Help with Golly! Ghost! Overlay using lr-MAME2016
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I'm using @roslof very helpful MAME compatibility guide and I have a question about getting the overlay for Golly! Ghost! to work. I can get the artwork to appear just fine in 2003-plus by dropping the artwork into the folder:
/home/pi/RetroPie/BIOS/mame2003-plus/artwork/but it does not seem to work if I drop the artwork file into:
/home/pi/RetroPie/BIOS/mame2016/artwork/Do I have the artwork in the wrong place? I've tried several different versions of the overlay, all of which seem to work in 2003-plus but not in 2016. I'm assuming my artwork folder is wrong and after about an hour of Googling around, I can't find any reference that can help me.
Note that I can't get the game to play properly in 2003-plus but the artwork appears, however in 2016, the game plays properly but I cannot get the artwork to appear.
In @roslof's doc it says: "A MUST to get background artwork. Works REALLY well." so obviously someone has gotten it to work!
Please help! Thank you!
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@tpr said in Help with Golly! Ghost! Overlay using lr-MAME2016:
I placed mine in /home/pi/RetroPie/BIOS/mame2016/artwork
My artwork filename is gollygho.zip
IMPORTANT: The artwork ZIP contains 28 files including a lay file named "default.lay". I don't think the more modern mame2016 can use the older art format that I believe 2003-Plus uses.
Since this is not a ROM, I am now sharing this artwork file for you here.
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@roslof THANK YOU!!!! That worked perfectly fine. Do you happen to have a source for the overlays that work in 2016? Looking around the internet, sites like Mr. Do!'s & progettosnaps don't work for that version of MAME. And I can't seem to find the 2016 specific ones anywhere.
Also, I just want to note that your spreadsheet has been incredibly helpful! Thank you so much for all the time it must have taken to put that together.
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i do mine a little differently, and has always worked for me
for lr-mame2016 and lr-mame2013, lr-mame2013-plus
i just simply use a .png file overlay and a .cfg file and put it in ... /opt/retropie/configs/all/retroarch/overlay/
eg. for the Arcade Game Wyvern-F0
wyvernf0.png
wyvernf0.cfgcontents of wyvernf0.cfg is as follows ...
overlays = 1 overlay0_overlay = wyvernf0.png overlay0_full_screen = true overlay0_descs = 0
then in /opt/retropie/configs/all/retroarch/config/MAME 2016
i also have another wyvernf0.cfg file .. contents of this one contain all my personal settings for the game, but it's the last 3 lines that ares the important ones that references the overlay
all_users_control_menu = "false" video_crop_overscan = "false" custom_viewport_width = "740" custom_viewport_height = "1024" custom_viewport_x = "270" custom_viewport_y = "0" aspect_ratio_index = "23" video_shader_enable = "false" input_overlay_enable = "true" input_overlay_opacity = "1.000000" input_overlay = "~/.config/retroarch/overlay/wyvernf0.cfg"
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@dreamcastkid said in Help with Golly! Ghost! Overlay using lr-MAME2016:
i do mine a little differently, and has always worked for me
for lr-mame2016 and lr-mame2013, lr-mame2013-plus
i just simply use a .png file overlay and a .cfg file and put it in ... /opt/retropie/configs/all/retroarch/overlay/
eg. for the Arcade Game Wyvern-F0
wyvernf0.png
wyvernf0.cfgcontents of wyvernf0.cfg is as follows ...
overlays = 1 overlay0_overlay = wyvernf0.png overlay0_full_screen = true overlay0_descs = 0
then in /opt/retropie/configs/all/retroarch/config/MAME 2016
i also have another wyvernf0.cfg file .. contents of this one contain all my personal settings for the game, but it's the last 3 lines that ares the important ones that references the overlay
all_users_control_menu = "false" video_crop_overscan = "false" custom_viewport_width = "740" custom_viewport_height = "1024" custom_viewport_x = "270" custom_viewport_y = "0" aspect_ratio_index = "23" video_shader_enable = "false" input_overlay_enable = "true" input_overlay_opacity = "1.000000" input_overlay = "~/.config/retroarch/overlay/wyvernf0.cfg"
Right, that works fine as a static retroarch overlay, but don't do that for Golly Ghost. The MAME background is dynamic. Sections of the overlay turn on and off as ghosts appear. For games like this, consider removing any retroarch overlays and follow my advice for all the goodness. There are number of games that work especially well with the MAME system. Consider it an additional tool and not a full substitution for Retroarch overlays.
