Using MAME Overlays/Bezels and shaders with RetroArch in RetroPie
-
This one is pretty cool, great example:
http://www.gameex.info/forums/uploads/monthly_06_2015/post-680-14345093699168.jpg -
@GreenHawk84 Check out the posts here:
http://libretro.com/forums/forumdisplay.php?f=11 -
(Spammer is gone, thanks!)
-
These bezels in the video are pretty much exactly what I want:
They look like they are a part of the screen you are using instead of a photo of another screen.
-
@Floob Hi Floob
I have setup Attract mode and it looks great. My only problem is that the Bezels/Overlays don't work in Attract Mode. They work fine when run from Emulation Station just not from Attract Mode. Is there something else I need to set in Attract Mode for the Bezels/Overlays to work?
Cheers Floob
-
@ruxton_bruce Its most likely the config of your emulator setup in AM.
Post one on pastebin, and I'll check it.An example is
http://pastebin.com/raw/GcrQGLcP -
@Floob Hey there Floob. Thanks for the reply.
Here is the mame.cfg from Attract Mode
Cheers again for all your help Floob
-
@ruxton_bruce Try something like this
http://pastebin.com/raw/62cYKhFP -
@Floob, if I sent you an overlay file that I made, would you try it out for me and see if I made it correctly? Would you share with me the parameters of the screen position, so when I make more of them, I will just follow the "formula" to make them all the same?
-
@GreenHawk84 Which system is the overlay for?
You can test this by editing your system specific retroarch.cfg, a bit like this
input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezel-overlays/astdelux.cfg input_overlay_enable = true input_overlay_opacity = 0.700000 input_overlay_scale = 1.000000 custom_viewport_width = "1000" custom_viewport_height = "720" custom_viewport_x = "460" custom_viewport_y = "55" aspect_ratio_index = "22" video_scale_integer = false
An example of the .cfg referenced above is
overlays = 1 overlay0_overlay = astdelux.png overlay0_full_screen = true overlay0_descs = 0
-
I have the bar top all built and the 1440x900 bezels and initial configs done. I even went through and did your 'Not Done' ones which had bezel .png's (although thinking about it the other ones may use some of the generic bezels?).
I just need to sit through and load each one to check it looks right.
I tried registering on the Libroarch(?) forums to say I was working on 1440x900 files (modifying from other peoples hard work) but reg email is not coming through to my Hotmail address?
It looks like people there would benefit from thoses files, or the knowledge that they are being created.I will try and grab some pics over the weekend to post. The really sharp bezel images contrast nicely with the low rez and scanlines of the games to give an effect that the bezels are actual stickers and not images on the LCD. Only the arcade background left/right of the bezel give the game away ;)
-
@Higgy, @Floob : I am going through the same process, but for my 1024x768 display. I've resized and cropped all the images, and re-crunched the numbers that go into the /RetroPie/roms/arcade/ folder.
I cant get it to display the overlays though.
I think the .cfg files mentioned above seem to parse ok, as the shader is being applied.
The .cfg files in /opt/retropie/emulator/retroarch/overlays/ are basically just pointers to the .png files, right? I havnt touched those. Those images are all in place. What am I missing? -
@Zigurana So you have the rom specific .cfg in the rom directory, using an lr-mame variant, have the rom specific cfg referring to an overlay .cfg, and in that overlay .cfg it specifies the .png (I put in the same dir, so no path needed)?
And all your paths in the above are correct? -
poderia me ajudar com o mesmo problema de modo que com o emulador de PSP
/opt/retropie/supplementary/runcommand/runcommand.sh
args 0 SYS psp "[romfilename]"
não funciona .. em attract mod -
@stargamesrc this is an English language forum.
-
I'm sorry me,
and I'm looking for a solution of my problem Attract mod psp
args 0 SYS psp "[romfilename]
and not found in the forum, the way and give it !!
I will not disturb you anymore .. -
I'm guessing most retropie users use vanilla Emulation Station. If it helps, Attract Mode does have its own forums:
http://forum.attractmode.org/ -
@Lyle_JP thank you
-
@Floob said in Using MAME Overlays/Bezels and shaders with RetroArch in RetroPie:
@Zigurana So you have the rom specific .cfg in the rom directory, using an lr-mame variant, have the rom specific cfg referring to an overlay .cfg, and in that overlay .cfg it specifies the .png (I put in the same dir, so no path needed)?
And all your paths in the above are correct?Yes all was correctly place.
<cough> except for a case of - vs _</ coughcough>
Works like a charm now!
-
I needed args 0 SYS PSP or PSP eScript
it does not start the png this all ok
the problem and the inicilização error in the run command
my config so thisGenerated by-Attract Mode v2.0.0
executable
/opt/retropie/libretrocores/lr-ppsspp/ppsspp_libretro.soargs 0 _SYS_ lr-ppsspp "[romfilename]" rompath / home / pi / RetroPie / roms / psp .iso romext; .cso, .zip, .bin; .cbn; .img system Sony PSP info_source thegamesdb.net import_extras /home/pi/.attract/psp-config artwork flyer / home / pi / RetroPie / roms / psp artwork marquee / home / pi / RetroPie / roms / psp artwork snap / home / pi / RetroPie / roms / psp artwork wheel / home / pi / RetroPie / roms / psp
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.