 Player version of this game so now you round up 5 of your mates or random complete
      strangers and fire into this game at the same time :)

      That's neat, you backported the recent FBNeo fixes/improvements too ?

      Well someone asked me to get the game playable that was my main focus firstly, however it does have a few graphical niggles here and there
      nothing major from what i could tell, but yeah anything which will improve the game in that dept is always of interest i'll check the FBN git
      later.

      But as is always the case backporting code from the latest MAME or FBN cores to MAME2003 is not always straightforward ;)

      B 1 Reply Last reply Reply Quote 1
      • B
        barbudreadmon @arcadez2003
        last edited by

        @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

        however it does have a few graphical niggles here and there
        nothing major from what i could tell

        Most of the issues should be in later stages, dink also did a wonderful job at implementing the k054539 delay/echo sound effects

        FBNeo developer - github - forum

        arcadez2003A 1 Reply Last reply Reply Quote 0
        • arcadez2003A
          arcadez2003 @barbudreadmon
          last edited by arcadez2003

          deleted

          1 Reply Last reply Reply Quote 0
          • arcadez2003A
            arcadez2003
            last edited by arcadez2003

            Ok i've backported the code to my MAME72 test core just trying it just now everything looks good so far all being well i'll port it
            across to MAME2003+ sometime tonight.

            @barbudreadmon thanks for the heads up around these improvements Cheers!!

            Edit dinks fixes for the 6 player version of Xmen have now been added to this core.

            1 Reply Last reply Reply Quote 4
            • AshpoolA
              Ashpool
              last edited by Ashpool

              6Player Version of Xmen -> Reminds me:
              For ROMLister or similiar Tools, which version of the multiplayer.ini/nplayer.ini should/could be used? I guess that the one for .78 won't suffice and later ones may be inappropiate due to missing - and/or renamed roms?

              1 Reply Last reply Reply Quote 0
              • REK607R
                REK607
                last edited by

                Hello friends! Does your "In The Hunt" game have any sound? Mine seems muted but it wasn't last time I've played it. Everything else works flawlessly. I'm on a RPi3B+updated retropie version from a few days.

                arcadez2003A 1 Reply Last reply Reply Quote 1
                • arcadez2003A
                  arcadez2003 @REK607
                  last edited by

                  @rek607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  Hello friends! Does your "In The Hunt" game have any sound? Mine seems muted but it wasn't last time I've played it. Everything else works flawlessly. I'm on a RPi3B+updated retropie version from a few days.

                  Hi there

                  thanks for the bug report, it seems a commit by one of our dev's has broken the sound in this game and now Ninja Baseball Batman doesn't work
                  either, there might be more Irem M92 games with issues we'll have it sorted before the day is out.

                  Regards

                  1 Reply Last reply Reply Quote 4
                  • REK607R
                    REK607
                    last edited by

                    Hi again!

                    I am remaking again my retropie setup as they've moved to a newer kernel and I love new updates, it's a tedious task for me but it will be definitely a trimmer version as I'm always touching and changing stuff. I just had a couple of questions related to mame2003plus:

                    • Will we be able to update mame2003plus in older retropie versions such as 4.6 in the future?
                    • Would you recommend mame2003plus over final burn neo for neogeo games? I found mame2003plus runs pretty good with some exceptions (zoom-in scenes on neo turf masters were laggy, or some metal slug series scenes). Is it maybe a matter of taste or are there any other technical aspects that can make a clear decission in this subject?
                    B RiverstormR 2 Replies Last reply Reply Quote 0
                    • B
                      barbudreadmon @REK607
                      last edited by barbudreadmon

                      @rek607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                      Would you recommend mame2003plus over final burn neo for neogeo games?

                      There are very few games that have arguably better emulation in mame2003plus than in FBNeo, and neogeo is definitely not in that list, afaik 17 years ago neogeo emulation in MAME was already inferior to FinalBurn's, and even now i heard from users FBNeo is still the superior neogeo emulator against MAME (supposedly they saw some glitches in latest MAME, but they didn't give me the details). So the answer is no, but i believe mame2003plus is still a solid option for neogeo emulation if you simply prefer MAME, tbh you probably won't encounter that many issues even with mame2000.