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@roslof said in Help with Golly! Ghost! Overlay using lr-MAME2016:
but don't do that for Golly Ghost. The MAME background is dynamic.
oh, i didn't realize you could have dynamic backgrounds
cool :)
Oh well, for my purposes ... static overlays do the job fine for me :)
I only use them for vertical games to add artwork to the sides.
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@dreamcastkid said in Help with Golly! Ghost! Overlay using lr-MAME2016:
@roslof said in Help with Golly! Ghost! Overlay using lr-MAME2016:
but don't do that for Golly Ghost. The MAME background is dynamic.
oh, i didn't realize you could have dynamic backgrounds
cool :)
Oh well, for my purposes ... static overlays do the job fine for me :)
I only use them for vertical games to add artwork to the sides.
Yeah, that's a bit different from what I was talking about. The overlays I needed are the ones where the artwork is overlayed on top of the gameplay to create part of the gameplay field. For example, a game like Armor Attack is basically unplayble without the graphic overlay as you can't tell where your vehicle is going:
But I do appreciate your comments on adding bezels and other graphic elements. When I get to that point in my build, I'll take a look at it.
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@tpr said in Help with Golly! Ghost! Overlay using lr-MAME2016:
Do you happen to have a source for the overlays that work in 2016? Looking around the internet, sites like Mr. Do!'s & progettosnaps don't work for that version of MAME. And I can't seem to find the 2016 specific ones anywhere.
Unlike ROMsets, the newer (.lay) artwork works for most of the later MAMEs. If I recall, Mr. Do should be fine for 2015, 2016, lr-mame...
Using symlinks, I ended up sharing a single folder for all MAME artwork supported by the newer MAMEs, so I don't have to fuss with putting some in 2016, others in 2015... You get the idea.
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@tpr said in Help with Golly! Ghost! Overlay using lr-MAME2016:
Yeah, that's a bit different from what I was talking about. The overlays I needed are the ones where the artwork is overlayed on top of the gameplay to create part of the gameplay field. For example, a game like Armor Attack is basically unplayble without the graphic overlay as you can't tell where your vehicle is going:
But I do appreciate your comments on adding bezels and other graphic elements. When I get to that point in my build, I'll take a look at it.
I have Armor Attack overlay setup exactly the same way i described in my previous post :)
eg. armora.png (transparent png) and the armora.cfg file in /opt/retropie/configs/all/retroarch/overlay/
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@roslof Do you happen to remember where you got the Golly Ghost overlay from? Or did you make it yourself? I'm just trying to find another source in case I run into an issue like that again. I must have downloaded about 10 different versions of the overlay and the only one that worked was yours!
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@tpr said in Help with Golly! Ghost! Overlay using lr-MAME2016:
@roslof Do you happen to remember where you got the Golly Ghost overlay from? Or did you make it yourself? I'm just trying to find another source in case I run into an issue like that again. I must have downloaded about 10 different versions of the overlay and the only one that worked was yours!
I just confirmed it's from Mr. Do's MAME Artwork page.
Downloads/ In-game Arcade Artwork.
WAIT several seconds for the full page to load. Search for "Golly! Ghost!" and the exact file is still there. -
@roslof I'm going to go check again. Call me crazy, but I swear I downloaded that exact one and it didn't work! :D
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@tpr nah, no crazy here.
It's actually under "Golly! Ghost!" <--with exclamation marks. -
@roslof
I have the exact same problem but I can't find mame 2016 folder under the bios folder on my image-virtualman 128gb arcade but it must be there as it is an option to use to open the rom file!
Any idea why, or where it could be??M
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