PSX rearmed doesn't change settings
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If you update your RetroPie-Setup script, then open the Audio settings in RetroPie, you'll have an option to disable PulseAudio. Use that and see if
pcsx-rearmed
works. -
@mitu said in PSX rearmed doesn't change settings:
If you update your RetroPie-Setup script, then open the Audio settings in RetroPie, you'll have an option to disable PulseAudio. Use that and see if
pcsx-rearmed
works.Thanks for reply. It looks like I already have ALSA active.
I tried to play the game and there is no audio. I tried to play with enable/disable the PulseAudio but it doesn’t change: even if I set it to enable, it’s look like is disable.
I think there is a problem in writing on the file, maybe it’s corrupted. Do you know in which file are these settings written? Maybe I can change them manually. Or maybe there is another solution. Thanks
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@persita23 said in PSX rearmed doesn't change settings:
I tried to play the game and there is no audio. I tried to play with enable/disable the PulseAudio but it doesn’t change: even if I set it to enable, it’s look like is disable.
I think there is a problem in writing on the file, maybe it’s corrupted. Do you know in which file are these settings written? Maybe I can change them manually. Or maybe there is another solution. ThanksIf PulseAudio is disabled, then the error is from somewhere else. You can check if PulseAudio is enabled by running
systemctl is-enabled --user pulseaudio.service systemctl is-enabled --user pulseaudio.socket
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@mitu said in PSX rearmed doesn't change settings:
@persita23 said in PSX rearmed doesn't change settings:
I tried to play the game and there is no audio. I tried to play with enable/disable the PulseAudio but it doesn’t change: even if I set it to enable, it’s look like is disable.
I think there is a problem in writing on the file, maybe it’s corrupted. Do you know in which file are these settings written? Maybe I can change them manually. Or maybe there is another solution. ThanksIf PulseAudio is disabled, then the error is from somewhere else. You can check if PulseAudio is enabled by running
systemctl is-enabled --user pulseaudio.service systemctl is-enabled --user pulseaudio.socket
Ok, if I run those command it says that it is disabled
Do you think I have to perform a clean installation of retropie? -
@persita23 said in PSX rearmed doesn't change settings:
Ok, if I run those command it says that it is disabled
If it's disabled, then it's another issue. Is the log from the emulator saying the same thing - regarding audio and PulseAudio ?
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@mitu said in PSX rearmed doesn't change settings:
@persita23 said in PSX rearmed doesn't change settings:
Ok, if I run those command it says that it is disabled
If it's disabled, then it's another issue. Is the log from the emulator saying the same thing - regarding audio and PulseAudio ?
It looks the same:
Parameters: Executing: SDL1_VIDEODRIVER=dispmanx pushd /opt/retropie/emulators/pcsx-rearmed; ./pcsx -cdfile "/home/pi/RetroPie/roms/psx/Wild Arms (Italy).cue"; popd /opt/retropie/emulators/pcsx-rearmed ~ warning: video overlay is not hardware accelerated, not going to use it. plat_sdl: using 720x576 as fullscreen resolution plat_sdl: overlay: fmt 59565955, planes: 1, pitch: 1280, hw: 0 input: new device #0 "sdl:keys" input: new device #1 "sdl:Sony PLAYSTATION(R)3 Controller" input: async-only devices detected.. # drv probed binds name 0 0 y y sdl:keys 1 0 y y sdl:Sony PLAYSTATION(R)3 Controller frontend/libpicofe/readpng.c: failed to open: /opt/retropie/emulators/pcsx-rearmed/skin/font.png frontend/libpicofe/readpng.c: failed to open: /opt/retropie/emulators/pcsx-rearmed/skin/selector.png frontend/libpicofe/readpng.c: failed to open: /home/pi/.picodrive/skin/background.png me_id2offset: id 28 not found Starting PCSX-ReARMed Running PCSX Version 1.9 (Dec 15 2020). warning: failed to do hugetlb mmap (0x80000000, 2162688): 22 Init new dynarec testing if we can run recompiled code.. test passed. Mapped (RAM/scrp/ROM/LUTs/TC): 80000000/1f800000/1fc00000/08000000/004a4000 Loading memory card ./.pcsx/memcards/card1.mcd Loading memory card ./.pcsx/memcards/card2.mcd plugin: plugins/builtin_gpu plugin: plugins/builtin_spu plugin: plugins/builtin_pad plugin: plugins/builtin_pad Plugins loaded. Loaded CD Image: /home/pi/RetroPie/roms/psx/Wild Arms (Italy).cue[+cue]. Track 01 (DATA) - Start 00:02:00, Length 60:12:20 alsa: refusing to run under PulseAudio's emulation selected sound output driver: none CD-ROM Label: WILDARMS CD-ROM ID: EXESCES01 CD-ROM EXE Name: EXE\SCES_011.73;1
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Somehow,
pcsx_rearmed
thinks PulseAudio is still running. What's the output ofaplay -L | grep -i pulse ps -ef | grep pulseaudio
should be empty when PulseAudio is disabled.
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@mitu said in PSX rearmed doesn't change settings:
ps -ef | grep pulseaudio
Here it is. I am sorry if I can’t do anything to help you but now we are far from my understanding of things :D
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Looks like PulseAudio is still running.
Did you reboot after changing the PulseAudio audio settings ? Try rebooting and checking again with commands I posted earlier. If it's not working, try manually disabling PulseAudio by runningsystemctl --user mask pulseaudio.socket
and rebooting.
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@mitu said in PSX rearmed doesn't change settings:
Looks like PulseAudio is still running.
Did you reboot after changing the PulseAudio audio settings ? Try rebooting and checking again with commands I posted earlier. If it's not working, try manually disabling PulseAudio by runningsystemctl --user mask pulseaudio.socket
and rebooting.
I have done this:
1-From setup script I tried to disable pulse audio (it was already disable)
2-I tried to enable it—>rebooting—>Still disabled (so from setup script it is disabled and there is no way to enable it)
3-Reboot and ran the game-> no audio
3- I ran thisaplay -L | grep -i pulse ps -ef | grep pulseaudio
And still got the same output
4-reboot
5-I ran thissystemctl --user mask pulseaudio.socket
6-I ran the game and...IT WORKS WITH AUDIO! :D :D
7- Rebooted and run the game again, it keeps the settings. Tried also with other emulators (NES) and the games have audio.Thanks a lot!
I will try to figure out the analog thing by myself! I try! :D
UPDATE: playing around I made the analog work. I change some setting in the configuration of the emulator. Now everything works fine
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