                      FBNeo developer - github - forum

                      1 Reply Last reply Reply Quote 1
                      • RiverstormR
                        Riverstorm @REK607
                        last edited by

                        @rek607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        Will we be able to update mame2003plus in older retropie versions such as 4.6 in the future?

                        You should be able to update mame2003-plus on 4.6 just fine.

                        I've even updated mame2003-plus as far back as 4.4 (built on Stretch) and it worked fine. On 4.4 you can only update from source (vs binary) if you want the latest build. If you're updating mame2003-plus it's probably due to an addition and you'll want it from source anyway. RetroPie just recently (I think yesterday or so) disabled binary downloads on Stretch.

                        I use a lot of backdrops and overlays (bezel type) in mame2003-plus that I've never tried in FBNeo. Shaders seem to work fine in either.

                        Also there are some must have games in mame2003-plus that don't exist in FBNeo. On the other hand FBNeo has some games that mame2003-plus doesn't. You could go with either core if one has all or a majority of the games you play. I still use mame2003-plus as my main core and supplement with FBNeo.

                        Also when it comes to vector games I think AdvMAME is the way to go but I think the recent version (3.9) on RetroPie has issues or maybe it's been fixed now. I don't know if there's a way to pull AdvMAME 3.8 into the RetroPie 4.7.1, then it would be the perfect version.

                        Here's a pic of AdvMAME vs. mame2003-plus. I tweaked a lot of settings and just couldn't get them the same. The pic clearly shows the difference but when you're back a ways and playing mame2003-plus does look great too but AdvMAME just has smoother thinner lines. I don't know about FBNeo as I've never tried vector games with it.

                        AdvMAME vs. mame2003-plus:
                        AdvMAME-Plus.png

                        B 1 Reply Last reply Reply Quote 0
                        • B
                          barbudreadmon @Riverstorm
                          last edited by

                          @riverstorm I'm pretty sure mame2003+ has something in core options for upscaling vector gfx, did you enable it ? FBNeo also has core options for upscaling vector gfx, but there is no backdrop support.

                          FBNeo developer - github - forum

                          RiverstormR 1 Reply Last reply Reply Quote 1
                          • RiverstormR
                            Riverstorm @barbudreadmon
                            last edited by

                            @riverstorm I'm pretty sure mame2003+ has something in core options for upscaling vector gfx, did you enable it ? FBNeo also has core options for upscaling vector gfx, but there is no backdrop support.

                            Hey thanks, yeah, I think I've tried most of the settings. Here's what I settled on using for vector games below (HD horizontal). Honestly it does look more than acceptable. I would try both and maybe he'll prefer one core over the other. It's almost like they have entirely different implementations. I know the settings are subjective and some prefer a real solid vector line or higher flicker or intensity, etc. and some monitors I've tried simply just look better than the TV.

                            With a high res backdrops they look pretty amazing. The pic above on the left is Omega Race with an updated high res backdrop vs. the one on the right is the original backdrop.

                            mame2003-plus_vector_antialias = "enabled"
                            mame2003-plus_vector_beam_width = "1"
                            mame2003-plus_vector_flicker = "20"
                            mame2003-plus_vector_intensity = "1.5"
                            mame2003-plus_vector_resolution = "1440x1080"
                            mame2003-plus_vector_translucency = "enabled"
                            
                            B 1 Reply Last reply Reply Quote 0
                            • B
                              barbudreadmon @Riverstorm
                              last edited by

                              @riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                              It's almost like they have entirely different implementations

                              Thanks for pointing this out, it turns out that FBNeo has the same issue than mame2003+, and after some investigations i figured out the issue : the lines are uneven because the drawing algorythm somehow expect the PAR (pixel aspect ratio) to be 1:1, setting DAR (display aspect ratio) to width:height makes those lines smooth.

                              From there, i have 2 theories i must confront with other FBNeo devs :

                              • either the DAR (display aspect ratio) must always be set to width:height indeed for vector games
                              • or the current DAR are right, and it's the job of the drawing algorythm to take DAR into account

                              FBNeo developer - github - forum

                              RiverstormR AshpoolA 2 Replies Last reply Reply Quote 0
                              • RiverstormR
                                Riverstorm @barbudreadmon
                                last edited by

                                @barbudreadmon - That’s great news, thanks! I look forward to how it turns out. I use AdvMAME mainly for vector games. I think the current version has some regression issue(s) and it runs slow with Retropie. This might be an opportunity to drop the core and stick with m3plus & FBNeo for retro gaming.

