Who’s excited for 64bit?
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@unknown I tested 32bit and 64bit versions of saturn emulators in the past and did not get any performance increases. The only reason I did, was because the standalone versions of emulators usually run faster than the retroarch ones. I have not tried vulkan.
I encountered a video of someone running mario kart wii locked at 30fps. It's "playable". I don't like cutting corners like that since I have a real wii and computers that can run dolphin at 60fps and at a higher res.
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@unknown you have been able to run retropie on 64-bit raspi pi os for about a year now. it's not a game-changer.
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@dankcushions Seems to work well with overclock. Perhaps Double Dash isn’t the most advanced GameCube game
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@unknown and you are sure that it does not run as well on an overclocked 32Bit OS?
When dankcushions says that 64Bit is not the magical super-turbo-enhancer then i believe in him. -
@sirhenrythe5th i cannot advise always believing me :)
i believe dolphin does actually need aarch64 to function as they have long stopped supporting arm32 i believe. but yeah, in the emulators retropie includes that do support aarch64 and arm32, it's rare that there is a perceptable benefit.
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@sirhenrythe5th It doesn’t even work at all on 32bit. I tried and it didn’t compile
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@dankcushions It worked on arm 64 for me. I do admit the graphics weren’t perfect, but they were in playable condition
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at this point in time, is there any benefit or negative with 64bit OS at this time
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@exarkuniv I’m not so sure about that . It opens the door for more emulators and ports that we don’t have and will allow more ram to be used. There are quite a few systems that can be added that we don’t have. Such as 3DS,Xbox and DSI
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Who here would be excited to emulate 3DS? I think we probably would have enough power to do so with overclock. I’m basing my assumption on the fact we can run some GameCube games at full speed with overclock on 64 bit
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