                                ClydeC 1 Reply Last reply Reply Quote 0
                                • ClydeC
                                  Clyde @Riverstorm
                                  last edited by

                                  @riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                  @barbudreadmon - That’s great news, thanks! I look forward to how it turns out. I use AdvMAME mainly for vector games. I think the current version has some regression issue(s) and it runs slow with Retropie. This might be an opportunity to drop the core and stick with m3plus & FBNeo for retro gaming.

                                  Especially since AdvMAME isn't an RA core and thus, doesn't benefit from RA's unified interface and configuration. At least that's my main reason to prefer m3plus & fbneo, with no clear preference for one over the other.

                                  RiverstormR 1 Reply Last reply Reply Quote 0
                                  • AshpoolA
                                    Ashpool @barbudreadmon
                                    last edited by

                                    @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                    the drawing algorythm somehow expect the PAR (pixel aspect ratio) to be 1:1, setting DAR (display aspect ratio) to width:height

                                    Sorry to step in here, but out of curiousity(!): How is a PAR (or SAR) value for a vector based rom, or better to say display width/height information, obtainable? The FBNeo xml structure is AFAIK nearly omitting all valuable information in those regards and with mame.xml datfiles the display/video entry for screen == vector roms have no width/height information, though the orientation of the display (horizontal/vertical) is included. So my assumption so far was that vector games comply to the DAR == 4/3 or 3/4 rule of thumb (see last bullet point in: LAY File Basics - Part I)? Have I missed something, or am i just interpreting your words beyond or wrongly within their scope?

                                    B 1 Reply Last reply Reply Quote 0
                                    • RiverstormR
                                      Riverstorm @Clyde
                                      last edited by

                                      That’s true it’s missing the Libretro benefits and features. Though it is a strong, stable, flexible core that’s matured.

                                      I know some use it as a primary core. Hopefully they figure out the “slowness” issue at some point as it’s one of the more well rounded solid alternatives to play and test with. Backdrops and overlays are solid but in regards to shaders, AdvMAME falls short, it’s hard to beat crt-pi and zfast on these low end boards.

                                      1 Reply Last reply Reply Quote 1
                                      • B
                                        barbudreadmon @Ashpool
                                        last edited by

                                        @ashpool said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        How is a PAR (or SAR) value for a vector based rom, or better to say display width/height information, obtainable?

                                        In RetroArch, you can get all those informations by enabling statistics in on-screen display settings

                                        @ashpool said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        So my assumption so far was that vector games comply to the DAR == 4/3 or 3/4 rule of thumb

                                        It seems to have been the assumption when writing those drivers in FBNeo too, however the width:height doesn't always match that ratio, meaning you end up with a PAR different from 1:1, which i think is the only PAR making sense for a vector game (width and height of a point should be the same).

                                        FBNeo developer - github - forum

                                        1 Reply Last reply Reply Quote 1
                                        • arcadez2003A
                                          arcadez2003
                                          last edited by arcadez2003

                                          This post is deleted!
                                          1 Reply Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003
                                            last edited by arcadez2003

                                            Work still continues on with regards to the MAME2003+ core but i wont rabbit on about the new game support or the many
                                            fixes and improvements here as that is what the changelog and the whatsnew build files are for, but i thought it worth a mention
                                            that you can now play three classic Sega games which due to the usual drama and politics will not be supported in the
                                            official MAME releases.

                                            They wont set the heather on fire right enough but if your a fan of the genre or Sega games in general you might wanna give em a whirl...

                                            Head On Channel

                                            headonch.png

                                            Oo Parts

                                            ooparts.png

                                            Sega Sonic Bros

                                            ssbros.png

                                            Also some of you might be aware a long lost game turned up recently which was meant to be Midway's attempt at creating
                                            a NBA Jam like version of a baseball game, it didn't really pan out and it's release into the Arcades was cancelled
                                            but now you can also play this curio in MAME2003+

                                            Power Up Baseball

                                            pubball.jpg

                                            Just lemmie know sometime if you think the trackball inputs need some tweaking as per the pitch and batting speeds.

                                            ClydeC 1 Reply Last reply Reply Quote 2
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.